Merge pull request #22 from rsheldiii/front-pacement

Front (AKA side) legends
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Bob 2020-01-11 23:41:08 -05:00 committed by GitHub
commit 8ffad43706
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8 changed files with 98 additions and 21 deletions

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@ -4,6 +4,7 @@ include <dishes/cylindrical.scad>
include <dishes/old_spherical.scad> include <dishes/old_spherical.scad>
include <dishes/sideways_cylindrical.scad> include <dishes/sideways_cylindrical.scad>
include <dishes/spherical.scad> include <dishes/spherical.scad>
include <dishes/flat.scad>
//geodesic looks much better, but runs very slow for anything above a 2u //geodesic looks much better, but runs very slow for anything above a 2u
geodesic=false; geodesic=false;
@ -21,6 +22,8 @@ module dish(width, height, depth, inverted) {
} }
else if ($dish_type == "old spherical") { else if ($dish_type == "old spherical") {
old_spherical_dish(width, height, depth, inverted); old_spherical_dish(width, height, depth, inverted);
} else if ($dish_type == "flat") {
flat_dish(width, height, depth, inverted);
} else if ($dish_type == "disable") { } else if ($dish_type == "disable") {
// else no dish // else no dish
} else { } else {

3
src/dishes/flat.scad Normal file
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@ -0,0 +1,3 @@
module flat_dish(width, height, depth, inverted){
cube([width + 100,height + 100, depth], center=true);
}

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@ -192,6 +192,25 @@ module top_placement(depth_difference=0) {
} }
} }
module front_placement() {
// all this math is to take top skew and tilt into account
// we need to find the new effective height and depth of the top, front lip
// of the keycap to find the angle so we can rotate things correctly into place
total_depth_difference = sin(-$top_tilt) * (top_total_key_height()/2);
total_height_difference = $top_skew + (1 - cos(-$top_tilt)) * (top_total_key_height()/2);
angle = atan2(($total_depth - total_depth_difference), ($height_difference/2 + total_height_difference));
hypotenuse = ($total_depth -total_depth_difference) / sin(angle);
translate([0,-total_key_height()/2,0]) {
rotate([-(90-angle), 0, 0]) {
translate([0,0,hypotenuse/2]){
children();
}
}
}
}
// just to DRY up the code // just to DRY up the code
module _dish() { module _dish() {
dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, $inverted_dish); dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, $inverted_dish);
@ -309,6 +328,15 @@ module clearance_check() {
} }
module legends(depth) { module legends(depth) {
if ($front_print_legends) {
front_placement() {
if (len($legends) > 0) {
for (i=[0:len($legends)-1]) {
rotate([90,0,0]) keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
}
}
}
} else {
top_of_key() { top_of_key() {
// outset legend // outset legend
if (len($legends) > 0) { if (len($legends) > 0) {
@ -318,6 +346,7 @@ module legends(depth) {
} }
} }
} }
}
// legends / artisan support // legends / artisan support
module artisan(depth) { module artisan(depth) {

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@ -14,23 +14,24 @@ module dsa_row(row=3, column = 0) {
$enable_side_sculpting = true; $enable_side_sculpting = true;
$corner_radius = 0.25; $corner_radius = 0.25;
$top_tilt_y = column * 3 * $double_sculpt_modifier; $top_tilt_y = side_tilt(column);
extra_height = extra_side_tilt_height(column);
depth_raisers = [0, 3.5, 1, 0, 1, 3]; depth_raisers = [0, 3.5, 1, 0, 1, 3];
if (row == 5) { if (row < 1 || row > 4) {
$total_depth = 8.1 + depth_raisers[row]; $total_depth = 8.1 + depth_raisers[row] + extra_height;
children(); children();
} else if (row == 1) { } else if (row == 1) {
$total_depth = 8.1 + depth_raisers[row]; $total_depth = 8.1 + depth_raisers[row] + extra_height;
children(); children();
} else if (row == 2) { } else if (row == 2) {
$total_depth = 8.1 + depth_raisers[row]; $total_depth = 8.1 + depth_raisers[row] + extra_height;
children(); children();
} else if (row == 3) { } else if (row == 3) {
$total_depth = 8.1 + depth_raisers[row]; $total_depth = 8.1 + depth_raisers[row] + extra_height;
children(); children();
} else if (row == 4) { } else if (row == 4) {
$total_depth = 8.1 + depth_raisers[row]; $total_depth = 8.1 + depth_raisers[row] + extra_height;
children(); children();
} else { } else {
children(); children();

