Compare commits
229 Commits
Author | SHA1 | Date |
---|---|---|
Bob | 19f0d2faad | |
Bob | 7a5d2f00ab | |
Bob | 0a29b1bff8 | |
Bob | 5be792e270 | |
Bob | b172788ddd | |
Bob | bfed8b8779 | |
Bob | 46833f9e42 | |
Bob | 8b0a6c57f1 | |
Bob | 6b444fd5d3 | |
Bob | e88a398f7a | |
Daniel Loffgren | 1907b87dc5 | |
Daniel Loffgren | 1935944ec5 | |
Daniel Loffgren | fe960c2f2a | |
Daniel Loffgren | 9665d5d6a0 | |
Daniel Loffgren | 7907d2cd4e | |
Daniel Loffgren | 80c35b04c3 | |
Daniel Loffgren | 93f883036f | |
Daniel Loffgren | c4b622efc6 | |
Daniel Loffgren | 4c6dbc4306 | |
James Mason | 8fdd3dcb43 | |
Sergey Belov | b0eb0d030c | |
Sergey Belov | ca3daeec64 | |
Sergey Belov | 9842ce6ff4 | |
Bob | ec44ef76de | |
Bob | 19de89dc6e | |
Bob | 2b8a238f8a | |
Bob | ed0c201894 | |
Bob | 703015dc51 | |
Bob | f0e339966f | |
Bob | 263bd8ebbf | |
Bob | 1c3960aaff | |
Bob | 4bce68dfbb | |
Bob | dbe5bca1a9 | |
Bob | 0c9d05e270 | |
Bob | 8ef5bad891 | |
Bob | 1a8dd314e4 | |
Bob | cc8892364c | |
Bob | 2429384b51 | |
Bob | 1a10d1e5bc | |
Bob | 41381ed376 | |
Bob | 08f17a4e1f | |
Bob | 4766e3eca6 | |
Bob | 19cdb2d9ae | |
Bob | 75cfa2a856 | |
Bob | feb9ec6a71 | |
Bob | 4ba88df064 | |
Bob | 315bc83039 | |
dependabot[bot] | 077de5ac87 | |
Bob | aad8ddc558 | |
Bob | 5ccd4b7f8d | |
Bob | e35d5d354a | |
Bob | 47f17efcf1 | |
Bob | d3001e7da0 | |
Bob | 378af54056 | |
Bob | 397a3b84fc | |
Bob | 2c85ea5c07 | |
Bob | 6e5955ed8c | |
Bob | 065787ee99 | |
Bob | 6f1ae47011 | |
Bob | db30aa2066 | |
Bob | 9b52a91db9 | |
Bob | 4ad1814d02 | |
Bob | 2a71b0618b | |
Bob | 3675509456 | |
Bob | b36bf13b3e | |
Bob | 0d807f3b14 | |
Bob | e8ce3f5c5e | |
Bob | 75ec333e1f | |
Bob | f7b5f382fa | |
Bob | cc336c0c41 | |
Bob | 8fb65aca70 | |
Michał Szczepaniak | 38bfbfa61c | |
Luis Visintini | 2d03e5dd4b | |
Jonas Grosse-Holz | 7ee9e61412 | |
Luis Visintini | 665698771f | |
dependabot[bot] | f63de1caf2 | |
dependabot[bot] | c6bae9460c | |
dependabot[bot] | 3fb34bc663 | |
Bob | ed2ed9c2c7 | |
dependabot[bot] | 57da045abb | |
Bob | 3ef9857bc1 | |
Bob | 9c10403421 | |
Bob | 1dbd31d697 | |
Matthew Ebersviller | 1f1f6a62d2 | |
Matthew Ebersviller | fdce624cb1 | |
Matthew Ebersviller | 762e45ba3d | |
Matthew Ebersviller | d7ea2bf7cc | |
Matthew Ebersviller | 3fca4e26ca | |
Matthew Ebersviller | cdf75654a6 | |
Matthew Ebersviller | e7b92cf52b | |
mebers200 | 29f5cd2468 | |
mebers200 | d3c26dfaca | |
mebers200 | 13520c54e3 | |
superhappychris | 3047614d95 | |
Mahksy | 8d69ec6c21 | |
dependabot[bot] | 024eb8a7d4 | |
Bob | d1fec7e065 | |
Bob | a3f1d605c6 | |
Bob | 12c228fbdf | |
Bob | 33794d3ea9 | |
Bob | 961e940f26 | |
Bob | f2f080a51b | |
Bob | dfbd88e065 | |
Bob | 35fbe9067e | |
Robert Sheldon | b73b9346a4 | |
Robert Sheldon | 2972f7f322 | |
Robert Sheldon | d4aa75fc14 | |
Bob | 55d196448c | |
Bob | 92c1856712 | |
Bob | 78a69feff1 | |
Bob | 8a7a302ac8 | |
Cole Gleason | 26f42b7a62 | |
Bob | d9c9cf776f | |
Bob | 3e76968a03 | |
Mel Cone | 6be5f8f644 | |
Bob | 2b341af540 | |
Bob | 5d36c545a7 | |
Bob | d4321abd40 | |
Bob | 7ee27737c8 | |
Bob | e6dd35fca0 | |
Bob | 24e280fe3c | |
Bob | 5de61f8b04 | |
Bob | 24c80cb735 | |
Bob | e29bb46dfa | |
Bob | 57fbf6044d | |
Bob | 2eed004407 | |
Bob | 8b4b9ae687 | |
Bob | c7168eae68 | |
Bob | 69175f08e4 | |
Bob | f4f595c651 | |
Bob | c1bbaed9a2 | |
Will Harris | c81889b298 | |
Will Harris | 0a246489ec | |
Will Harris | 654874fb5f | |
Bob | fa49ee0c70 | |
Bob | 9e3f5f4bcd | |
Bob | a523c45f4a | |
Bob | b29a5f3c5f | |
Bob | c7602e2ce9 | |
Bob | f98c0d4a4f | |
Bob | 18892c02b0 | |
Bob | 9cb3e12b9b | |
Bob | a61411258b | |
Bob | 0a07212aff | |
Bob | e0e225a778 | |
Bob | 1174b45788 | |
Robert Sheldon | 40eb527135 | |
Bob | 654935123e | |
Bob | 9103603067 | |
Bob | ad70dd8853 | |
Bob | 6492259941 | |
Bob | a32556275f | |
Bob | aa276f380d | |
Bob | f5c92c7ec8 | |
Bob | 30e82fc442 | |
Bob | cacbcc6d9c | |
Bob | 65b464ed3e | |
Bob | 851ececdb2 | |
Bob | 67d96391e8 | |
Bob | 842866e427 | |
Bob | 08034be328 | |
Bob | 2172278b72 | |
Bob | 8d9785fdf7 | |
Bob | ab933053c9 | |
Bob | 45940e8059 | |
Bob | 555a7874bf | |
Bob | 0c1e17c1bb | |
Bob | 8557d19b02 | |
Bob | 4b9cb50e48 | |
Bob | ed1b8841fb | |
Bob | b2c8cecd71 | |
Bob | d6adf5669c | |
Bob | 321e3fa22f | |
Bob | 549d44b7e2 | |
Bob | 19abd521f2 | |
IhatemyISP | 71a45540f9 | |
IhatemyISP | 251298e2df | |
Bob | 16a6e6c324 | |
IhatemyISP | 86fab3b4a2 | |
IhatemyISP | aebd17e60a | |
Bob | e87bd2ad49 | |
Bob | f205359e27 | |
Bob | 7bc382ab26 | |
Bob | 0cbb9167a9 | |
Bob | 19326150ad | |
Bob | b05405b2b9 | |
Bob | 2c69695958 | |
IhatemyISP | e44186e570 | |
IhatemyISP | f5429b330a | |
IhatemyISP | 3f5ca9aa42 | |
IhatemyISP | 7ea4b8fe8a | |
Ian | 48378d5759 | |
Bob | ce2e5855fe | |
Bob | f9b1c079d1 | |
Bob | e2f59c8541 | |
Bob | 9df8fec295 | |
Bob | ba7b44d64d | |
Bob | 8b4b895669 | |
Bob | 5ea14af9e9 | |
Bob | e475ee7b6e | |
Bob | 9a7740cdfb | |
Bob | 44cd516304 | |
Bob | c2e6caabe6 | |
Bob | 8ffad43706 | |
Bob | 48377ee749 | |
Bob | f6762031db | |
Bob | 425ae8af34 | |
Bob | cb7a301052 | |
Bob | c06b548201 | |
Bob | 925c6c4819 | |
Bob | c11e8a653d | |
Bob | 70df63e145 | |
Bob | 60c71c4c86 | |
Bob | d5a1d17adb | |
Bob | 2c89a884da | |
Bob | 60de6b8394 | |
Bob | f0a7b27e8c | |
Bob | 0e3e1a9ecb | |
Bob | 6429f168e1 | |
Bob | 2ddd7acc8c | |
Bob | 68013d3fad | |
Bob | 7a8302fe55 | |
dependabot[bot] | d4fd5e898b | |
Bob | 38e30689d4 | |
Bob | cbfba43077 | |
Bob | 60d92f62a8 | |
Bob | e05fc69e35 | |
Bob | 6d64b67a5a | |
Bob | 9ce5f032c6 |
|
@ -0,0 +1 @@
|
||||||
|
nodejs 14.1.0
|
|
@ -0,0 +1,16 @@
|
||||||
|
CHANGELOG:
|
||||||
|
V2.0.0:
|
||||||
|
* added $fa values for minkowski and shape - so you can customize how much rounding there is
|
||||||
|
* rejiggered `key.scad` pipeline for more clarity and less shapes
|
||||||
|
* implemented "3d_surface" dish - still in beta
|
||||||
|
* super cool though, you can even change the distribution of points on the surface! just make sure you use monotonically increasing functions
|
||||||
|
* created "hull" folder to house different ways of creating the overall key shape
|
||||||
|
* promoted "feature" folder to first-class folder with keytext and switch clearance as new residents
|
||||||
|
* wrote this changelog!
|
||||||
|
* implemented `$inner_shape_type`, use "flat" for less geometry or "disable" to make a completely solid key easily. didn't help render rounded keys though
|
||||||
|
* side-printed keycaps are first class! you can use the `sideways()` modifier to set up sideways keycaps that have flat sides to print on.
|
||||||
|
* it's much easier to make quick artisans now that the inside of the keycap is differenced from any additive features placed on top
|
||||||
|
* `$linear_extrude_shape` and `$skin_extrude_shape` retired in favor of `$hull_shape_type`
|
||||||
|
* added regular_polygon shape and octagonal and hexagonal key profiles
|
||||||
|
* added beta kailh choc
|
||||||
|
* Finally got ISO Enter working correctly!
|
|
@ -0,0 +1,675 @@
|
||||||
|
### GNU GENERAL PUBLIC LICENSE
|
||||||
|
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||||
|
<https://fsf.org/>
|
||||||
|
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies of this
|
||||||
|
license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
### Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom
|
||||||
|
to share and change all versions of a program--to make sure it remains
|
||||||
|
free software for all its users. We, the Free Software Foundation, use
|
||||||
|
the GNU General Public License for most of our software; it applies
|
||||||
|
also to any other work released this way by its authors. You can apply
|
||||||
|
it to your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you
|
||||||
|
have certain responsibilities if you distribute copies of the
|
||||||
|
software, or if you modify it: responsibilities to respect the freedom
|
||||||
|
of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the
|
||||||
|
manufacturer can do so. This is fundamentally incompatible with the
|
||||||
|
aim of protecting users' freedom to change the software. The
|
||||||
|
systematic pattern of such abuse occurs in the area of products for
|
||||||
|
individuals to use, which is precisely where it is most unacceptable.
|
||||||
|
Therefore, we have designed this version of the GPL to prohibit the
|
||||||
|
practice for those products. If such problems arise substantially in
|
||||||
|
other domains, we stand ready to extend this provision to those
|
||||||
|
domains in future versions of the GPL, as needed to protect the
|
||||||
|
freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish
|
||||||
|
to avoid the special danger that patents applied to a free program
|
||||||
|
could make it effectively proprietary. To prevent this, the GPL
|
||||||
|
assures that patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
### TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
#### 0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds
|
||||||
|
of works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of
|
||||||
|
an exact copy. The resulting work is called a "modified version" of
|
||||||
|
the earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user
|
||||||
|
through a computer network, with no transfer of a copy, is not
|
||||||
|
conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices" to
|
||||||
|
the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
#### 1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. "Object code" means any non-source form of
|
||||||
|
a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users can
|
||||||
|
regenerate automatically from other parts of the Corresponding Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that same
|
||||||
|
work.
|
||||||
|
|
||||||
|
#### 2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not convey,
|
||||||
|
without conditions so long as your license otherwise remains in force.
|
||||||
|
You may convey covered works to others for the sole purpose of having
|
||||||
|
them make modifications exclusively for you, or provide you with
|
||||||
|
facilities for running those works, provided that you comply with the
|
||||||
|
terms of this License in conveying all material for which you do not
|
||||||
|
control copyright. Those thus making or running the covered works for
|
||||||
|
you must do so exclusively on your behalf, under your direction and
|
||||||
|
control, on terms that prohibit them from making any copies of your
|
||||||
|
copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under the
|
||||||
|
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||||
|
it unnecessary.
|
||||||
|
|
||||||
|
#### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such
|
||||||
|
circumvention is effected by exercising rights under this License with
|
||||||
|
respect to the covered work, and you disclaim any intention to limit
|
||||||
|
operation or modification of the work as a means of enforcing, against
|
||||||
|
the work's users, your or third parties' legal rights to forbid
|
||||||
|
circumvention of technological measures.
|
||||||
|
|
||||||
|
#### 4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
#### 5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
- a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
- b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under
|
||||||
|
section 7. This requirement modifies the requirement in section 4
|
||||||
|
to "keep intact all notices".
|
||||||
|
- c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
- d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
#### 6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms of
|
||||||
|
sections 4 and 5, provided that you also convey the machine-readable
|
||||||
|
Corresponding Source under the terms of this License, in one of these
|
||||||
|
ways:
|
||||||
|
|
||||||
|
- a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
- b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the Corresponding
|
||||||
|
Source from a network server at no charge.
