add more info to readme, like examples. hopefully including pictures via github directly

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Bob - Home - Windows 2017-12-29 00:41:31 -05:00
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# Parametric Mechanical Keycap Library
this library is a keycap and keyset construction library for mechanical keyboards, written in openSCAD.
This library is a keycap and keyset construction library for mechanical keyboards, written in openSCAD.
## Let's Go! I wanna make some keycaps!
Relevant links:
* Thingiverse: https://www.thingiverse.com/thing:468651
* Shapeways: https://www.shapeways.com/designer/rsheldiii/creations
## Let's Go! I wanna make a keycap!
At the highest level this library supports Cherry and Alps switches, and has pre-defined key profiles for SA, DSA, DCS, and (some form of) OEM keycaps. `keys.scad` is meant as an entry point for everything but the most technical use; there should already be an example at the bottom to get you started! Pre-programmed key profiles can be found at `key_profiles.scad`.
Every key starts with defaults that are overridden by each function call. The simplest cherry key you can make would be:
```
cherry() key()
```
which is a bog-standard DCS row 5 keycap. To change key profile or make varying width keys, you can use the row and unit length functions, like so:
```
sa_row(2) u(2) cherry() key();
```
## What if I want to customize my keycaps?
There is a bevy of supporting functions to customize your keycaps. You can add a brim to more easily print the stem, switch up the stem support type, make 2x2 keycaps for a POS system, add legends, rotate stems, and more. These functions can be found in `key_profiles.scad`, `key_sizes.scad`, `key_transformations.scad`, and `key_types.scad` currently, and can be referenced directly in `keys.scad`.
The `key()` function also supports children, and will place them in the center of the top of the keycap, if you want to quickly design your own artisan keycaps. I'll post an example later!
If you wanted to generate some 2u stabilized keycaps for an Ergodox for instance, you could do something like this:
```
legends = ["Enter", "Escape", "Tab", "Shift"];
for(y=[0:3]) {
translate_u(0,y) 2u() dsa_row() stabilized() legend(legends[y], inset=true) cherry() key();
}
```
The `key()` function also supports children, and will place them in the center of the top of the keycap, if you want to quickly design your own artisan keycaps:
```
cherry() key() {
translate([-6.25,2.3,-0]) scale(0.074) import("Assieme1.stl");
};
```
## What if I want to get _really_ technical?
@ -18,14 +50,51 @@ If you're not afraid to write some code yourself, at the base level this library
In addition, the library should be abstract enough to handle new dish types, keystems, and key shapes, in case you want to design your own DataMancer keycaps, support buckling spring keyboards (maybe) or design some kind of triangular dished profile. `src/shapes.scad` `src/stems.scad` and `src/dishes.scad` all have a 'selector' module at the top that should allow you to implement your own creations alongside what already exists.
This readme is currently incomplete and I plan on finishing it later.
Here's an example of tweaking the settings and code to make a 'stop sign' key profile:
In `key_shape()` in `shapes.scad`:
```
else if ($key_shape_type == "circle") {
rotate([0,0,22.5]) circle(d=width - width_difference, $fn=8);
}
```
In `keys.scad`:
```
union() {
$font_size = 3;
$width_difference = 0;
$height_difference = 0;
$key_shape_type="circle";
$dish_type = "cylindrical";
$top_skew = 0;
legends = ["Stop..", "Hammer", "time!"];
for(x=[0:len(legends)-1]) {
translate_u(x) legend(legends[x]) cherry() key();
}
}
```
## I'm not getting good prints...
Prints from this library are still challenging, despite all efforts to the contrary. Resin printers can create great looking keycaps; FDM printers can create usable keys that look alright, but may require tweaking to get prints acceptable. There are a few quick things that you can do:
1. If your switch isn't fitting in the keycap, try upping the slop factor, accessed by giving your keystem function a numeric value (eg `cherry(0.5) key()`). This will lengthen the cross and decrease the overall size of the keystem. The default value is 0.3, and represents millimeters. Note that even if you have a resin printer, you should probably keep the default value; keys printed with 0 slop will barely fit on the stem.
2. If your keystem breaks off mid-print, you can enable a brim by adding the `brimmed()` modifier. This will give a solid base for the keystem to anchor into.
3. If you are unsatisfied with the quality of the top surface, you can try printing the keycap on a different surface than the bottom, though it may impact the quality of the stem.
4. If your newly-designed key shape is crashing into the switch, you can enable a clearance check for cherry switches by adding `$clearance_check = true;` to your keycap declaration. This will subtract a cherry switch shape from your keycap, highlighting any parts in red which intersect with the switch.
That's it, if you have any questions feel free to open an issue or leave a comment on thingiverse!
## TODO:
* finish readme
* printing guide
* examples
* beginner, intermediate, advanced
* pictures
* pull out side sculpting options to let people tweak them?
* can now measure keycaps very accurately. need to redo measurements: [x] SA [ ] DCS [X] DSA [X] OEM?
* Add inset stem to all profiles that need it. [x] OEM [ ] DCS?

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@ -20,6 +20,4 @@ module translate_u(x=0, y=0, z=0){
translate([x * unit, y*unit, z*unit]) children();
}
translate_u(1.125, 0.5) sa_row(4) u(2) bar_support() cherry(){
key();
}
sa_row(2) u(2) cherry() key();

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@ -8,7 +8,9 @@ module key_shape(width, height, width_difference, height_difference, corner_size
roundedSquare([width - width_difference, height - height_difference], corner_size);
} else if ($key_shape_type == "circle") {
circle(d=width - width_difference);
}
} else if ($key_shape_type == "square") {
square([width - width_difference, height - height_difference], center = true);
}
}
// centered