KeyV2/key.scad

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// files
include <shapes.scad>
include <stems.scad>
include <dishes.scad>
include <libraries/geodesic_sphere.scad>
/* [Settings] */
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// keytop thickness, aka how many millimeters between the inside and outside of the top surface of the key
keytop_thickness = 1;
// wall thickness, aka the thickness of the sides of the keycap. note this is the total thickness, aka 3 = 1.5mm walls
wall_thickness = 3;
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//whether stabilizer connectors are enabled
stabilizers = false;
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// font used for text
font="DejaVu Sans Mono:style=Book";
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// font size used for text
font_size = 6;
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// whether or not to render fake keyswitches to check clearances
clearance_check = false;
/* [Key profile] */
// width of the very bottom of the key
bottom_key_width = 18.16;
// height (from the front) of the very bottom of the ke
bottom_key_height = 18.16;
// how much less width there is on the top. eg top_key_width = bottom_key_width - width_difference
width_difference = 6;
// how much less height there is on the top
height_difference = 4;
// how deep the key is, before adding a dish
total_depth = 11.5;
// the tilt of the dish in degrees. divided by key height
top_tilt = -6;
// how skewed towards the back the top is (0 for center)
top_skew = 1.7;
// what type of dish the key has. 0 for cylindrical, 1 for spherical, 2 for something else idk TODO
dish_type = "cylindrical";
// how deep the dish 'digs' into the top of the keycap. this is max depth, so you can't find the height from total_depth - dish_depth. besides the top is skewed anyways
dish_depth = 1;
// how skewed in the x direction the dish is
dish_skew_x = 0;
// how skewed in the y direction (height) the dish is
dish_skew_y = 0;
//length in units of key
key_length = 1;
//height in units of key. should remain 1 for most uses
key_height = 1;
//print brim for connector to help with bed adhesion
has_brim = false;
// invert dishing. mostly for spacebar
inverted_dish = false;
// array of positions of all stems. includes stabilizers as well, for now
// ternary is a bad hack to keep the stabilizers flag working
connectors = stabilizers ? [[0,0],[-50,0],[50,0]] : [[0,0]];
// use linear_extrude instead of hull slices to make the shape of the key
// should be faster, also required for concave shapes
linear_extrude_shape = false;
//should the key be rounded? unnecessary for most printers, and very slow
rounded_key = false;
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// 'cherry', 'alps' or 'cherry_rounded'
stem_profile = "cherry";
// how much higher the stem is than the bottom of the keycap.
// inset stem requires support but is more accurate in some profiles
stem_inset = 0;
// how many degrees to rotate the stems. useful for sideways keycaps, maybe
stem_rotation = 0;
//text to be rendered in the center of the key, if any
text = "";
// is the text on the key inset? inset text is still experimental
inset_text = false;
// radius of corners of keycap
corner_radius = 1;
// keystem slop - lengthens the cross and thins out the connector
slop = 0.3;
// support type. default is 'flared' for easy FDM printing
support_type = "flared";
// key shape type. default is 'normal'. only other supported option is 'iso_enter'
key_shape_type = "normal";
// ISO enter needs to be linear extruded NOT from the center. this tells the program how far up 'not from the center' is
linear_extrude_height_adjustment = 0;
// if you need the dish to extend further, you can 'overdraw' the rectangle it will hit
dish_overdraw_width = 0;
// same as width but for height
dish_overdraw_height = 0;
/* [Fancy Bowed Sides] */
// if you're doing fancy bowed keycap sides, this controls how many slices you take
// default of 1 for no sampling, just top/bottom
height_slices = 1;
enable_side_sculpting = false;
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/* [Hidden] */
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$fs = .1;
//beginning to use unit instead of baked in 19.05
unit = 19.05;
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//minkowski radius. radius of sphere used in minkowski sum for minkowski_key function. 1.75 default for faux G20
$minkowski_radius = .33;
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// derived values. can't be variables if we want them to change when the special variables do
// actual mm key width and height
function total_key_width() = $bottom_key_width + unit * ($key_length - 1);
function total_key_height() = $bottom_key_height + unit * ($key_height - 1);
// actual mm key width and height at the top
function top_total_key_width() = $bottom_key_width + (unit * ($key_length - 1)) - $width_difference;
function top_total_key_height() = $bottom_key_height + (unit * ($key_height - 1)) - $height_difference;
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// side sculpting functions
// bows the sides out on stuff like SA and DSA keycaps
function side_sculpting(progress) = (1 - progress) * 2.5;
// makes the rounded corners of the keycap grow larger as they move upwards
function corner_sculpting(progress) = pow(progress, 2);
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// key shape including dish. used as the ouside and inside shape in key()
module shape(thickness_difference, depth_difference){
intersection(){
dished(depth_difference, $inverted_dish) {
color([.2667,.5882,1]) shape_hull(thickness_difference, depth_difference);
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}
if ($inverted_dish) {
// larger shape_hull to clip off bits of the inverted dish
color([.5412, .4784, 1]) shape_hull(thickness_difference, 0, 2);
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}
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}
}
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// shape of the key but with soft, rounded edges. much more realistic, MUCH more complex. orders of magnitude more complex
module rounded_shape() {
render(){
minkowski(){
// half minkowski. that means the shape is neither circumscribed nor inscribed.