|
||||||
|
- c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
- d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
- e) Convey the object code using peer-to-peer transmission,
|
||||||
|
provided you inform other peers where the object code and
|
||||||
|
Corresponding Source of the work are being offered to the general
|
||||||
|
public at no charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal,
|
||||||
|
family, or household purposes, or (2) anything designed or sold for
|
||||||
|
incorporation into a dwelling. In determining whether a product is a
|
||||||
|
consumer product, doubtful cases shall be resolved in favor of
|
||||||
|
coverage. For a particular product received by a particular user,
|
||||||
|
"normally used" refers to a typical or common use of that class of
|
||||||
|
product, regardless of the status of the particular user or of the way
|
||||||
|
in which the particular user actually uses, or expects or is expected
|
||||||
|
to use, the product. A product is a consumer product regardless of
|
||||||
|
whether the product has substantial commercial, industrial or
|
||||||
|
non-consumer uses, unless such uses represent the only significant
|
||||||
|
mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to
|
||||||
|
install and execute modified versions of a covered work in that User
|
||||||
|
Product from a modified version of its Corresponding Source. The
|
||||||
|
information must suffice to ensure that the continued functioning of
|
||||||
|
the modified object code is in no case prevented or interfered with
|
||||||
|
solely because modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or
|
||||||
|
updates for a work that has been modified or installed by the
|
||||||
|
recipient, or for the User Product in which it has been modified or
|
||||||
|
installed. Access to a network may be denied when the modification
|
||||||
|
itself materially and adversely affects the operation of the network
|
||||||
|
or violates the rules and protocols for communication across the
|
||||||
|
network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
#### 7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders
|
||||||
|
of that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
- a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
- b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
- c) Prohibiting misrepresentation of the origin of that material,
|
||||||
|
or requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
- d) Limiting the use for publicity purposes of names of licensors
|
||||||
|
or authors of the material; or
|
||||||
|
- e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
- f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions
|
||||||
|
of it) with contractual assumptions of liability to the recipient,
|
||||||
|
for any liability that these contractual assumptions directly
|
||||||
|
impose on those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions; the
|
||||||
|
above requirements apply either way.
|
||||||
|
|
||||||
|
#### 8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your license
|
||||||
|
from a particular copyright holder is reinstated (a) provisionally,
|
||||||
|
unless and until the copyright holder explicitly and finally
|
||||||
|
terminates your license, and (b) permanently, if the copyright holder
|
||||||
|
fails to notify you of the violation by some reasonable means prior to
|
||||||
|
60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
#### 9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or run
|
||||||
|
a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
#### 10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
#### 11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims owned
|
||||||
|
or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within the
|
||||||
|
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||||
|
the non-exercise of one or more of the rights that are specifically
|
||||||
|
granted under this License. You may not convey a covered work if you
|
||||||
|
are a party to an arrangement with a third party that is in the
|
||||||
|
business of distributing software, under which you make payment to the
|
||||||
|
third party based on the extent of your activity of conveying the
|
||||||
|
work, and under which the third party grants, to any of the parties
|
||||||
|
who would receive the covered work from you, a discriminatory patent
|
||||||
|
license (a) in connection with copies of the covered work conveyed by
|
||||||
|
you (or copies made from those copies), or (b) primarily for and in
|
||||||
|
connection with specific products or compilations that contain the
|
||||||
|
covered work, unless you entered into that arrangement, or that patent
|
||||||
|
license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
#### 12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under
|
||||||
|
this License and any other pertinent obligations, then as a
|
||||||
|
consequence you may not convey it at all. For example, if you agree to
|
||||||
|
terms that obligate you to collect a royalty for further conveying
|
||||||
|
from those to whom you convey the Program, the only way you could
|
||||||
|
satisfy both those terms and this License would be to refrain entirely
|
||||||
|
from conveying the Program.
|
||||||
|
|
||||||
|
#### 13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
#### 14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in
|
||||||
|
detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies that a certain numbered version of the GNU General Public
|
||||||
|
License "or any later version" applies to it, you have the option of
|
||||||
|
following the terms and conditions either of that numbered version or
|
||||||
|
of any later version published by the Free Software Foundation. If the
|
||||||
|
Program does not specify a version number of the GNU General Public
|
||||||
|
License, you may choose any version ever published by the Free
|
||||||
|
Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future versions
|
||||||
|
of the GNU General Public License can be used, that proxy's public
|
||||||
|
statement of acceptance of a version permanently authorizes you to
|
||||||
|
choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
#### 15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||||
|
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||||
|
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||||
|
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||||
|
CORRECTION.
|
||||||
|
|
||||||
|
#### 16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||||
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||||
|
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||||
|
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||||
|
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||||
|
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||||
|
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
#### 17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
### How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these
|
||||||
|
terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest to
|
||||||
|
attach them to the start of each source file to most effectively state
|
||||||
|
the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands \`show w' and \`show c' should show the
|
||||||
|
appropriate parts of the General Public License. Of course, your
|
||||||
|
program's commands might be different; for a GUI interface, you would
|
||||||
|
use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. For more information on this, and how to apply and follow
|
||||||
|
the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your
|
||||||
|
program into proprietary programs. If your program is a subroutine
|
||||||
|
library, you may consider it more useful to permit linking proprietary
|
||||||
|
applications with the library. If this is what you want to do, use the
|
||||||
|
GNU Lesser General Public License instead of this License. But first,
|
||||||
|
please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
111
README.md
111
README.md
|
@ -1,64 +1,113 @@
|
||||||
# Parametric Mechanical Keycap Library
|
# Parametric Mechanical Keycap Library
|
||||||
|
|
||||||
![Welcome!](assets/welcome.png)
|
![a slightly askew welcome picture](assets/welcome.png)
|
||||||
|
|
||||||
This library is a keycap and keyset construction library for mechanical keyboards, written in openSCAD.
|
This library is a keycap and keyset construction library for mechanical keyboards, written in openSCAD.
|
||||||
|
|
||||||
Relevant links:
|
Relevant links:
|
||||||
* Thingiverse: https://www.thingiverse.com/thing:2783650
|
* Thingiverse: https://www.thingiverse.com/thing:2783650
|
||||||
* Shapeways: https://www.shapeways.com/designer/rsheldiii/creations
|
* Shapeways: https://www.shapeways.com/designer/rsheldiii/creations
|
||||||
|
* Buy me a coffee: https://ko-fi.com/rsheldiii, but only if you want to!
|
||||||
|
|
||||||
|
# V2.0.0 Cutover
|
||||||
|
|
||||||
|
As of February 19th, 2022, the v2.0.0 branch has been merged into master.
|
||||||
|
|
||||||
|
This branch completely rewrote key.scad to be much simpler and faster. If you're just starting out, please use master and report any bugs you find.
|
||||||
|
|
||||||
|
If you branched off this repo previously, merging to master will probably break any additions you've made. If you need the prior version of the code for whatever reason, v1.1.0 is master just before the v2.0.0 merge. I will be backporting bugfixes to the v1 branch, so if you see v1.1.1 or higher, use that instead.
|
||||||
|
|
||||||
## How to run
|
## How to run
|
||||||
|
|
||||||
#### Thingiverse Customizer
|
#### OpenSCAD Proper (recommended way)
|
||||||
|
|
||||||
The easiest (though not the best) way to run this program is to boot it up in [Thingiverse's Customizer](https://www.thingiverse.com/apps/customizer/run?thing_id=2783650). Explanations of each option are provided, as well as some default variables. Twiddle the variables to see how the keycap changes!
|
If you are technically inclined at all, this is definitely the best way to run the code. It's not very hard!
|
||||||
|
|
||||||
#### OpenSCAD Customizer
|
First, you'll need OpenSCAD: http://www.openscad.org/downloads.html. I highly recommend installing the development snapshot, as they generally support more features and are relatively stable. Development snapshots are listed in their own section on the downloads page.
|
||||||
|
|
||||||
If you find that the Thingiverse Customizer is timing out, but you're not technically inclined enough to start programming in OpenSCAD, you can look into [getting OpenSCAD's customizer working](https://github.com/rsheldiii/KeyV2/wiki/Getting-the-OpenSCAD-Customizer-working).
|
After you have openSCAD installed, you need to download the code and run it. running `git clone https://github.com/rsheldiii/openSCAD-projects.git` if you have git, or downloading [this zip](https://github.com/rsheldiii/openSCAD-projects/archive/master.zip) and extracting the directory should do it.
|
||||||
|
|
||||||
#### OpenSCAD Proper
|
To make your own key, all you need to do is open `keys.scad` with openSCAD and modify this line:
|
||||||
|
|
||||||
First, you'll need OpenSCAD: http://www.openscad.org/downloads.html. I highly recommend installing the development snapshot, as they are much further along than the current stable release (as of writing, 2015.03-3).
|
```
|
||||||
|
dcs_row(5) legend("⇪", size=9) key();
|
||||||
|
```
|
||||||
|
|
||||||
After you have openSCAD installed, you need to download the code and run it. running `git clone https://github.com/rsheldiii/openSCAD-projects.git` if you have git, or downloading [this zip](https://github.com/rsheldiii/openSCAD-projects/archive/master.zip) and extracting the code should do it. Then all you need to do is open `keys.scad` with openSCAD and you are set! It is possible to edit this project with an external editor by checking off Design => Automatic Reload and Preview in OpenSCAD.
|
To be whatever you want. For example, this is for a ctrl key on an OEM keyboard:
|
||||||
|
|
||||||
|
```u(1.25) oem_row(3) legend("ctrl", size=4.5) key();```
|
||||||
|
|
||||||
|
It is possible to edit this project with an external editor by checking off Design => 'Automatic Reload and Preview' in OpenSCAD.
|
||||||
|
|
||||||
All examples below assume you are running the library on your computer with OpenSCAD.
|
All examples below assume you are running the library on your computer with OpenSCAD.
|
||||||
|
|
||||||
## Let's Go! I wanna make a custom keycap!
|
#### OpenSCAD Customizer
|
||||||
|
|
||||||
At the highest level this library supports Cherry and Alps switches, and has pre-defined key profiles for SA, DSA, DCS, G20 and (some form of) OEM keycaps. `keys.scad` is meant as an entry point for everything but the most technical use. Pre-programmed key profiles can be found at the `key_profiles` directory.
|
If you're not technically inclined enough to start programming in OpenSCAD (it's easier than you think), you can look into [getting OpenSCAD's customizer working](https://github.com/rsheldiii/KeyV2/wiki/Getting-the-OpenSCAD-Customizer-working).
|
||||||
|
|
||||||
Every key starts with defaults that are overridden by each function call. The simplest cherry key you can make would be:
|
`customizer.scad` is auto-generated from the other files in this repository due to a quirk with how OpenSCAD shows customizer settings. It should be perpetually kept up to date, but there may be some bugs. feel free to open an issue if you find one!
|
||||||
|
|
||||||
|
#### Thingiverse Customizer
|
||||||
|
|
||||||
|
The easiest and buggiest way to run this program is to boot it up in [Thingiverse's Customizer](https://www.thingiverse.com/apps/customizer/run?thing_id=2783650). Explanations of each option are provided, as well as some default variables. Twiddle the variables to see how the keycap changes!
|
||||||
|
|
||||||
|
Unfortunately I don't think I can update the Thingiverse customizer without breaking it, so you don't get all the cool new features I've been developing over the past couple years.
|
||||||
|
|
||||||
|
## High-level overview
|
||||||
|
|
||||||
|
This library supports Cherry and Alps switches, and has pre-defined key profiles for SA, DSA, DCS, G20, Hi-Pro and (some form of) OEM keycaps. `keys.scad` is the entry point for everything but the most technical use. Pre-programmed key profiles can be found in the `key_profiles` directory.
|
||||||
|
|
||||||
|
Every key starts with default settings (provided in `settings.scad`) that are overridden by each function call. The simplest key you can make would be:
|
||||||
|
|
||||||
```
|
```
|
||||||
cherry() key();
|
key();
|
||||||
```
|
```
|
||||||
![a bog-standard cherry key](assets/example1.JPG)
|
![a bog-standard cherry key](assets/example1.JPG)
|
||||||
|
|
||||||
|
|
||||||
|
which is a bog-standard DCS row 5 (number / function row) keycap. To change how the key is generated, you can modify the settings directly or add predefined modifier functions like so:
|
||||||
which is a bog-standard DCS row 5 keycap. To change key profile or make varying width keys, you can use the row and unit length functions, like so:
|
|
||||||
|
|
||||||
```
|
```
|
||||||
sa_row(2) 2u() cherry() key();
|
// directly modified setting
|
||||||
|
$stem_inset = 1;
|
||||||
|
// settings changed through modifier function
|
||||||
|
sa_row(2) 2u() key();
|
||||||
```
|
```
|
||||||
|
|
||||||
|
You can chain as many modifier functions as you like!
|
||||||
|
|
||||||
![a 2 unit SA row 2 cherry key](assets/example2.JPG)
|
![a 2 unit SA row 2 cherry key](assets/example2.JPG)
|
||||||
|
|
||||||
## What if I want to customize my keycaps?
|
## Modifier functions
|
||||||
|
|
||||||
There is a bevy of supporting functions to customize your keycaps. You can add a brim to more easily print the stem, switch up the stem support type, make 2x2 keycaps for a POS system, add legends, rotate stems, and more. These functions can be found in `key_profiles/`, `key_sizes.scad`, `key_transformations.scad`, and `key_types.scad` currently, and can be referenced directly in `keys.scad`. For a full list of helper functions with explanations, [Check out the wiki!](https://github.com/rsheldiii/KeyV2/wiki/KeyV2-Helper-Documentation)
|
There is a bevy of supporting functions to customize your keycaps. You can add a brim to more easily print the stem with `brimmed_stem_support`, make 2x2 keycaps with `2u() 2uh()`, add legends, rotate stems, and more. All these functions manipulate the settings available to you in [`settings.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/settings.scad), though [some of them](https://github.com/rsheldiii/KeyV2/blob/851ececdb297c77bfbcd0a7cb4cdbc5e21970396/src/key_transformations.scad#L128) are quite complex.
|
||||||
|
|
||||||
|
These modifier functions can be found in [`key_profiles/`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_profiles) for different keycap profiles, [`key_types.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_types.scad) for predefined settings for common keys (spacebar, left shift, etc), [`key_sizes.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_sizes.scad) for common unit sizes, and [`key_transformations.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/key_transformations.scad) for everything else. I encourage you to do some sleuthing but for a list of (most) helper functions with explanations, [Check out the wiki!](https://github.com/rsheldiii/KeyV2/wiki/KeyV2-Helper-Documentation)
|
||||||
|
|
||||||
|
These modifier functions may not cover every use case; in that case, you may have to write some SCAD yourself.
|
||||||
|
|
||||||
|
## Layouts
|
||||||
|
|
||||||
|
new to the library and still in a beta state, layouts allows you to generate an entire layout for a keyboard!
|
||||||
|
|
||||||
|
It is recommended to print layouts with a brim that extends to the next key.
|
||||||
|
|
||||||
|
```
|
||||||
|
60_percent_default("dcs") key();
|
||||||
|
```
|
||||||
|
|
||||||
|
![a standard 60 percent layout](assets/layout.png)
|
||||||
|
|
||||||
|
layouts accept children, so you can use them as a chained function like other modifiers. Be wary of accidentally overriding something the layout does for you though.
|
||||||
|
|
||||||
#### Example customizations
|
#### Example customizations
|
||||||
|
|
||||||
If you wanted to generate some 2u stabilized keycaps for an Ergodox for instance, you could do something like this:
|
Let's say you wanted to generate some 2u stabilized keycaps for an Ergodox, you could do something like this:
|
||||||
|
|
||||||
```
|
```
|
||||||
legends = ["Enter", "Escape", "Tab", "Shift"];
|
legends = ["Enter", "Escape", "Tab", "Shift"];
|
||||||
for(y=[0:3]) {
|
for(y=[0:3]) {
|
||||||
translate_u(0,y) 2u() dsa_row() stabilized() cherry() key(inset=true) { keytext(legends[y], [0,0], 6); }
|
translate_u(0,y) 2u() dsa_row() stabilized() cherry() legend(legends[y], [0,0, 6]) key();
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
@ -78,19 +127,21 @@ cherry() key() {
|
||||||
|
|
||||||
Artisan support also supports _subtracting_ children by doing `key(inset=true) { ... }`, which is super helpful if you want to make keycaps with legends that are not text. The children will be placed just above the middle of the dish as per usual; you will need to translate them downwards (`ex translate([0,0,-1])`) to get them to 'dig in' to the top of the key.