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@ -7,6 +7,11 @@ module translate_u(x=0, y=0, z=0){
translate([x * unit, y*unit, z*unit]) children(); translate([x * unit, y*unit, z*unit]) children();
} }
module no_stem_support() {
$stem_support_type = "disable";
children();
}
module brimmed_stem_support(height = 0.4) { module brimmed_stem_support(height = 0.4) {
$stem_support_type = "brim"; $stem_support_type = "brim";
$stem_support_height = height; $stem_support_height = height;
@ -136,7 +141,8 @@ module bump(depth=undef) {
// might not work great with fully sculpted profiles yet // might not work great with fully sculpted profiles yet
module upside_down() { module upside_down() {
// $top_tilt*2 because top_placement rotates by top_tilt for us // $top_tilt*2 because top_placement rotates by top_tilt for us
top_placement() rotate([180+$top_tilt*2,0,0]) { // first rotate 180 to get the keycaps to face the same direction
rotate([0,0,180]) top_placement() rotate([180+$top_tilt*2,0,0]) {
children(); children();
} }
} }

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@ -16,5 +16,7 @@ gherkin_bump_legends = [
]; ];
module gherkin_bump_layout(profile, row_sculpting_offset=1, column_override=undef) { module gherkin_bump_layout(profile, row_sculpting_offset=1, column_override=undef) {
layout(gherkin_bump_mapping, profile, legends=gherkin_bump_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave"); layout(gherkin_bump_mapping, profile, legends=gherkin_bump_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave") {
children();
};
} }

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@ -6,7 +6,7 @@ function abs_sum(list, x=0) =
abs_sum([for (x = [1: len(list) - 1]) list[x]], x+abs(list[0])); abs_sum([for (x = [1: len(list) - 1]) list[x]], x+abs(list[0]));
function 2hands(index, total) = ((index+0.5) % (total/2)) - (total/4); function 2hands(index, total) = ((index+0.5) % (total/2)) - (total/4);
function cresting_wave(index, total, mod=5) = (index < total/2) ? (((index + 0.5) / total)*mod) : -(mod - ((index + 0.5) / total * mod)); function cresting_wave(index, total, mod=4) = (index < total/2) ? (((index + 0.5) / total)*mod) : -(mod - ((index + 0.5) / total * mod));
function 1hand(index, total) = (index % (total)) - (total/2); function 1hand(index, total) = (index % (total)) - (total/2);
@ -38,13 +38,41 @@ module layout(list, profile="dcs", legends=undef, row_sculpting_offset=0, row_ov
translate_u(column_distance - (key_length/2), -row) { translate_u(column_distance - (key_length/2), -row) {
key_profile(profile, row_sculpting, column_value) u(key_length) legend(legends ? legends[row][column] : "") cherry() { // (row+4) % 5 + 1 key_profile(profile, row_sculpting, column_value) u(key_length) legend(legends ? legends[row][column] : "") cherry() { // (row+4) % 5 + 1
if (key_length == 6.25) { if (key_length == 6.25) {
spacebar() key(); spacebar() {
if ($children) {
children();
} else {
key();
}
}
} else if (key_length == 2.25) { } else if (key_length == 2.25) {
lshift() key(); lshift() {
if ($children) {
children();
} else {
key();
}
}
} else if (key_length == 2) { } else if (key_length == 2) {
backspace() key(); backspace() {
if ($children) {
children();
} else {
key();
}
}
} else if (key_length == 2.75) { } else if (key_length == 2.75) {
rshift() key(); rshift() {
if ($children) {
children();
} else {
key();
}
}
} else {
{
if ($children) {
children();
} else { } else {
key(); key();
} }
@ -54,3 +82,5 @@ module layout(list, profile="dcs", legends=undef, row_sculpting_offset=0, row_ov
} }
} }
} }
}
}

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@ -150,8 +150,11 @@ $legends = [];
// broken off from artisan support since who wants outset legends? // broken off from artisan support since who wants outset legends?
$outset_legends = false; $outset_legends = false;
// print legends on the front of the key instead of the top
$front_print_legends = false;
// how recessed inset legends / artisans are from the top of the key // how recessed inset legends / artisans are from the top of the key
$inset_legend_depth = 0.3; $inset_legend_depth = 0.2;
// Dimensions of alps stem // Dimensions of alps stem
$alps_stem = [4.45, 2.25]; $alps_stem = [4.45, 2.25];