shape($minkowski_radius * 2, $minkowski_radius/2);
difference(){
sphere(r=$minkowski_radius, $fn=24);
translate([0,0,-$minkowski_radius])
cube([2*$minkowski_radius,2*$minkowski_radius,2*$minkowski_radius], center=true);
}
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}
}
}
// basic key shape, no dish, no inside
// which is only used for dishing to cut the dish off correctly
// $height_difference used for keytop thickness
// extra_slices is a hack to make inverted dishes still work
module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
render() {
if ($linear_extrude_shape) {
linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
} else {
hull_shape_hull(thickness_difference, depth_difference, extra_slices);
}
}
}
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//corollary is shape_hull
// extra_slices unused, only to match argument signatures
module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0){
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height = $total_depth - depth_difference;
width_scale = top_total_key_width() / total_key_width();
height_scale = top_total_key_height() / total_key_height();
translate([0,$linear_extrude_height_adjustment,0]){
linear_extrude(height = height, scale = [width_scale, height_scale]) {
translate([0,-$linear_extrude_height_adjustment,0]){
key_shape(total_key_width(), total_key_height(), thickness_difference, thickness_difference, $corner_radius);
}
}
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}
}
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
slices = 10;
for (index = [0:$height_slices - 1 + extra_slices]) {
hull() {
shape_slice(index / $height_slices, thickness_difference, depth_difference);
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
}
}
}
module shape_slice(progress, thickness_difference, depth_difference) {
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// makes the sides bow
extra_side_size = $enable_side_sculpting ? side_sculpting(progress) : 0;
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// makes the rounded corners of the keycap grow larger as they move upwards
extra_corner_size = $enable_side_sculpting ? corner_sculpting(progress) : 0;
// computed values for this slice
extra_width_this_slice = ($width_difference - extra_side_size) * progress;
extra_height_this_slice = ($height_difference - extra_side_size) * progress;
skew_this_slice = $top_skew * progress;
depth_this_slice = ($total_depth - depth_difference) * progress;
tilt_this_slice = -$top_tilt / $key_height * progress;
translate([0, skew_this_slice, depth_this_slice]) {
rotate([tilt_this_slice,0,0]){
linear_extrude(height = 0.001){
key_shape(
total_key_width(),
total_key_height(),
thickness_difference+extra_width_this_slice,
thickness_difference+extra_height_this_slice,
$corner_radius + extra_corner_size
);
}
}
}
}
module dished(depth_difference, inverted = false) {
if (inverted) {
union() {
children();
translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
color([.4078, .3569, .749]) dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, $inverted_dish, $top_tilt / $key_height);
}
}
} else {
difference() {
children();
translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
color([.4078, .3569, .749]) dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, $inverted_dish, $top_tilt / $key_height);
}
}
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}
}
// puts it's children at the center of the dishing on the key. this DOES rotate them though, it's not straight up
module top_of_key(){
extra_dish_depth = ($dish_type == "no dish") ? 0 : $dish_depth;
translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - extra_dish_depth]){
rotate([-$top_tilt,0,0]){
children();
}
}
}
module keytext() {
extra_inset_depth = ($inset_text) ? 0.3 : 0;
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translate([0, 0, -extra_inset_depth]){
top_of_key(){
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linear_extrude(height=$dish_depth){
text(text=$text, font=font, size=font_size, halign="center", valign="center");
}
}
}
}
module connectors() {
intersection() {
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for (connector_pos = $connectors) {
translate([connector_pos[0], connector_pos[1], $stem_inset]) {
rotate([0, 0, $stem_rotation]){
color([1, .6941, .2]) connector($stem_profile, $has_brim, $slop, $support_type);
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}
}
}
// cut off anything that isn't underneath the keytop
shape(wall_thickness, keytop_thickness);
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}
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}
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//approximate (fully depressed) cherry key to check clearances
module clearance_check() {
if(clearance_check == true && ($stem_profile == "cherry" || $stem_profile == "cherry_rounded")){
color([1,0,0, 0.5]){
translate([0,0,3.6 + $stem_inset - 5]) {
%hull() {
cube([15.6, 15.6, 0.01], center=true);
translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
}
%hull() {
cube([15.6, 15.6, 0.01], center=true);
translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
}
}
}
}
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}
module keytop() {
difference(){
if ($rounded_key) {
rounded_shape();
} else {
shape(0, 0);
}
translate([0,0,-0.01]) shape(wall_thickness, keytop_thickness);
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}
}
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// The final, penultimate key generation function.
// takes all the bits and glues them together. requires configuration with special variables.
module key() {
difference() {
union(){
keytop();
if($stem_profile != "blank") connectors();
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if(!$inset_text) keytext();
clearance_check();
top_of_key() {
children();
}
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}
if ($inset_text) keytext();
}
}
// actual full key with space carved out and keystem/stabilizer connectors
// this is an example key with all the fixins
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module example_key(){
$bottom_key_width = bottom_key_width;
$bottom_key_height = bottom_key_height;
$width_difference = width_difference;
$height_difference = height_difference;
$total_depth = total_depth;
$top_tilt = top_tilt;
$top_skew = top_skew;
$dish_type = dish_type;
$dish_depth = dish_depth;
$dish_skew_x = dish_skew_x;
$dish_skew_y = dish_skew_y;
$key_length = key_length;
$key_height = key_height;
$has_brim = has_brim;
$inverted_dish = inverted_dish;
$connectors = connectors;
$linear_extrude_shape = linear_extrude_shape;
$rounded_key = rounded_key;
$stem_profile = stem_profile;
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$stem_inset = stem_inset;
$stem_rotation = stem_rotation;
$text = text;
$inset_text = inset_text;
$corner_radius = corner_radius;
$height_slices = height_slices;
$enable_side_sculpting = enable_side_sculpting;
$slop = slop;
$support_type = support_type;
$linear_extrude_height_adjustment = linear_extrude_height_adjustment;
$dish_overdraw_width = dish_overdraw_width;
$dish_overdraw_height = dish_overdraw_height;
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key();
}
example_key();