|
Artisan support also supports _subtracting_ children by doing `key(inset=true) { ... }`, which is super helpful if you want to make keycaps with legends that are not text. The children will be placed just above the middle of the dish as per usual; you will need to translate them downwards (`ex translate([0,0,-1])`) to get them to 'dig in' to the top of the key.
|
||||||
|
|
||||||
|
## Tips and tricks
|
||||||
|
|
||||||
|
Looking for information or something specific? you could try checking out the [tips and tricks](TIPS_AND_TRICKS.md) section, or the [examples](/examples) directory.
|
||||||
|
|
||||||
## What if I want to get _really_ technical?
|
## What if I want to get _really_ technical?
|
||||||
|
|
||||||
At the base level this library should function well as a key profile design library. by loading up `src/key.scad` (notice no s) you can tweak variables in `src/settings.scad` to prototype your own profiles. There are currently 44 different settings to tweak in `src/settings.scad` including width height and depth of the keycap, dish tilt, top skew, fonts, wall thickness, etc. If you want to see the full list of settings, feel free to browse the file itself: [settings.scad](https://github.com/rsheldiii/KeyV2/blob/master/src/settings.scad) it has lots of comments to help you get started.
|
|
||||||
|
|
||||||
### What if I want to get _even_ more technical than that?
|
|
||||||
|
|
||||||
Now we're talkin!
|
Now we're talkin!
|
||||||
|
|
||||||
This library should be abstract enough to handle new dish types, keystems, and key shapes, in case you want to design your own Typewriter-style keycaps, support buckling spring keyboards or design some kind of triangular dished profile. `src/shapes.scad` `src/stems.scad` and `src/dishes.scad` all have a 'selector' module that should allow you to implement your own creations alongside what already exists in their constituent folders.
|
At the base level this project should function well as an intensive key profile design library. by loading up `src/key.scad` (notice no s) you can tweak variables in `src/settings.scad` to prototype your own profiles. `key.scad` There are currently ~~44~~ a lot of different settings to tweak in `src/settings.scad` including width height and depth of the keycap, dish tilt, top skew, fonts, wall thickness, etc. If you want to see the full list of settings, feel free to browse the file itself: [settings.scad](https://github.com/rsheldiii/KeyV2/blob/master/src/settings.scad) it has lots of comments to help you get started.
|
||||||
|
|
||||||
|
This library should also be abstract enough to handle new dish types, keystems, key layouts, key profiles, and key shapes, in case you want to design your own Typewriter-style keycaps, support buckling spring keyboards or design some kind of triangular dished profile. `src/shapes.scad` `src/stems.scad` and `src/dishes.scad` all have a 'selector' module that should allow you to implement your own creations alongside what already exists in their constituent folders.
|
||||||
|
|
||||||
If you're interested in this, it may help to read the [Technical Design of a keycap](https://github.com/rsheldiii/KeyV2/wiki/Technical-Design-of-a-Keycap) wiki page.
|
If you're interested in this, it may help to read the [Technical Design of a keycap](https://github.com/rsheldiii/KeyV2/wiki/Technical-Design-of-a-Keycap) wiki page.
|
||||||
|
|
||||||
Here's an example of tweaking the settings and code to make a 'stoinstancep sign' key profile:
|
Here's an example of tweaking the settings and code to make a 'stop sign' key profile:
|
||||||
|
|
||||||
In `key_shape()` in `shapes.scad`:
|
In `key_shape()` in `shapes.scad`:
|
||||||
|
|
||||||
|
@ -138,7 +189,7 @@ Prints from this library are still challenging, despite all efforts to the contr
|
||||||
|
|
||||||
1. If your stem isn't fitting in the switch, try upping the slop factor, accessed by giving your keystem function a numeric value (eg `cherry(0.5) key()`). This will lengthen the cross and decrease the overall size of the keystem. The default value is 0.3, and represents millimeters. Note that even if you have a resin printer, you should probably keep the default value; keys printed with 0 slop will barely fit on the stem.
|
1. If your stem isn't fitting in the switch, try upping the slop factor, accessed by giving your keystem function a numeric value (eg `cherry(0.5) key()`). This will lengthen the cross and decrease the overall size of the keystem. The default value is 0.3, and represents millimeters. Note that even if you have a resin printer, you should probably keep the default value; keys printed with 0 slop will barely fit on the stem.
|
||||||
|
|
||||||
2. If your keystem breaks off the bed mid-print, you can enable a brim by adding the `brimmed()` modifier. This will give a solid base for the keystem to anchor into.
|
2. If your keystem breaks off the bed mid-print, you can enable a brim by adding the `brimmed_stem_support()` modifier. This will give a solid base for the keystem to anchor into.
|
||||||
|
|
||||||
3. If you are unsatisfied with the quality of the top surface, you can try printing the keycap on a different surface than the bottom, though it may impact the quality of the stem.
|
3. If you are unsatisfied with the quality of the top surface, you can try printing the keycap on a different surface than the bottom, though it may impact the quality of the stem.
|
||||||
|
|
||||||
|
@ -147,6 +198,8 @@ Prints from this library are still challenging, despite all efforts to the contr
|
||||||
That's it, if you have any questions feel free to open an issue or leave a comment on thingiverse!
|
That's it, if you have any questions feel free to open an issue or leave a comment on thingiverse!
|
||||||
|
|
||||||
## TODO:
|
## TODO:
|
||||||
* replace linear_extrude_shape_hull with skin_extrude_shape_hull or something, to enable concave extrusions
|
moved to [TODO doc](./TODO.md)
|
||||||
* replace current ISO enter shape with one that works for `skin()`
|
|
||||||
* generate dishes via math?
|
## Contributions welcome
|
||||||
|
|
||||||
|
My lists of key profiles and layouts are not exhaustive at all, if you want to contribute feel free to make a PR with your changes and we can work together on getting it merged!
|
||||||
|
|
|
@ -0,0 +1,73 @@
|
||||||
|
# WIP Tips and Tricks section
|
||||||
|
|
||||||
|
just want to make sure I put this here, I'm going to make this a much better document later
|
||||||
|
|
||||||
|
## Fully sculpted caps
|
||||||
|
|
||||||
|
Fully sculpted keycaps are caps that also tilt inwards / outwards, cupping your fingers a bit.
|
||||||
|
|
||||||
|
Most profiles should support this now; you pass in a "column" value after the row value, and the cap will calculate how much extra height and tilt for that column.
|
||||||
|
|
||||||
|
the way this works is the program projects a large, imaginary cylinder that it inscribes the top of the keycaps into. Thus, the height and tilt can be tweaked by changing the `$double_sculpt_radius`, which changes the radius of that imaginary cylinder.
|
||||||
|
|
||||||
|
At the end of the day though, all the columnular sculpting is doing is adding extra height and y tilt to the top of the key. if you have some other aim than fitting to a cylinder you can control this directly with appropriate changes to `$top_tilt_y` and `$total_depth`, or perhaps changing the `side_tilt()` and `extra_side_tilt_height()` functions in [`functions.scad`](https://github.com/rsheldiii/KeyV2/blob/master/src/functions.scad) which are what the row profiles use.
|
||||||
|
|
||||||
|
## skin mode
|
||||||
|
|
||||||
|
SA, HiPro and DSA keycaps take _forever_ to render. This is a multifaceted issue that I don't want to get into here, but suffice to say _one_ of the reasons it takes so long is how the keycap is constructed from multiple, smaller slices. OpenSCAD takes more time to render the more objects you have, regardless of how they interact. Enter `$hull_shape_type = "skin"`.
|
||||||
|
|
||||||
|
`skin()` is a list comprehension function available [here](https://github.com/openscad/list-comprehension-demos/blob/master/skin.scad). The gist of it is that instead of having x number of keycap slices unioned together, we give `skin()` a set of profiles and it makes a single object out of it for us. This reduces the number of objects per keycap, which makes it easier to render them.
|
||||||
|
|
||||||
|
One current limitation of `skin()` is that I suck at math and can't translate [rounded_square](https://github.com/rsheldiii/KeyV2/blob/master/src/shapes/rounded_square.scad) into a function, which means that we miss out on the very nice bowing exhibited on these profiles. once we can translate that to math however, we'll be in business.
|
||||||
|
|
||||||
|
## Printing upside down
|
||||||
|
|
||||||
|
still in beta, but using `upside_down()` in a method chain will rotate keycaps to be upside down. This makes the stem print better and requires no support, but generally the top of the keycap comes out worse - unless it is flat. Worth noting that you can probably set `$stem_inner_slop` to 0 if you print upside down - elephant's foot is the largest contributor to stems not fitting correctly.
|
||||||
|
|
||||||
|
### "doubleshot" letters with a regular printer
|
||||||
|
|
||||||
|
While printing upside down, you can do yourself a favor and embed some legends! use code like below:
|
||||||
|
|
||||||
|
```
|
||||||
|
legends = ["F1", "1", "q", "a", "z", ""];
|
||||||
|
for (x = [0:1:4]) {
|
||||||
|
translate_u(0,-x) legend(legends[x]) g20_row(3, 0) upside_down() {
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
key(true);
|
||||||
|
dished() {
|
||||||
|
legends($inset_legend_depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
and comment out either `key(true)` or the whole `dished` segment. This code generates keycaps with inset legends and the legends that fit inside those insets.
|
||||||
|
|
||||||
|
Run just the legends through your slicer first and make sure to turn off anything like skirts or brims, it should print your legends in a single layer on your print bed. Leave them there, swap filaments, and then print the rest of the keycaps around them in a different color. The result is pretty impressive. They aren't quite doubleshot, since the main benefit of doubleshots is the plastic goes all the way through the keycap, but they look incredibly impressive for what they are.
|
||||||
|
|
||||||
|
### No stem support
|
||||||
|
|
||||||
|
If you're printing updside down you'll want to disable stem supports. you can change the `$stem_support_type`, or just use the `no_stem_support()` modifier function
|
||||||
|
|
||||||
|
## front print legends and location / font size
|
||||||
|
|
||||||
|
still in beta, set `$front_print_legends = true` to have legends print on the front instead of the top of the keycaps.
|
||||||
|
|
||||||
|
## Clearance check
|
||||||
|
|
||||||
|
doing some funky stuff and want to make sure your keycap won't hit the keyswitch? set `$clearance_check = true` and a red-colored depressed switch will show up in preview, cutting away at what contacts the switch.
|
||||||
|
|
||||||
|
## Envelope
|
||||||
|
|
||||||
|
the 'envelope' of a keycap is used to clip geometry - most notably the dishing at the top of the keycap. if something doesn't look right, you can drop `%envelope()` right next to `key()` to see if it's the envelope cutting things off:
|
||||||
|
|
||||||
|
```
|
||||||
|
g20_row() legend("Q", [0,0], 3) {
|
||||||
|
key();
|
||||||
|
%envelope();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## stem inset
|
||||||
|
|
||||||
|
If you want the more refined top surface that printing upright brings, but you are having a bad time with elephant's foot, you can enable some `$stem_inset` and see if that helps. you'll have to figure out what support works best for you.
|
|
@ -0,0 +1,13 @@
|
||||||
|
TODO:
|
||||||
|
* implement key_shape_at_progress which allows you to query for the exact 2d outline of the keycap at a given height
|
||||||
|
* this makes certain functions easier - building the envelope for instance
|
||||||
|
* requires breaking out shape_slice, and creating a polygon of the skin_shape_slice slices
|
||||||
|
* dishes add / remove height from keycaps, particularly spherical dishes
|
||||||
|
* a bandaid solution would be to allow you to modify where the keytop is along the progression of the keycap
|
||||||
|
* you can't just set a new total_depth because of how width_difference and height_difference work
|
||||||
|
* the true solution would be to rewrite how the dishes work to make them very graduated at the edges
|
||||||
|
* implement regular polygon for skin extrusions
|
||||||
|
* switch to skin-shaped extrusions by default
|
||||||
|
* kailh choc has a non-square key unit; should I get that working for layouts etc?
|
||||||
|
* move everything over to layouts requiring a child key
|
||||||
|
* add an "errors" or "warnings" or "suggestions" echo section in key.scad, right when the key is being made, so the errors don't get lost / repeated
|
Binary file not shown.
After Width: | Height: | Size: 103 KiB |
Binary file not shown.
After Width: | Height: | Size: 170 KiB |
Binary file not shown.
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 7.3 MiB |
17548
customizer.scad
17548
customizer.scad
File diff suppressed because it is too large
Load Diff
|
@ -11,6 +11,8 @@ row = 1; // [5,1,2,3,4,0]
|
||||||
// What does the top of your key say?
|
// What does the top of your key say?
|
||||||
legend = "";
|
legend = "";
|
||||||
|
|
||||||
|
$using_customizer = true;
|
||||||
|
|
||||||
include <src/settings.scad>
|
include <src/settings.scad>
|
||||||
|
|
||||||
include <src/key_sizes.scad>
|
include <src/key_sizes.scad>
|
||||||
|
@ -18,8 +20,7 @@ include <src/key_profiles.scad>
|
||||||
include <src/key_types.scad>
|
include <src/key_types.scad>
|
||||||
include <src/key_transformations.scad>
|
include <src/key_transformations.scad>
|
||||||
include <src/key_helpers.scad>
|
include <src/key_helpers.scad>
|
||||||
|
include <src/key.scad>
|
||||||
use <src/key.scad>
|
|
||||||
|
|
||||||
key_profile(key_profile, row) legend(legend) {
|
key_profile(key_profile, row) legend(legend) {
|
||||||
key();
|
key();
|
||||||
|
|
|
@ -0,0 +1,32 @@
|
||||||
|
include <../includes.scad>
|
||||||
|
|
||||||
|
/* here's how to use the legends() command.
|
||||||
|
The first argument is the legend itself, which can also be a whole string.
|
||||||
|
The second argument is the "position" of the legend relative to center.
|
||||||
|
Legends currently have to all be inset or outset at the same time, but you
|
||||||
|
can have as many of them as you want.
|
||||||
|
The numbers used are some magic constant, so just fudge them until it looks good.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* $outset_legends = true; */
|
||||||
|
legends = [
|
||||||
|
["a", "b", "c", "d"],
|
||||||
|
["e", "f", "g", "h"],
|
||||||
|
["i", "j", "k", "l"],
|
||||||
|
];
|
||||||
|
|
||||||
|
$font_size = 4;
|
||||||
|
|
||||||
|
for (x=[0:len(legends)-1]) {
|
||||||
|
translate_u(x,0) {
|
||||||
|
legend(legends[x][0], [-1,-1]) {
|
||||||
|
legend(legends[x][1], [-1,1]) {
|
||||||
|
legend(legends[x][2], [1,-1]) {
|
||||||
|
front_legend(legends[x][3]) {
|
||||||
|
key();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,29 @@
|
||||||
|
include <../includes.scad>
|
||||||
|
|
||||||
|
/* use this file to generate multimaterial models for making keycaps with a
|
||||||
|
different material for the key top.
