From f2f080a51b84706eacc4fb791323da7f3add3eab Mon Sep 17 00:00:00 2001 From: Bob Date: Wed, 30 Sep 2020 01:35:16 -0400 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 6857f25..0f6c2e0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,6 +11,15 @@ CHANGELOG: * side-printed keycaps are first class! you can use the `sideways()` modifier to set up sideways keycaps that have flat sides to print on. * it's much easier to make quick artisans now that the inside of the keycap is differenced from any additive features placed on top * `$linear_extrude_shape` and `$skin_extrude_shape` retired in favor of `$hull_shape_type` - * still todo: add a magic scaling variable so you can scale the whole world up, see if that fixes degeneracy - * still todo: rejigger supports - * still todo: rejigger inner shape. maybe just always make it flat + * added regular_polygon shape and octagonal and hexagonal key profiles + * added beta kailh choc + * Finally got ISO Enter working correctly! + * STILL TODO: + * add a magic scaling variable so you can scale the whole world up, see if that fixes degeneracy + * Make flat stem support default + * make flat inner shape default + * new_key_structure changes doesn't take into account support stems properly; fix + * support repositioning to print on the back surface of the keycap + * implement regular polygon for skin extrusions + * switch to skin-shaped extrusions by default + * kailh choc has a non-square key unit; should I get that working for layouts etc?