KeyV2/examples/multimaterial_key_top.scad

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include <../includes.scad>
/* use this file to generate multimaterial models for making keycaps with a
different material for the key top.
This would be great to use with flexible filament, to make squishy-topped
keys.
You don't need a multimaterial printer to use these files since it's hard
height cutoff. You could print the bottom, leave the prints on the bed, and
then print the top in a different material. Be careful though! your start
gcode may crash into the prints.
*/
depth = 1;
// swap the debug()s to render opposite part
/* debug() */ difference() { // intersection() {
key();
top_of_key() {
translate([-total_key_width(),-total_key_height(),-$total_depth - depth]) cube([total_key_width()*2, total_key_height()*2, $total_depth]);
}
}
debug() intersection() {
key();
top_of_key() {
translate([-total_key_width(),-total_key_height(),-$total_depth - depth]) cube([total_key_width()*2, total_key_height()*2, $total_depth]);
}
}