|
||||||
|
|
||||||
|
This would be great to use with flexible filament, to make squishy-topped
|
||||||
|
keys.
|
||||||
|
|
||||||
|
You don't need a multimaterial printer to use these files since it's hard
|
||||||
|
height cutoff. You could print the bottom, leave the prints on the bed, and
|
||||||
|
then print the top in a different material. Be careful though! your start
|
||||||
|
gcode may crash into the prints.
|
||||||
|
*/
|
||||||
|
|
||||||
|
depth = 1;
|
||||||
|
// swap the debug()s to render opposite part
|
||||||
|
/* debug() */ difference() { // intersection() {
|
||||||
|
key();
|
||||||
|
top_of_key() {
|
||||||
|
translate([-total_key_width(),-total_key_height(),-$total_depth - depth]) cube([total_key_width()*2, total_key_height()*2, $total_depth]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
debug() intersection() {
|
||||||
|
key();
|
||||||
|
top_of_key() {
|
||||||
|
translate([-total_key_width(),-total_key_height(),-$total_depth - depth]) cube([total_key_width()*2, total_key_height()*2, $total_depth]);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
include <../includes.scad>
|
||||||
|
|
||||||
|
/* in this example we'll use some openSCAD to generate files for printing inset
|
||||||
|
legends with a multimaterial printer.
|
||||||
|
*/
|
||||||
|
|
||||||
|
legends = ["F1", "1", "q", "a", "z", ""];
|
||||||
|
for (x = [0:1:4]) {
|
||||||
|
translate_u(0,-x) legend(legends[x]) dcs_row(x, 0) {
|
||||||
|
// swap the debug()s to render opposite part
|
||||||
|
debug() key(true);
|
||||||
|
/* debug() */ dished() {
|
||||||
|
legends($inset_legend_depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,6 @@
|
||||||
|
include <../includes.scad>
|
||||||
|
|
||||||
|
// plates are currently generated via the same layout arrays as layouts are.
|
||||||
|
// just pass the layout to plate() and it'll do it's job using hull().
|
||||||
|
// still in beta
|
||||||
|
plate(60_percent_default_layout);
|
|
@ -0,0 +1,28 @@
|
||||||
|
include <../includes.scad>
|
||||||
|
|
||||||
|
/* Printing keycaps on their side is an easy way to get a nice, smooth top
|
||||||
|
surface, with some caveats:
|
||||||
|
1. one of the sides won't look as good as the other
|
||||||
|
2. any amount of top tilt makes the sides of the keycap not flat, so we have
|
||||||
|
to force them to be flat by making the keytop a trapezoid
|
||||||
|
|
||||||
|
sideways() does the magic for you.
|
||||||
|
|
||||||
|
Note that this won't work at all with side sculpted keycaps, skin_shape_hull,
|
||||||
|
and double sculpted aka full sculpted keycaps either. Getting it to work with
|
||||||
|
skin_shape_hull is the easiest, getting it to work with full sculpting is a
|
||||||
|
lot harder, and side sculpting is obviously impossible by nature
|
||||||
|
*/
|
||||||
|
|
||||||
|
legends = ["F1", "1", "q", "a", "z"];
|
||||||
|
for (x = [0:4]) {
|
||||||
|
translate_u(0,-x) dcs_row(x) sideways() front_legend(legends[x], size=5) {
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
$dish_type = "disable";
|
||||||
|
|
||||||
|
/* $top_tilt = 30; */
|
||||||
|
union() {
|
||||||
|
key();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,53 @@
|
||||||
|
include <../includes.scad>
|
||||||
|
|
||||||
|
/*
|
||||||
|
In this example, we harness full sculpting and simple_layout to make a set of SA
|
||||||
|
keys that look a lot like the key wells on a dactyl, dactyl manuform, or kinesis
|
||||||
|
|
||||||
|
SA keys render faster with skin_extrude_shape = true, but then they don't get
|
||||||
|
the nice flaring on the sides... yet.
|
||||||
|
*/
|
||||||
|
|
||||||
|
// to turn on full sculpting
|
||||||
|
$double_sculpted = true;
|
||||||
|
// to make the font fit
|
||||||
|
$font_size = 4;
|
||||||
|
|
||||||
|
// change this to make the full sculpting more or less aggressive. 200 is default
|
||||||
|
$double_sculpt_radius = 200;
|
||||||
|
|
||||||
|
// This is the exact column stagger from the dactyl transposed onto the
|
||||||
|
// rows of the preonic default layout. the second array is for modifying the
|
||||||
|
// values up or down - making all the 0's -1's would make each key 1mm lower
|
||||||
|
// for instance. I'd suggest going as low as you can without cutting off any stems
|
||||||
|
extra_column_height = [5.64, 5.64, 0, -3, 0, 0, 0, 0, 0, -3, 0, 5.64, 5.64] + [0,0,0,0,0,0,0,0,0,0,0,0,0];
|
||||||
|
// required for double_sculpted_column
|
||||||
|
row_length = len(preonic_default_layout[0]);
|
||||||
|
|
||||||
|
simple_layout(preonic_default_layout) {
|
||||||
|
// this union is here because, for some reason, you cannot modify special variables
|
||||||
|
// that are modified in the scope directly above.
|
||||||
|
union() {
|
||||||
|
// row declarations treat column 0 as perfectly center, so if we just used
|
||||||
|
// $column we'd have a ridiculously looking left-leaning keyboard.
|
||||||
|
// this function transforms the actual column value into a "2hands" column
|
||||||
|
// value, aka for a board with 2 "keywells", one for each hand
|
||||||
|
column_value = double_sculpted_column($column, row_length, "2hands");
|
||||||
|
/* echo("column value", column_value); */
|
||||||
|
sa_row($row+1, column_value){
|
||||||
|
// uh oh, now I need two of them...
|
||||||
|
union() {
|
||||||
|
// uncomment when prototyping for faster prototypes!
|
||||||
|
/* $dish_type = "disable"; */
|
||||||
|
/* $stem_support_type = "disable"; */
|
||||||
|
|
||||||
|
// here's where the magic happens and we actually add the extra column height
|
||||||
|
$total_depth = $total_depth + extra_column_height[$column];
|
||||||
|
key();
|
||||||
|
|
||||||
|
// this generates separate legends for the keys
|
||||||
|
/* legend(preonic_default_legends[$row][$column]) legends(); */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
include <../includes.scad>
|
||||||
|
|
||||||
|
/* Don't have a multimaterial printer but still want cool "doubleshot" legends?
|
||||||
|
with a couple tricks, you can! We just have to print upside down with no
|
||||||
|
dish.
|
||||||
|
|
||||||
|
Here's how to use this file:
|
||||||
|
|
||||||
|
1. modify it as you see fit
|
||||||
|
2. render the legends and the keycaps separately
|
||||||
|
3. run the legends through your 3d printer. make sure they are a single layer
|
||||||
|
4. LEAVE THEM on the bed
|
||||||
|
5. change filaments
|
||||||
|
6. run the keycaps over the legends. MAKE SURE they line up! PrusaSlicer
|
||||||
|
centers models on the bed
|
||||||
|
7. voila!
|
||||||
|
8. use a powder-coated bed for extra points
|
||||||
|
*/
|
||||||
|
|
||||||
|
legends = ["F1", "1", "q", "a", "z", ""];
|
||||||
|
for (x = [0:1:4]) {
|
||||||
|
translate_u(0,-x) dcs_row(x, 0) upside_down() legend(legends[x]) {
|
||||||
|
$dish_type = "disable";
|
||||||
|
$inset_legend_depth = 0.2; // whatever layer height you use
|
||||||
|
|
||||||
|
union() {
|
||||||
|
// swap the debug()s to render opposite part
|
||||||
|
debug() key(true);
|
||||||
|
/* debug() */ dished() {
|
||||||
|
legends($inset_legend_depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,9 @@
|
||||||
|
use <src/key.scad>
|
||||||
|
|
||||||
|
include <src/settings.scad>
|
||||||
|
include <src/key_sizes.scad>
|
||||||
|
include <src/key_profiles.scad>
|
||||||
|
include <src/key_types.scad>
|
||||||
|
include <src/key_transformations.scad>
|
||||||
|
include <src/key_helpers.scad>
|
||||||
|
include <src/key_layouts.scad>
|
26
keys.scad
26
keys.scad
|
@ -5,24 +5,16 @@
|
||||||
// without having to rely on this file. Unfortunately that means setting tons of
|
// without having to rely on this file. Unfortunately that means setting tons of
|
||||||
// special variables, but that's a limitation of SCAD we have to work around
|
// special variables, but that's a limitation of SCAD we have to work around
|
||||||
|
|
||||||
use <src/key.scad>
|
include <./includes.scad>
|
||||||
|
|
||||||
include <src/settings.scad>
|
|
||||||
include <src/key_sizes.scad>
|
|
||||||
include <src/key_profiles.scad>
|
|
||||||
include <src/key_types.scad>
|
|
||||||
include <src/key_transformations.scad>
|
|
||||||
include <src/key_helpers.scad>
|
|
||||||
|
|
||||||
|
|
||||||
|
// example key
|
||||||
|
dcs_row(5) legend("⇪", size=9) key();
|
||||||
|
|
||||||
u(1) choc() {
|
// example row
|
||||||
flared_support() tined_stem_support() sa_row(1){
|
/* for (x = [0:1:4]) {
|
||||||
$stem_support_height = 2;
|
translate_u(0,-x) dcs_row(x) key();
|
||||||
low_profile() {
|
} */
|
||||||
key();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* translate_u(1,0) u(1) choc() row_profile("oem") low_profile() key(); */
|
// example layout
|
||||||
|
/* preonic_default("dcs") key(); */
|
||||||
|
|
36
keysets.scad
36
keysets.scad
|
@ -1,36 +0,0 @@
|
||||||
/*use <key.scad>*/
|
|
||||||
// NEED to include, not use this, even with the default variables set. don't know why
|
|
||||||
include <keys.scad>
|
|
||||||
|
|
||||||
60_percent = [
|
|
||||||
[1,1,1,1,1,1,1,1,1,1,1,1,1,2],
|
|
||||||
[1.5,1,1,1,1,1,1,1,1,1,1,1,1,1.5],
|
|
||||||
[1.75,1,1,1,1,1,1,1,1,1,1,1,2.25],
|
|
||||||
[2.25,1,1,1,1,1,1,1,1,1,1,2.75],
|
|
||||||
[1.25,1.25,1.25,6.25,1.25,1.25,1.25,1.25]
|
|
||||||
];
|
|
||||||
|
|
||||||
function sum(list, x=0) =
|
|
||||||
len(list) <= 1 ?
|
|
||||||
x + list[0] :
|
|
||||||
sum([for (x = [1: len(list) - 1]) list[x]], x+list[0]);
|
|
||||||
|
|
||||||
for (row = [0:len(60_percent)-1]){
|
|
||||||
for(column = [0:len(60_percent[row])-1]) {
|
|
||||||
columnDist = sum([for (x = [0 : column]) 60_percent[row][x]]);
|
|
||||||
a = 60_percent[row][column];
|
|
||||||
translate_u(columnDist - (a/2), -row) g20_row(3) u(a) cherry() { // (row+4) % 5 + 1
|
|
||||||
if (a == 6.25) {
|
|
||||||
spacebar() key();
|
|
||||||
} else if (a == 2.25) {
|
|
||||||
lshift() key();
|
|
||||||
} else if (a == 2) {
|
|
||||||
backspace() key();
|
|
||||||
} else if (a == 2.75) {
|
|
||||||
rshift() key();
|
|
||||||
} else {
|
|
||||||
key();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -5,12 +5,10 @@ module OpenSCAD
|
||||||
|
|
||||||
Dir.chdir File.dirname(filename)
|
Dir.chdir File.dirname(filename)
|
||||||
lines = lines.flat_map do |line|
|
lines = lines.flat_map do |line|
|
||||||
|
# please note we do not implement `use` at all
|
||||||
if line =~ /(include|use)\s*<(.*)>/
|
if line =~ /(include|use)\s*<(.*)>/
|
||||||
# File.readlines("./#{$2}")
|
# File.readlines("./#{$2}")
|
||||||
expand("./#{$2}")
|
expand("./#{$2}")
|
||||||
# in lieu of actually implementing `use`, we can just cull this final line from key.scad
|
|
||||||
elsif line =~ /example\_key\(\);/
|
|
||||||
""
|
|
||||||
else
|
else
|
||||||
line
|
line
|
||||||
end
|
end
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -23,9 +23,9 @@
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"gulp-changed": "^3.2.0",
|
"gulp-changed": "^3.2.0",
|
||||||
"gulp-changed-in-place": "^2.3.0",
|
"gulp-changed-in-place": "^2.3.0",
|
||||||
"gulp-shell": "^0.6.5"
|
"gulp-shell": "^0.8.0"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"gulp": "github:gulpjs/gulp#4.0"
|
"gulp": "4.0.2"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1 +1,4 @@
|
||||||
|
// a safe theoretical distance between two vertices such that they don't collapse. hard to use
|
||||||
SMALLEST_POSSIBLE = 1/128;
|
SMALLEST_POSSIBLE = 1/128;
|
||||||
|
$fs=0.1;
|
||||||
|
$unit=19.05;
|
||||||
|
|
|
@ -4,6 +4,10 @@ include <dishes/cylindrical.scad>
|
||||||
include <dishes/old_spherical.scad>
|
include <dishes/old_spherical.scad>
|
||||||
include <dishes/sideways_cylindrical.scad>
|
include <dishes/sideways_cylindrical.scad>
|
||||||
include <dishes/spherical.scad>
|
include <dishes/spherical.scad>
|
||||||
|
include <dishes/squared_spherical.scad>
|
||||||
|
include <dishes/squared_scoop.scad>
|
||||||
|
include <dishes/flat.scad>
|
||||||
|
include <dishes/3d_surface.scad>
|
||||||
|
|
||||||
//geodesic looks much better, but runs very slow for anything above a 2u
|
//geodesic looks much better, but runs very slow for anything above a 2u
|
||||||
geodesic=false;
|
geodesic=false;
|
||||||
|
@ -12,17 +16,22 @@ geodesic=false;
|
||||||
module dish(width, height, depth, inverted) {
|
module dish(width, height, depth, inverted) {
|
||||||
if($dish_type == "cylindrical"){
|
if($dish_type == "cylindrical"){
|
||||||
cylindrical_dish(width, height, depth, inverted);
|
cylindrical_dish(width, height, depth, inverted);
|
||||||
}
|
} else if ($dish_type == "spherical") {
|
||||||
else if ($dish_type == "spherical") {
|
|
||||||
spherical_dish(width, height, depth, inverted);
|
spherical_dish(width, height, depth, inverted);
|
||||||
}
|
} else if ($dish_type == "sideways cylindrical"){
|
||||||
else if ($dish_type == "sideways cylindrical"){
|
|
||||||
sideways_cylindrical_dish(width, height, depth, inverted);
|
sideways_cylindrical_dish(width, height, depth, inverted);
|
||||||
}
|
} else if ($dish_type == "old spherical") {
|
||||||
else if ($dish_type == "old spherical") {
|
|
||||||
old_spherical_dish(width, height, depth, inverted);
|
old_spherical_dish(width, height, depth, inverted);
|
||||||
|
} else if ($dish_type == "3d surface") {
|
||||||
|
3d_surface_dish(width, height, depth, inverted);
|
||||||
|
} else if ($dish_type == "flat") {
|
||||||
|
flat_dish(width, height, depth, inverted);
|
||||||
} else if ($dish_type == "disable") {
|
} else if ($dish_type == "disable") {
|
||||||
// else no dish
|
// else no dish
|
||||||
|
} else if ($dish_type == "squared spherical") {
|
||||||
|
squared_spherical_dish(width, height, depth, inverted=inverted);
|
||||||
|
} else if ($dish_type == "squared scoop") {
|
||||||
|
squared_scoop_dish(width, height, depth, inverted=inverted);
|
||||||
} else {
|
} else {
|
||||||
echo("WARN: $dish_type unsupported");
|
echo("WARN: $dish_type unsupported");
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
include <../libraries/3d_surface.scad>
|
||||||
|
|
||||||
|
module 3d_surface_dish(width, height, depth, inverted) {
|
||||||
|
echo(inverted ? "inverted" : "not inverted");
|
||||||
|
// scale_factor is dead reckoning
|
||||||
|
// it doesn't have to be dead reckoning for anything but sculpted sides
|
||||||
|
// we know the angle of the sides from the width difference, height difference,
|
||||||
|
// skew and tilt of the top. it's a pain to calculate though
|
||||||
|
scale_factor = 1.05;
|
||||||
|
// the edges on this behave differently than with the previous dish implementations
|
||||||
|
scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth])
|
||||||
|
rotate([inverted ? 0:180,0,180])
|
||||||
|
polar_3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-10);
|
||||||
|
/* %scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([180,0,0]) polar_3d_surface(bottom=-10); */
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
module flat_dish(width, height, depth, inverted){
|
||||||
|
cube([width + 100,height + 100, depth], center=true);
|
||||||
|
}
|
|
@ -1,4 +1,8 @@
|
||||||
module spherical_dish(width, height, depth, inverted){
|
module spherical_dish(width, height, depth, inverted){
|
||||||
|
// these variables take into account corner_radius and corner_sculpting, resulting in a more correct dish
|
||||||
|
// they don't fix the core issue though (dishes adding / subtracting height on the edges of the keycap), so I've disabled them
|
||||||
|
// new_width = $key_shape_type == "sculpted_square" ? width - distance_between_circumscribed_and_inscribed($corner_radius + $corner_sculpting(1)) : width;
|
||||||
|
// new_height = $key_shape_type == "sculpted_square" ? height - distance_between_circumscribed_and_inscribed($corner_radius + $corner_sculpting(1)) : height;
|
||||||
|
|
||||||
//same thing as the cylindrical dish here, but we need the corners to just touch - so we have to find the hypotenuse of the top
|
//same thing as the cylindrical dish here, but we need the corners to just touch - so we have to find the hypotenuse of the top
|
||||||
chord = pow((pow(width,2) + pow(height, 2)),0.5); //getting diagonal of the top
|
chord = pow((pow(width,2) + pow(height, 2)),0.5); //getting diagonal of the top
|
||||||
|
|
|
@ -0,0 +1,34 @@
|
||||||
|
module squared_scoop_dish(height, width, depth, r=0.5, inverted=false, num=4, den=5){
|
||||||
|
// changable numerator/denoninator on where to place the square's corners
|
||||||
|
// for example, num=2, den=3 means the dish will happen at 1/3 and 2/3 the
|
||||||
|
// width and the height. Defaults to 4/5. Customizable when calling
|
||||||
|
// this module
|
||||||
|
//
|
||||||
|
// This was initially intended for the scoop on the HiPro, since that's what
|
||||||
|
// it uses. Use "hipro_row()" if that's what you'd like. However, I do NOT
|
||||||
|
// know how close the inner square is for the HiPro keycaps. In fact, it could
|
||||||
|
// just be a sphere, in which the "squared spherical" scoop is more appropriate.
|
||||||
|
// If, however, it the "squared scoop" makes sense, you can adjust where the square
|
||||||
|
// lands with the num (numerator) and den (denominator) variables. For instance,
|
||||||
|
// "3" and "4" mean 3/4 of the width/height is where the flat part starts.
|
||||||
|
|
||||||
|
chord = pow(pow(height/2, 2) + pow(width/2, 2),0.5);
|
||||||
|
direction = inverted ? -1 : 1;
|
||||||
|
|
||||||
|
//This is the set of points to hull around for the scoop
|
||||||
|
points=[
|
||||||
|
[height/den - height/2, width/den - width/2, -chord],
|
||||||
|
[num*height/den - height/2, width/den - width/2, -chord],
|
||||||
|
[height/den - height/2, num*width/den - width/2, -chord],
|
||||||
|
[num*height/den - height/2, num*width/den - width/2, -chord]
|
||||||
|
];
|
||||||
|
|
||||||
|
resize([height,width,depth])
|
||||||
|
hull() {
|
||||||
|
shape_slice(1,0,0);
|
||||||
|
for(i=[0:len(points)-1]) {
|
||||||
|
translate(points[i])
|
||||||
|
sphere(r=r,$fn=64);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,22 @@
|
||||||
|
module squared_spherical_dish(width, height, depth, inverted=false) {
|
||||||
|
chord = pow(pow(height / 2, 2) + pow(width / 2, 2),0.5);
|
||||||
|
direction = inverted ? -1 : 1;
|
||||||
|
r=max(height,width,chord) / 5;
|
||||||
|
// ^^^^^ Nothing special about this code to figure out r.
|
||||||
|
// I just modeled up 1u, 1.25u, 1.5u, 2u, 2.25u, and 2.75u
|
||||||
|
// keys and messed around until I came up with something that
|
||||||
|
// looked reasonable for all key sizes. This just seems to work
|
||||||
|
// well for all sizes
|
||||||
|
|
||||||
|
translate([-width / 2, -height / 2, 0 * direction]) {
|
||||||
|
resize([width, height, depth])
|
||||||
|
hull() {
|
||||||
|
cube([chord,chord,0.001]);
|
||||||
|
// Use something larger in this translate than -depth
|
||||||
|
// (like -chord) if you want more of a defined circle
|
||||||
|
// in the keywell
|
||||||
|
translate([chord/2, chord/2, -depth])
|
||||||
|
sphere(r=r, $fn=128);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,5 @@
|
||||||
|
// features are any premade self-contained objects that go on top or inside
|
||||||
|
|
||||||
|
include <features/key_bump.scad>
|
||||||
|
include <features/clearance_check.scad>
|
||||||
|
include <features/legends.scad>
|
|
@ -0,0 +1,24 @@
|
||||||
|
// a fake cherry keyswitch, abstracted out to maybe replace with a better one later
|
||||||
|
module cherry_keyswitch() {
|
||||||
|
union() {
|
||||||
|
hull() {
|
||||||
|
cube([15.6, 15.6, 0.01], center=true);
|
||||||
|
translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
|
||||||
|
}
|
||||||
|
hull() {
|
||||||
|
cube([15.6, 15.6, 0.01], center=true);
|
||||||
|
translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//approximate (fully depressed) cherry key to check clearances
|
||||||
|
module clearance_check() {
|
||||||
|
if($stem_type == "cherry" || $stem_type == "cherry_rounded"){
|
||||||
|
color($warning_color){
|
||||||
|
translate([0,0,3.6 + $stem_inset - 5]) {
|
||||||
|
cherry_keyswitch();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
module keytext(text, position, font_size, font_face, depth) {
|
||||||
|
woffset = (top_total_key_width()/3.5) * position[0];
|
||||||
|
hoffset = (top_total_key_height()/3.5) * -position[1];
|
||||||
|
translate([woffset, hoffset, -depth]){
|
||||||
|
color($tertiary_color) linear_extrude(height=$dish_depth + depth){
|
||||||
|
text(text=text, font=font_face, size=font_size, halign="center", valign="center");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module legends(depth=0) {
|
||||||
|
if (len($front_legends) > 0) {
|
||||||
|
front_of_key() {
|
||||||
|
for (i=[0:len($front_legends)-1]) {
|
||||||
|
rotate([90,0,0]) keytext($front_legends[i][0], $front_legends[i][1], $front_legends[i][2], $front_legends[i][3], depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (len($legends) > 0) {
|
||||||
|
top_of_key() {
|
||||||
|
for (i=[0:len($legends)-1]) {
|
||||||
|
keytext($legends[i][0], $legends[i][1], $legends[i][2], $legends[i][3], depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,9 +1,12 @@
|
||||||
include <constants.scad>
|
include <constants.scad>
|
||||||
|
include <settings.scad>
|
||||||
|
|
||||||
// I use functions when I need to compute special variables off of other special variables
|
// I use functions when I need to compute special variables off of other special variables
|
||||||
// functions need to be explicitly included, unlike special variables, which
|
// functions need to be explicitly included, unlike special variables, which
|
||||||
// just need to have been set before they are used. hence this file
|
// just need to have been set before they are used. hence this file
|
||||||
|
|
||||||
|
function stem_height() = $total_depth - ($dish_depth * ($inverted_dish ? -1 : 1)) - $stem_inset;
|
||||||
|
|
||||||
// cherry stem dimensions
|
// cherry stem dimensions
|
||||||
function outer_cherry_stem(slop) = [7.2 - slop * 2, 5.5 - slop * 2];
|
function outer_cherry_stem(slop) = [7.2 - slop * 2, 5.5 - slop * 2];
|
||||||
|
|
||||||
|
@ -16,11 +19,15 @@ function outer_box_cherry_stem(slop) = [6 - slop, 6 - slop];
|
||||||
// .005 purely for aesthetics, to get rid of that ugly crosshatch
|
// .005 purely for aesthetics, to get rid of that ugly crosshatch
|
||||||
function cherry_cross(slop, extra_vertical = 0) = [
|
function cherry_cross(slop, extra_vertical = 0) = [
|
||||||
// horizontal tine
|
// horizontal tine
|
||||||
[4.03 + slop, 1.15 + slop / 3],
|
[4.03 + slop, 1.25 + slop / 3],
|
||||||
// vertical tine
|
// vertical tine
|
||||||
[1.25 + slop / 3, 4.23 + extra_vertical + slop / 3 + SMALLEST_POSSIBLE],
|
[1.15 + slop / 3, 4.23 + extra_vertical + slop / 3 + SMALLEST_POSSIBLE],
|
||||||
];
|
];
|
||||||
|
|
||||||
|
// TODO add side_sculpting
|
||||||
|
function key_width_at_progress(progress = 0) = $bottom_key_width + ($unit * ($key_length - 1)) - $width_difference;
|
||||||
|
function key_height_at_progress(progress = 0) = $bottom_key_height + ($unit * ($key_height - 1)) - $height_difference + $side_sculpting(progress);
|
||||||
|
|
||||||
// actual mm key width and height
|
// actual mm key width and height
|
||||||
function total_key_width(delta = 0) = $bottom_key_width + $unit * ($key_length - 1) - delta;
|
function total_key_width(delta = 0) = $bottom_key_width + $unit * ($key_length - 1) - delta;
|
||||||
function total_key_height(delta = 0) = $bottom_key_height + $unit * ($key_height - 1) - delta;
|
function total_key_height(delta = 0) = $bottom_key_height + $unit * ($key_height - 1) - delta;
|
||||||
|
@ -28,3 +35,24 @@ function total_key_height(delta = 0) = $bottom_key_height + $unit * ($key_height
|
||||||
// actual mm key width and height at the top
|
// actual mm key width and height at the top
|
||||||
function top_total_key_width() = $bottom_key_width + ($unit * ($key_length - 1)) - $width_difference;
|
function top_total_key_width() = $bottom_key_width + ($unit * ($key_length - 1)) - $width_difference;
|
||||||
function top_total_key_height() = $bottom_key_height + ($unit * ($key_height - 1)) - $height_difference;
|
function top_total_key_height() = $bottom_key_height + ($unit * ($key_height - 1)) - $height_difference;
|
||||||
|
|
||||||
|
function side_tilt(column) = asin($unit * column / $double_sculpt_radius);
|
||||||
|
// tan of 0 is 0, division by 0 is nan, so we have to guard
|
||||||
|
function extra_side_tilt_height(column) = side_tilt(column) ? ($double_sculpt_radius - ($unit * abs(column)) / tan(abs(side_tilt(column)))) : 0;
|
||||||
|
|
||||||
|
// (I think) extra length of the side of the keycap due to the keytop being tilted.
|
||||||
|
// necessary for calculating flat sided keycaps
|
||||||
|
function vertical_inclination_due_to_top_tilt() = sin($top_tilt) * (top_total_key_height() - $corner_radius * 2) * 0.5;
|
||||||
|
// how much you have to expand the front or back of the keytop to make the side
|
||||||
|
// of the keycap a flat plane. 1 = front, -1 = back
|
||||||
|
// I derived this through a bunch of trig reductions I don't really understand.
|
||||||
|
function extra_keytop_length_for_flat_sides() = ($width_difference * vertical_inclination_due_to_top_tilt()) / ($total_depth);
|
||||||
|
|
||||||
|
// adds uniform rounding radius for round-anything polyRound
|
||||||
|
function add_rounding(p, radius)=[for(i=[0:len(p)-1])[p[i].x,p[i].y, radius]];
|
||||||
|
// computes millimeter length from unit length
|
||||||
|
function unit_length(length) = $unit * (length - 1) + 18.16;
|
||||||
|
|
||||||
|
// if you have a radius of an inscribed circle, this function gives you the extra length for the radius of the circumscribed circle
|
||||||
|
// and vice versa. used to find the edge of a rounded_square
|
||||||
|
function distance_between_circumscribed_and_inscribed(radius) = (pow(2, 0.5) - 1) * radius;
|
|
@ -0,0 +1,19 @@
|
||||||
|
include <hulls/skin.scad>
|
||||||
|
include <hulls/linear_extrude.scad>
|
||||||
|
include <hulls/hull.scad>
|
||||||
|
|
||||||
|
// basic key shape, no dish, no inside
|
||||||
|
// which is only used for dishing to cut the dish off correctly
|
||||||
|
// $height_difference used for keytop thickness
|
||||||
|
// extra_slices is a hack to make inverted dishes still work
|
||||||
|
module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
|
||||||
|
render() {
|
||||||
|
if ($hull_shape_type == "skin") {
|
||||||
|
skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
|
||||||
|
} else if ($hull_shape_type == "linear extrude") {
|
||||||
|
linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
|
||||||
|
} else {
|
||||||
|
hull_shape_hull(thickness_difference, depth_difference, extra_slices);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,37 @@
|
||||||
|
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
|
||||||
|
for (index = [0:$height_slices - 1 + extra_slices]) {
|
||||||
|
hull() {
|
||||||
|
placed_shape_slice(index / $height_slices, thickness_difference, depth_difference);
|
||||||
|
placed_shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module placed_shape_slice(progress, thickness_difference, depth_difference) {
|
||||||
|
skew_this_slice = $top_skew * progress;
|
||||||
|
x_skew_this_slice = $top_skew_x * progress;
|
||||||
|
|
||||||
|
depth_this_slice = ($total_depth - depth_difference) * progress;
|
||||||
|
|
||||||
|
tilt_this_slice = -$top_tilt / $key_height * progress;
|
||||||
|
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0;
|
||||||
|
|
||||||
|
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
|
||||||
|
rotate([tilt_this_slice,y_tilt_this_slice,0]){
|
||||||
|
shape_slice(progress, thickness_difference, depth_difference);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module shape_slice(progress, thickness_difference, depth_difference) {
|
||||||
|
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
|
||||||
|
key_shape(
|
||||||
|
[
|
||||||
|
total_key_width(thickness_difference),
|
||||||
|
total_key_height(thickness_difference)
|
||||||
|
],
|
||||||
|
[$width_difference, $height_difference],
|
||||||
|
progress
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
// corollary is hull_shape_hull
|
||||||
|
// extra_slices unused, only to match argument signatures
|
||||||
|
module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0){
|
||||||
|
height = $total_depth - depth_difference;
|
||||||
|
width_scale = top_total_key_width() / total_key_width();
|
||||||
|
height_scale = top_total_key_height() / total_key_height();
|
||||||
|
|
||||||
|
translate([0,$linear_extrude_height_adjustment,0]){
|
||||||
|
linear_extrude(height = height, scale = [width_scale, height_scale]) {
|
||||||
|
translate([0,-$linear_extrude_height_adjustment,0]){
|
||||||
|
key_shape(
|
||||||
|
[total_key_width(), total_key_height()],
|
||||||
|
[thickness_difference, thickness_difference]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,34 @@
|
||||||
|
// use skin() instead of successive hulls. much more correct, and looks faster
|
||||||
|
// too, in most cases. successive hull relies on overlapping faces which are
|
||||||
|
// not good. But, skin works on vertex sets instead of shapes, which makes it
|
||||||
|
// a lot more difficult to use
|
||||||
|
module skin_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0 ) {
|
||||||
|
skin([
|
||||||
|
for (index = [0:$height_slices + extra_slices])
|
||||||
|
let(
|
||||||
|
progress = (index / $height_slices),
|
||||||
|
skew_this_slice = $top_skew * progress,
|
||||||
|
x_skew_this_slice = $top_skew_x * progress,
|
||||||
|
depth_this_slice = ($total_depth - depth_difference) * progress,
|
||||||
|
tilt_this_slice = -$top_tilt / $key_height * progress,
|
||||||
|
y_tilt_this_slice = $double_sculpted ? (-$top_tilt_y / $key_length * progress) : 0
|
||||||
|
)
|
||||||
|
skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice)
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
function skin_shape_slice(progress, thickness_difference, skew_this_slice, x_skew_this_slice, depth_this_slice, tilt_this_slice, y_tilt_this_slice) =
|
||||||
|
transform(
|
||||||
|
translation([x_skew_this_slice,skew_this_slice,depth_this_slice]),
|
||||||
|
transform(
|
||||||
|
rotation([tilt_this_slice,y_tilt_this_slice,0]),
|
||||||
|
skin_key_shape([
|
||||||
|
total_key_width(0) - thickness_difference,
|
||||||
|
total_key_height(0) - thickness_difference,
|
||||||
|
],
|
||||||
|
[$width_difference, $height_difference],
|
||||||
|
progress,
|
||||||
|
thickness_difference
|
||||||
|
)
|
||||||
|
)
|
||||||
|
);
|
405
src/key.scad
405
src/key.scad
|
@ -1,190 +1,89 @@
|
||||||
// files
|
// files
|
||||||
|
include <constants.scad>
|
||||||
include <functions.scad>
|
include <functions.scad>
|
||||||
include <shapes.scad>
|
include <shapes.scad>
|
||||||
include <stems.scad>
|
include <stems.scad>
|
||||||
include <stem_supports.scad>
|
include <stem_supports.scad>
|
||||||
include <dishes.scad>
|
include <dishes.scad>
|
||||||
include <supports.scad>
|
include <supports.scad>
|
||||||
include <key_features.scad>
|
include <features.scad>
|
||||||
|
include <hulls.scad>
|
||||||
|
|
||||||
include <libraries/geodesic_sphere.scad>
|
include <libraries/geodesic_sphere.scad>
|
||||||
|
|
||||||
|
// for skin hulls
|
||||||
|
use <libraries/scad-utils/transformations.scad>
|
||||||
|
use <libraries/scad-utils/lists.scad>
|
||||||
|
use <libraries/scad-utils/shapes.scad>
|
||||||
|
use <libraries/skin.scad>
|
||||||
|
|
||||||
/* [Hidden] */
|
// key shape including dish. used as the outside and inside shape in hollow_key(). allows for itself to be shrunk in depth and width / height
|
||||||
SMALLEST_POSSIBLE = 1/128;
|
module shape(thickness_difference, depth_difference=0){
|
||||||
$fs = .1;
|
|
||||||
$unit = 19.05;
|
|
||||||
blue = [.2667,.5882,1];
|
|
||||||
color2 = [.5412, .4784, 1];
|
|
||||||
purple = [.4078, .3569, .749];
|
|
||||||
yellow = [1, .6941, .2];
|
|
||||||
transparent_red = [1,0,0, 0.15];
|
|
||||||
|
|
||||||
// key shape including dish. used as the ouside and inside shape in keytop(). allows for itself to be shrunk in depth and width / height
|
|
||||||
module shape(thickness_difference, depth_difference){
|
|
||||||
dished(depth_difference, $inverted_dish) {
|
dished(depth_difference, $inverted_dish) {
|
||||||
color(blue) shape_hull(thickness_difference, depth_difference, $inverted_dish ? 2 : 0);
|
color($primary_color) shape_hull(thickness_difference, depth_difference, $inverted_dish ? 200 : 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// shape of the key but with soft, rounded edges. much more realistic, MUCH more complex. orders of magnitude more complex
|
|
||||||
module rounded_shape() {
|
module rounded_shape() {
|
||||||
color(blue) minkowski(){
|
color($primary_color) minkowski(){
|
||||||
// half minkowski in the z direction
|
// half minkowski in the z direction
|
||||||
shape($minkowski_radius * 2, $minkowski_radius/2);
|
shape($minkowski_radius * 2, $minkowski_radius/2);
|
||||||
|
minkowski_object();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// minkowski places this object at every vertex of the other object then mashes
|
||||||
|
// it all together
|
||||||
|
module minkowski_object() {
|
||||||
|
// alternative minkowski shape that needs the bottom of the keycap to be trimmed
|
||||||
|
/* sphere(1); */
|
||||||
|
|
||||||
difference(){
|
difference(){
|
||||||
sphere(r=$minkowski_radius, $fn=20);
|
sphere(r=$minkowski_radius, $fa=360/$minkowski_facets);
|
||||||
translate([0,0,-$minkowski_radius]){
|
translate([0,0,-$minkowski_radius]){
|
||||||
cube($minkowski_radius * 2, center=true);
|
cube($minkowski_radius * 2, center=true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
module envelope(depth_difference=0, extra_floor_depth=0) {
|
||||||
|
size = 1.5;
|
||||||
|
|
||||||
// basic key shape, no dish, no inside
|
hull(){
|
||||||
// which is only used for dishing to cut the dish off correctly
|
translate([0,0,extra_floor_depth]) cube([key_width_at_progress(extra_floor_depth / $total_depth) * size, key_height_at_progress(extra_floor_depth / $total_depth) * size, 0.01], center = true);
|
||||||
// $height_difference used for keytop thickness
|
top_placement(SMALLEST_POSSIBLE + depth_difference){
|
||||||
// extra_slices is a hack to make inverted dishes still work
|
cube([top_total_key_width() * size, top_total_key_height() * size, 0.01], center = true);
|
||||||
module shape_hull(thickness_difference, depth_difference, extra_slices = 0){
|
|
||||||
render() {
|
|
||||||
if ($linear_extrude_shape) {
|
|
||||||
linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices);
|
|
||||||
} else {
|
|
||||||
hull_shape_hull(thickness_difference, depth_difference, extra_slices);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// corollary is hull_shape_hull
|
// for when you want to take the dish out of things
|
||||||
// extra_slices unused, only to match argument signatures
|
// used for adding the dish to the key shape and making sure stems don't stick out the top
|
||||||
module linear_extrude_shape_hull(thickness_difference, depth_difference, extra_slices = 0){
|
// creates a bounding box 1.5 times larger in width and height than the keycap.
|
||||||
height = $total_depth - depth_difference;
|
module dished(depth_difference = 0, inverted = false) {
|
||||||
width_scale = top_total_key_width() / total_key_width();
|
|
||||||
height_scale = top_total_key_height() / total_key_height();
|
|
||||||
|
|
||||||
translate([0,$linear_extrude_height_adjustment,0]){
|
|
||||||
linear_extrude(height = height, scale = [width_scale, height_scale]) {
|
|
||||||
translate([0,-$linear_extrude_height_adjustment,0]){
|
|
||||||
key_shape(total_key_width(thickness_difference), total_key_height(thickness_difference));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
|
|
||||||
for (index = [0:$height_slices - 1 + extra_slices]) {
|
|
||||||
hull() {
|
|
||||||
shape_slice(index / $height_slices, thickness_difference, depth_difference);
|
|
||||||
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
module shape_slice(progress, thickness_difference, depth_difference) {
|
|
||||||
skew_this_slice = $top_skew * progress;
|
|
||||||
depth_this_slice = ($total_depth - depth_difference) * progress;
|
|
||||||
tilt_this_slice = -$top_tilt / $key_height * progress;
|
|
||||||
|
|
||||||
translate([0, skew_this_slice, depth_this_slice]) {
|
|
||||||
rotate([tilt_this_slice,0,0]){
|
|
||||||
linear_extrude(height = SMALLEST_POSSIBLE){
|
|
||||||
key_shape(
|
|
||||||
[
|
|
||||||
total_key_width(thickness_difference),
|
|
||||||
total_key_height(thickness_difference)
|
|
||||||
],
|
|
||||||
[$width_difference, $height_difference],
|
|
||||||
progress
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// for when you want something to only exist inside the keycap.
|
|
||||||
// used for the support structure
|
|
||||||
module inside() {
|
|
||||||
intersection() {
|
intersection() {
|
||||||
shape($wall_thickness, $keytop_thickness);
|
|
||||||
children();
|
children();
|
||||||
|
difference(){
|
||||||
|
union() {
|
||||||
|
// envelope is needed to "fill in" the rest of the keycap. intersections with small objects are much faster than differences with large objects
|
||||||
|
envelope(depth_difference, $stem_inset);
|
||||||
|
if (inverted) top_placement(depth_difference) color($secondary_color) _dish(inverted);
|
||||||
}
|
}
|
||||||
}
|
if (!inverted) top_placement(depth_difference) color($secondary_color) _dish(inverted);
|
||||||
|
// %top_placement(depth_difference) _dish();
|
||||||
// put something at the top of the key, with no adjustments for dishing
|
|
||||||
module top_placement(depth_difference) {
|
|
||||||
translate([$dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
|
|
||||||
rotate([-$top_tilt / $key_height,0,0]){
|
|
||||||
children();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// just to DRY up the code
|
// just to DRY up the code
|
||||||
module _dish() {
|
// TODO is putting special vars in function signatures legal
|
||||||
dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, $inverted_dish);
|
module _dish(inverted=$inverted_dish) {
|
||||||
}
|
translate([$dish_offset_x,0,0]) color($secondary_color)
|
||||||
|
dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, inverted);
|
||||||
module envelope(depth_difference) {
|
// %dish(top_total_key_width() + $dish_overdraw_width, top_total_key_height() + $dish_overdraw_height, $dish_depth, inverted);
|
||||||
s = 1.5;
|
|
||||||
hull(){
|
|
||||||
cube([total_key_width() * s, total_key_height() * s, 0.01], center = true);
|
|
||||||
top_placement(SMALLEST_POSSIBLE + depth_difference){
|
|
||||||
cube([top_total_key_width() * s, top_total_key_height() * s, 0.01], center = true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
module dished_for_show() {
|
|
||||||
difference(){
|
|
||||||
union() {
|
|
||||||
envelope();
|
|
||||||
if ($inverted_dish) top_placement(0) _dish();
|
|
||||||
}
|
|
||||||
if (!$inverted_dish) top_placement(0) _dish();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// for when you want to take the dish out of things
|
|
||||||
// used for adding the dish to the key shape and making sure stems don't stick out the top
|
|
||||||
// creates a bounding box 1.5 times larger in width and height than the keycap.
|
|
||||||
module dished(depth_difference, inverted = false) {
|
|
||||||
intersection() {
|
|
||||||
children();
|
|
||||||
difference(){
|
|
||||||
union() {
|
|
||||||
envelope(depth_difference);
|
|
||||||
if (inverted) top_placement(depth_difference) _dish();
|
|
||||||
}
|
|
||||||
if (!inverted) top_placement(depth_difference) _dish();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// puts it's children at the center of the dishing on the key, including dish height
|
|
||||||
// more user-friendly than top_placement
|
|
||||||
module top_of_key(){
|
|
||||||
// if there is a dish, we need to account for how much it digs into the top
|
|
||||||
dish_depth = ($dish_type == "disable") ? 0 : $dish_depth;
|
|
||||||
// if the dish is inverted, we need to account for that too. in this case we do half, otherwise the children would be floating on top of the dish
|
|
||||||
corrected_dish_depth = ($inverted_dish) ? -dish_depth / 2 : dish_depth;
|
|
||||||
|
|
||||||
top_placement(corrected_dish_depth) {
|
|
||||||
children();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
module keytext(text, position, font_size, depth) {
|
|
||||||
woffset = (top_total_key_width()/3.5) * position[0];
|
|
||||||
hoffset = (top_total_key_height()/3.5) * -position[1];
|
|
||||||
translate([woffset, hoffset, -depth]){
|
|
||||||
linear_extrude(height=$dish_depth){
|
|
||||||
text(text=text, font=$font, size=font_size, halign="center", valign="center");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// puts its children at each keystem position provided
|
||||||
module keystem_positions(positions) {
|
module keystem_positions(positions) {
|
||||||
for (connector_pos = positions) {
|
for (connector_pos = positions) {
|
||||||
translate(connector_pos) {
|
translate(connector_pos) {
|
||||||
|
@ -197,119 +96,165 @@ module keystem_positions(positions) {
|
||||||
|
|
||||||
module support_for(positions, stem_type) {
|
module support_for(positions, stem_type) {
|
||||||
keystem_positions(positions) {
|
keystem_positions(positions) {
|
||||||
color(yellow) supports($support_type, stem_type, $stem_throw, $total_depth - $stem_throw);
|
color($tertiary_color) supports($support_type, stem_type, $stem_throw, $total_depth - $stem_throw);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module stems_for(positions, stem_type) {
|
module stems_for(positions, stem_type) {
|
||||||
keystem_positions(positions) {
|
keystem_positions(positions) {
|
||||||
color(yellow) stem(stem_type, $total_depth, $stem_slop);
|
color($tertiary_color) stem(stem_type, stem_height(), $stem_slop, $stem_throw);
|
||||||
if ($stem_support_type != "disable") {
|
if ($stem_support_type != "disable") {
|
||||||
color(color2) stem_support($stem_support_type, stem_type, $stem_support_height, $stem_slop);
|
color($quaternary_color) stem_support($stem_support_type, stem_type, $stem_support_height, $stem_slop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// a fake cherry keyswitch, abstracted out to maybe replace with a better one later
|
// put something at the top of the key, with no adjustments for dishing
|
||||||
module cherry_keyswitch() {
|
module top_placement(depth_difference=0) {
|
||||||
union() {
|
top_tilt_by_height = -$top_tilt / $key_height;
|
||||||
hull() {
|
top_tilt_y_by_length = $double_sculpted ? (-$top_tilt_y / $key_length) : 0;
|
||||||
cube([15.6, 15.6, 0.01], center=true);
|
|
||||||
translate([0,1,5 - 0.01]) cube([10.5,9.5, 0.01], center=true);
|
// minkowski_height = $rounded_key ? $minkowski_radius : 0;
|
||||||
}
|
|
||||||
hull() {
|
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
|
||||||
cube([15.6, 15.6, 0.01], center=true);
|
rotate([top_tilt_by_height, top_tilt_y_by_length,0]){
|
||||||
translate([0,0,-5.5]) cube([13.5,13.5,0.01], center=true);
|
children();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//approximate (fully depressed) cherry key to check clearances
|
// puts its children at the center of the dishing on the key, including dish height
|
||||||
module clearance_check() {
|
// more user-friendly than top_placement
|
||||||
if($stem_type == "cherry" || $stem_type == "cherry_rounded"){
|
module top_of_key(){
|
||||||
color(transparent_red){
|
// if there is a dish, we need to account for how much it digs into the top
|
||||||
translate([0,0,3.6 + $stem_inset - 5]) {
|
dish_depth = ($dish_type == "disable") ? 0 : $dish_depth;
|
||||||
cherry_keyswitch();
|
// if the dish is inverted, we need to account for that too. in this case we do half, otherwise the children would be floating on top of the dish
|
||||||
}
|
corrected_dish_depth = ($inverted_dish) ? -dish_depth / 2 : dish_depth;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// legends / artisan support
|
top_placement(corrected_dish_depth) {
|
||||||
module artisan(depth) {
|
|
||||||
top_of_key() {
|
|
||||||
// outset legend
|
|
||||||
if (len($legends) > 0) {
|
|
||||||
for (i=[0:len($legends)-1]) {
|
|
||||||
keytext($legends[i][0], $legends[i][1], $legends[i][2], depth);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// artisan objects / outset shape legends
|
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// key with hollowed inside but no stem
|
module front_of_key() {
|
||||||
module keytop() {
|
// all this math is to take top skew and tilt into account
|
||||||
difference(){
|
// we need to find the new effective height and depth of the top, front lip
|
||||||
if ($rounded_key) {
|
// of the keycap to find the angle so we can rotate things correctly into place
|
||||||
rounded_shape();
|
total_depth_difference = sin(-$top_tilt) * (top_total_key_height()/2);
|
||||||
} else {
|
total_height_difference = $top_skew + (1 - cos(-$top_tilt)) * (top_total_key_height()/2);
|
||||||
shape(0, 0);
|
|
||||||
|
angle = atan2(($total_depth - total_depth_difference), ($height_difference/2 + total_height_difference));
|
||||||
|
hypotenuse = ($total_depth -total_depth_difference) / sin(angle);
|
||||||
|
|
||||||
|
translate([0,-total_key_height()/2,0]) {
|
||||||
|
rotate([-(90-angle), 0, 0]) {
|
||||||
|
translate([0,0,hypotenuse/2]){
|
||||||
|
children();
|
||||||
}
|
}
|
||||||
// translation purely for aesthetic purposes, to get rid of that awful lattice
|
|
||||||
translate([0,0,-SMALLEST_POSSIBLE]) {
|
|
||||||
shape($wall_thickness, $keytop_thickness);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
module outer_shape() {
|
||||||
|
if ($rounded_key == true) {
|
||||||
|
rounded_shape();
|
||||||
|
} else {
|
||||||
|
shape(0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module inner_shape(extra_wall_thickness = 0, extra_keytop_thickness = 0) {
|
||||||
|
if ($inner_shape_type == "flat") {
|
||||||
|
/* $key_shape_type="square"; */
|
||||||
|
$height_slices = 1;
|
||||||
|
// if inner_shape is flat, keytop_thickness will be dish_depth less than it should be, since the dish digs in that far.
|
||||||
|
// so, we add dish_depth here
|
||||||
|
color($primary_color) shape_hull($wall_thickness + extra_wall_thickness, $keytop_thickness + extra_keytop_thickness + $dish_depth, 0);
|
||||||
|
} else {
|
||||||
|
shape($wall_thickness + extra_wall_thickness, $keytop_thickness + extra_keytop_thickness);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// additive objects at the top of the key
|
||||||
|
module additive_features(inset) {
|
||||||
|
top_of_key() {
|
||||||
|
if($key_bump) keybump($key_bump_depth, $key_bump_edge);
|
||||||
|
if(!inset && $children > 0) color($secondary_color) children();
|
||||||
|
}
|
||||||
|
if($outset_legends) legends(0);
|
||||||
|
// render the clearance check if it's enabled, but don't have it intersect with anything
|
||||||
|
if ($clearance_check) %clearance_check();
|
||||||
|
}
|
||||||
|
|
||||||
|
// subtractive objects at the top of the key
|
||||||
|
module subtractive_features(inset) {
|
||||||
|
top_of_key() {
|
||||||
|
if (inset && $children > 0) color($secondary_color) children();
|
||||||
|
}
|
||||||
|
if(!$outset_legends) legends($inset_legend_depth);
|
||||||
|
// subtract the clearance check if it's enabled, letting the user see the
|
||||||
|
// parts of the keycap that will hit the cherry switch
|
||||||
|
// this is a little confusing as it eats the stem too
|
||||||
|
/* if ($clearance_check) clearance_check(); */
|
||||||
|
}
|
||||||
|
|
||||||
|
// features inside the key itself (stem, supports, etc)
|
||||||
|
module inside_features() {
|
||||||
|
// Stems and stabilizers are not "inside features" unless they are fully
|
||||||
|
// contained inside the cap. otherwise they'd be cut off when they are
|
||||||
|
// differenced with the outside shape. this only matters if $stem_inset
|
||||||
|
// is negative
|
||||||
|
if ($stem_inset >= 0) stems_and_stabilizers();
|
||||||
|
if ($support_type != "disable") translate([0, 0, $stem_inset]) support_for($stem_positions, $stem_type);
|
||||||
|
if ($stabilizer_type != "disable") translate([0, 0, $stem_inset]) support_for($stabilizers, $stabilizer_type);
|
||||||
|
}
|
||||||
|
|
||||||
|
// all stems and stabilizers
|
||||||
|
module stems_and_stabilizers() {
|
||||||
|
translate([0, 0, $stem_inset]) {
|
||||||
|
if ($stabilizer_type != "disable") stems_for($stabilizers, $stabilizer_type);
|
||||||
|
if ($stem_type != "disable") stems_for($stem_positions, $stem_type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// helpers for doubleshot keycaps for now
|
||||||
|
module inner_total_shape() {
|
||||||
|
difference() {
|
||||||
|
inner_shape();
|
||||||
|
inside_features();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module outer_total_shape(inset=false) {
|
||||||
|
outer_shape();
|
||||||
|
additive_features(inset) {
|
||||||
|
children();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// The final, penultimate key generation function.
|
// The final, penultimate key generation function.
|
||||||
// takes all the bits and glues them together. requires configuration with special variables.
|
// takes all the bits and glues them together. requires configuration with special variables.
|
||||||
module key(inset = false) {
|
module key(inset=false) {
|
||||||
difference() {
|
difference(){
|
||||||
union(){
|
outer_total_shape(inset) {
|
||||||
// the shape of the key, inside and out
|
children();
|
||||||
keytop();
|
};
|
||||||
if($key_bump) top_of_key() keybump($key_bump_depth, $key_bump_edge);
|
|
||||||
// additive objects at the top of the key
|
|
||||||
if(!inset) artisan() children();
|
|
||||||
// render the clearance check if it's enabled, but don't have it intersect with anything
|
|
||||||
if ($clearance_check) %clearance_check();
|
|
||||||
}
|
|
||||||
|
|
||||||
// subtractive objects at the top of the key
|
if ($inner_shape_type != "disable") {
|
||||||
if (inset) artisan(0.3) children();
|
translate([0,0,-SMALLEST_POSSIBLE]) { // avoids moire
|
||||||
// subtract the clearance check if it's enabled, letting the user see the
|
inner_total_shape();
|
||||||
// parts of the keycap that will hit the cherry switch
|
|
||||||
if ($clearance_check) clearance_check();
|
|
||||||
}
|
|
||||||
|
|
||||||
// both stem and support are optional
|
|
||||||
if ($stem_type != "disable" || ($stabilizers != [] && $stabilizer_type != "disable")) {
|
|
||||||
dished($keytop_thickness, $inverted_dish) {
|
|
||||||
translate([0, 0, $stem_inset]) {
|
|
||||||
/* if ($stabilizer_type != "disable") stems_for($stabilizers, $stabilizer_type); */
|
|
||||||
if ($stem_type != "disable") {
|
|
||||||
stems_for($stabilizers, $stabilizer_type);
|
|
||||||
}
|
|
||||||
|
|
||||||
stems_for($stem_positions, $stem_type);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($support_type != "disable"){
|
subtractive_features(inset) {
|
||||||
inside() {
|
children();
|
||||||
translate([0, 0, $stem_inset]) {
|
};
|
||||||
if ($stabilizer_type != "disable") support_for($stabilizers, $stabilizer_type);
|
|
||||||
|
|
||||||
// always render stem support even if there isn't a stem.
|
|
||||||
// rendering flat support w/no stem is much more common than a hollow keycap
|
|
||||||
// so if you want a hollow keycap you'll have to turn support off entirely
|
|
||||||
support_for($stem_positions, $stem_type);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// semi-hack to make sure negative inset stems don't poke through the top of the keycap
|
||||||
|
if ($stem_inset < 0) {
|
||||||
|
dished(0, $inverted_dish) {
|
||||||
|
stems_and_stabilizers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -321,4 +266,6 @@ module example_key(){
|
||||||
key();
|
key();
|
||||||
}
|
}
|
||||||
|
|
||||||
example_key();
|
if (!$using_customizer) {
|
||||||
|
example_key();
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
include <layouts/layout.scad>
|
||||||
|
|
||||||
|
include <layouts/preonic/default.scad>
|
||||||
|
include <layouts/preonic/mit.scad>
|
||||||
|
|
||||||
|
include <layouts/planck/default.scad>
|
||||||
|
include <layouts/planck/mit.scad>
|
||||||
|
|
||||||
|
include <layouts/lets_split/default.scad>
|
||||||
|
|
||||||
|
include <layouts/project_zen/default.scad>
|
||||||
|
|
||||||
|
include <layouts/60_percent/default.scad>
|
||||||
|
include <layouts/gherkin/default.scad>
|
||||||
|
include <layouts/gherkin/gherkin_bump.scad>
|
||||||
|
|
||||||
|
include <layouts/dactyl_manuform/4x6.scad>
|
||||||
|
include <layouts/dactyl_manuform/4x6_legends.scad>
|
||||||
|
|
||||||
|
include <layouts/plate.scad>
|
|
@ -7,19 +7,48 @@ include <key_profiles/oem.scad>
|
||||||
include <key_profiles/dsa.scad>
|
include <key_profiles/dsa.scad>
|
||||||
include <key_profiles/sa.scad>
|
include <key_profiles/sa.scad>
|
||||||
include <key_profiles/g20.scad>
|
include <key_profiles/g20.scad>
|
||||||
|
include <key_profiles/hipro.scad>
|
||||||
|
include <key_profiles/mt3.scad>
|
||||||
|
include <key_profiles/grid.scad>
|
||||||
|
include <key_profiles/regular_polygon.scad>
|
||||||
|
include <key_profiles/cherry.scad>
|
||||||
|
include <key_profiles/dss.scad>
|
||||||
|
include <key_profiles/asa.scad>
|
||||||
|
include <key_profiles/typewriter.scad>
|
||||||
|
include <key_profiles/hex.scad>
|
||||||
|
|
||||||
// man, wouldn't it be so cool if functions were first order
|
// man, wouldn't it be so cool if functions were first order
|
||||||
module key_profile(key_profile_type, row) {
|
module key_profile(key_profile_type, row, column=0) {
|
||||||
if (key_profile_type == "dcs") {
|
if (key_profile_type == "dcs") {
|
||||||
dcs_row(row) children();
|
dcs_row(row, column) children();
|
||||||
} else if (key_profile_type == "oem") {
|
} else if (key_profile_type == "oem") {
|
||||||
oem_row(row) children();
|
oem_row(row, column) children();
|
||||||
} else if (key_profile_type == "dsa") {
|
} else if (key_profile_type == "dsa") {
|
||||||
dsa_row(row) children();
|
dsa_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "dss") {
|
||||||
|
dss_row(row, column) children();
|
||||||
} else if (key_profile_type == "sa") {
|
} else if (key_profile_type == "sa") {
|
||||||
sa_row(row) children();
|
sa_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "asa") {
|
||||||
|
asa_row(row, column) children();
|
||||||
} else if (key_profile_type == "g20") {
|
} else if (key_profile_type == "g20") {
|
||||||
g20_row(row) children();
|
g20_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "hipro") {
|
||||||
|
hipro_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "grid") {
|
||||||
|
grid_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "typewriter") {
|
||||||
|
typewriter_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "hex") { // reddit.com/r/MechanicalKeyboards/comments/kza7ji
|
||||||
|
hex_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "hexagon") {
|
||||||
|
hexagonal_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "octagon") {
|
||||||
|
octagonal_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "cherry") {
|
||||||
|
cherry_row(row, column) children();
|
||||||
|
} else if (key_profile_type == "mt3") {
|
||||||
|
mt3_row(row, column) children();
|
||||||
} else if (key_profile_type == "disable") {
|
} else if (key_profile_type == "disable") {
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -0,0 +1,44 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module asa_row(row=3, column = 0) {
|
||||||
|
$key_shape_type = "sculpted_square";
|
||||||
|
$bottom_key_height = 18.15;
|
||||||
|
$bottom_key_width = 18.10; // Default (R3)
|
||||||
|
$total_depth = 10.75; // Default (R3)
|
||||||
|
$top_tilt = 1.5; // Default (R3)
|
||||||
|
$width_difference = 6.20;
|
||||||
|
$height_difference = 6.55;
|
||||||
|
$dish_type = "spherical";
|
||||||
|
$dish_depth = 1.3;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
$top_skew = 1.75;
|
||||||
|
$stem_inset = 1.2;
|
||||||
|
$height_slices = 10;
|
||||||
|
|
||||||
|
$corner_radius = 1;
|
||||||
|
$more_side_sculpting_factor = 0.4;
|
||||||
|
|
||||||
|
$side_sculpting = function(progress) (1 - progress) * 4.5;
|
||||||
|
$corner_sculpting = function(progress) pow(progress, 2);
|
||||||
|
|
||||||
|
// this is _incredibly_ intensive
|
||||||
|
//$rounded_key = true;
|
||||||
|
|
||||||
|
if (row == 1){
|
||||||
|
$total_depth = 10.5;
|
||||||
|
$top_tilt = 9.33;
|
||||||
|
children();
|
||||||
|
} else if (row == 2) {
|
||||||
|
$total_depth = 9.95;
|
||||||
|
$top_tilt = 4;
|
||||||
|
children();
|
||||||
|
} else if (row == 4){
|
||||||
|
$total_depth = 12.55;
|
||||||
|
$top_tilt = 0.43;
|
||||||
|
children();
|
||||||
|
}else{
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,51 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
// based off GMK keycap set
|
||||||
|
|
||||||
|
module cherry_row(row=3, column=0) {
|
||||||
|
$bottom_key_width = 18.16;
|
||||||
|
$bottom_key_height = 18.16;
|
||||||
|
$width_difference = $bottom_key_width - 11.85;
|
||||||
|
$height_difference = $bottom_key_height - 14.64;
|
||||||
|
$dish_type = "cylindrical";
|
||||||
|
$dish_depth = 0.65;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
$top_skew = 2;
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
// NOTE: cherry keycaps have this stem inset, but I'm reticent to turn it on
|
||||||
|
// since it'll be surprising to folks. the height has been adjusted accordingly
|
||||||
|
// $stem_inset = 0.6;
|
||||||
|
extra_stem_inset_height = max(0.6 - $stem_inset, 0);
|
||||||
|
|
||||||
|
// <= is a hack so you can do these in a for loop. function row = 0
|
||||||
|
if (row <= 1) {
|
||||||
|
$total_depth = 9.8 - extra_stem_inset_height + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (row == 2) {
|
||||||
|
$total_depth = 7.45 - extra_stem_inset_height + extra_height;
|
||||||
|
$top_tilt = 2.5;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (row == 3) {
|
||||||
|
$total_depth = 6.55 - extra_stem_inset_height + extra_height;
|
||||||
|
$top_tilt = 5;
|
||||||
|
children();
|
||||||
|
} else if (row == 3) {
|
||||||
|
$total_depth = 6.7 + 0.65 - extra_stem_inset_height + extra_height;
|
||||||
|
$top_tilt = 11.5;
|
||||||
|
children();
|
||||||
|
} else if (row >= 4) {
|
||||||
|
$total_depth = 6.7 + 0.65 - extra_stem_inset_height + extra_height;
|
||||||
|
$top_tilt = 11.5;
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,33 +1,47 @@
|
||||||
module dcs_row(n=3) {
|
use <../functions.scad>
|
||||||
// names, so I don't go crazy
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module dcs_row(row=3, column=0) {
|
||||||
$bottom_key_width = 18.16;
|
$bottom_key_width = 18.16;
|
||||||
$bottom_key_height = 18.16;
|
$bottom_key_height = 18.16;
|
||||||
$width_difference = 6;
|
$width_difference = 6;
|
||||||
$height_difference = 4;
|
$height_difference = 4;
|
||||||
$dish_type = "cylindrical";
|
$dish_type = "cylindrical";
|
||||||
$dish_depth = 1;
|
$dish_depth = 0.5;
|
||||||
$dish_skew_x = 0;
|
$dish_skew_x = 0;
|
||||||
$dish_skew_y = 0;
|
$dish_skew_y = 0;
|
||||||
$top_skew = 1.75;
|
$top_skew = 1.75;
|
||||||
|
|
||||||
if (n == 5) {
|
$top_tilt_y = side_tilt(column);
|
||||||
$total_depth = 11.5;
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
// this dish depth should match the depth of the uberdishing in fully sculpted mode
|
||||||
|
// but it doesn't, and it's very slight for any reasonable double sculpting
|
||||||
|
/* $dish_depth = $double_sculpt_radius - sin(acos(top_total_key_width()/2 /$double_sculpt_radius)) * $double_sculpt_radius; */
|
||||||
|
|
||||||
|
/* echo("DISH DEPTH", $dish_depth, "column", column); */
|
||||||
|
|
||||||
|
// 5/0 is a hack so you can do these in a for loop
|
||||||
|
if (row == 5 || row == 0) {
|
||||||
|
$total_depth = 11.5 + extra_height;
|
||||||
$top_tilt = -6;
|
$top_tilt = -6;
|
||||||
|
|
||||||
children();
|
children();
|
||||||
} else if (n == 1) {
|
} else if (row == 1) {
|
||||||
$total_depth = 8.5;
|
$total_depth = 8.5 + extra_height;
|
||||||
$top_tilt = -1;
|
$top_tilt = -1;
|
||||||
|
|
||||||
children();
|
children();
|
||||||
} else if (n == 2) {
|
} else if (row == 2) {
|
||||||
$total_depth = 7.5;
|
$total_depth = 7.5 + extra_height;
|
||||||
$top_tilt = 3;
|
$top_tilt = 3;
|
||||||
children();
|
children();
|
||||||
} else if (n == 3) {
|
} else if (row == 3) {
|
||||||
$total_depth = 6;
|
$total_depth = 6 + extra_height;
|
||||||
$top_tilt = 7;
|
$top_tilt = 7;
|
||||||
children();
|
children();
|
||||||
} else if (n == 4) {
|
} else if (row == 4) {
|
||||||
$total_depth = 6;
|
$total_depth = 6 + extra_height;
|
||||||
$top_tilt = 16;
|
$top_tilt = 16;
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -1,36 +1,44 @@
|
||||||
module dsa_row(n=3) {
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module dsa_row(row=3, column = 0) {
|
||||||
$key_shape_type = "sculpted_square";
|
$key_shape_type = "sculpted_square";
|
||||||
$bottom_key_width = 18.24; // 18.4;
|
$bottom_key_width = 18.24; // 18.4;
|
||||||
$bottom_key_height = 18.24; // 18.4;
|
$bottom_key_height = 18.24; // 18.4;
|
||||||
$width_difference = 6; // 5.7;
|
$width_difference = 6; // 5.7;
|
||||||
$height_difference = 6; // 5.7;
|
$height_difference = 6; // 5.7;
|
||||||
$top_tilt = n == 5 ? -21 : (n-3) * 7;
|
$top_tilt = row == 5 ? -21 : (row-3) * 7;
|
||||||
$top_skew = 0;
|
$top_skew = 0;
|
||||||
$dish_type = "spherical";
|
$dish_type = "spherical";
|
||||||
$dish_depth = 1.2;
|
$dish_depth = 1.2;
|
||||||
$dish_skew_x = 0;
|
$dish_skew_x = 0;
|
||||||
$dish_skew_y = 0;
|
$dish_skew_y = 0;
|
||||||
$height_slices = 10;
|
$height_slices = 10;
|
||||||
$enable_side_sculpting = true;
|
|
||||||
// might wanna change this if you don't minkowski
|
$side_sculpting = function(progress) (1 - progress) * 4.5;
|
||||||
// do you even minkowski bro
|
$corner_sculpting = function(progress) pow(progress, 2);
|
||||||
$corner_radius = 0.25;
|
|
||||||
|
$corner_radius = 1;
|
||||||
|
$more_side_sculpting_factor = 0.4;
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
depth_raisers = [0, 3.5, 1, 0, 1, 3];
|
depth_raisers = [0, 3.5, 1, 0, 1, 3];
|
||||||
if (n == 5) {
|
if (row < 1 || row > 4) {
|
||||||
$total_depth = 8.1 + depth_raisers[n];
|
$total_depth = 8.1 + depth_raisers[row] + extra_height;
|
||||||
children();
|
children();
|
||||||
} else if (n == 1) {
|
} else if (row == 1) {
|
||||||
$total_depth = 8.1 + depth_raisers[n];
|
$total_depth = 8.1 + depth_raisers[row] + extra_height;
|
||||||
children();
|
children();
|
||||||
} else if (n == 2) {
|
} else if (row == 2) {
|
||||||
$total_depth = 8.1 + depth_raisers[n];
|
$total_depth = 8.1 + depth_raisers[row] + extra_height;
|
||||||
children();
|
children();
|
||||||
} else if (n == 3) {
|
} else if (row == 3) {
|
||||||
$total_depth = 8.1 + depth_raisers[n];
|
$total_depth = 8.1 + depth_raisers[row] + extra_height;
|
||||||
children();
|
children();
|
||||||
} else if (n == 4) {
|
} else if (row == 4) {
|
||||||
$total_depth = 8.1 + depth_raisers[n];
|
$total_depth = 8.1 + depth_raisers[row] + extra_height;
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
children();
|
children();
|
||||||
|
|
|
@ -0,0 +1,55 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module dss_row(n=3, column=0) {
|
||||||
|
$key_shape_type = "sculpted_square";
|
||||||
|
$bottom_key_width = 18.24;
|
||||||
|
$bottom_key_height = 18.24;
|
||||||
|
$width_difference = 6;
|
||||||
|
$height_difference = 6;
|
||||||
|
$dish_type = "spherical";
|
||||||
|
$dish_depth = 1.2;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
$top_skew = 0;
|
||||||
|
$height_slices = 10;
|
||||||
|
// might wanna change this if you don't minkowski
|
||||||
|
// do you even minkowski bro
|
||||||
|
$corner_radius = 1;
|
||||||
|
$more_side_sculpting_factor = 0.4;
|
||||||
|
|
||||||
|
$side_sculpting = function(progress) (1 - progress) * 4.5;
|
||||||
|
$corner_sculpting = function(progress) pow(progress, 2);
|
||||||
|
|
||||||
|
// this is _incredibly_ intensive
|
||||||
|
/* $rounded_key = true; */
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
// 5th row is usually unsculpted or the same as the row below it
|
||||||
|
// making a super-sculpted top row (or bottom row!) would be real easy
|
||||||
|
// bottom row would just be 13 tilt and 14.89 total depth
|
||||||
|
// top row would be something new entirely - 18 tilt maybe?
|
||||||
|
if (n <= 1){
|
||||||
|
$total_depth = 10.5 + extra_height;
|
||||||
|
$top_tilt = -1;
|
||||||
|
children();
|
||||||
|
} else if (n == 2) {
|
||||||
|
$total_depth = 8.6 + extra_height;
|
||||||
|
$top_tilt = 3;
|
||||||
|
children();
|
||||||
|
} else if (n == 3) {
|
||||||
|
$total_depth = 7.9 + extra_height;
|
||||||
|
$top_tilt = 8;
|
||||||
|
children();
|
||||||
|
} else if (n == 4){
|
||||||
|
$total_depth = 9.1 + extra_height;
|
||||||
|
$top_tilt = 16;
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
$total_depth = 7.9 + extra_height;
|
||||||
|
$top_tilt = 8;
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,4 +1,7 @@
|
||||||
module g20_row(n=3) {
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module g20_row(row=3, column = 0) {
|
||||||
$bottom_key_width = 18.16;
|
$bottom_key_width = 18.16;
|
||||||
$bottom_key_height = 18.16;
|
$bottom_key_height = 18.16;
|
||||||
$width_difference = 2;
|
$width_difference = 2;
|
||||||
|
@ -16,25 +19,26 @@ module g20_row(n=3) {
|
||||||
//also,
|
//also,
|
||||||
$rounded_key = true;
|
$rounded_key = true;
|
||||||
|
|
||||||
if (n == 5) {
|
$top_tilt_y = side_tilt(column);
|
||||||
$total_depth = 6 + abs((n-3) * 0.5);
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
$total_depth = 6 + abs((row-3) * 0.5) + extra_height;
|
||||||
|
|
||||||
|
if (row == 5 || row == 0) {
|
||||||
|
|
||||||
$top_tilt = -18.55;
|
$top_tilt = -18.55;
|
||||||
children();
|
children();
|
||||||
} else if (n == 1) {
|
} else if (row == 1) {
|
||||||
$total_depth = 6 + abs((n-3) * 0.5);
|
$top_tilt = (row-3) * 7 + 2.5;
|
||||||
$top_tilt = (n-3) * 7 + 2.5;
|
|
||||||
children();
|
children();
|
||||||
} else if (n == 2) {
|
} else if (row == 2) {
|
||||||
$total_depth = 6 + abs((n-3) * 0.5);
|
$top_tilt = (row-3) * 7 + 2.5;
|
||||||
$top_tilt = (n-3) * 7 + 2.5;
|
|
||||||
children();
|
children();
|
||||||
} else if (n == 3) {
|
} else if (row == 3) {
|
||||||
$total_depth = 6 + abs((n-3) * 0.5);
|
$top_tilt = (row-3) * 7 + 2.5;
|
||||||
$top_tilt = (n-3) * 7 + 2.5;
|
|
||||||
children();
|
children();
|
||||||
} else if (n == 4) {
|
} else if (row == 4) {
|
||||||
$total_depth = 6 + abs((n-3) * 0.5);
|
$top_tilt = (row-3) * 7 + 2.5;
|
||||||
$top_tilt = (n-3) * 7 + 2.5;
|
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
children();
|
children();
|
||||||
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module grid_row(row=3, column = 0) {
|
||||||
|
$bottom_key_width = 18.16;
|
||||||
|
$bottom_key_height = 18.16;
|
||||||
|
$width_difference = 1;
|
||||||
|
$height_difference = 1;
|
||||||
|
$top_tilt = 0;
|
||||||
|
$top_skew = 0;
|
||||||
|
$dish_type = "old spherical";
|
||||||
|
// something weird is going on with this and legends - can't put it below 1.2 or they won't show
|
||||||
|
$dish_depth = 1;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
|
||||||
|
$hull_shape_type = "linear extrude";
|
||||||
|
|
||||||
|
|
||||||
|
$dish_overdraw_width = -6.5;
|
||||||
|
$dish_overdraw_height = -6.5;
|
||||||
|
|
||||||
|
$minkowski_radius = 0.5;
|
||||||
|
//also,
|
||||||
|
/* $rounded_key = true; */
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
$total_depth = 7 + abs((row-3) * 0.5) + extra_height;
|
||||||
|
|
||||||
|
if (row == 5 || row == 0) {
|
||||||
|
/* $top_tilt = -18.55; */
|
||||||
|
children();
|
||||||
|
} else if (row == 1) {
|
||||||
|
/* $top_tilt = (row-3) * 7 + 2.5; */
|
||||||
|
children();
|
||||||
|
} else if (row == 2) {
|
||||||
|
/* $top_tilt = (row-3) * 7 + 2.5; */
|
||||||
|
children();
|
||||||
|
} else if (row == 3) {
|
||||||
|
/* $top_tilt = (row-3) * 7 + 2.5; */
|
||||||
|
children();
|
||||||
|
} else if (row == 4) {
|
||||||
|
/* $top_tilt = (row-3) * 7 + 2.5; */
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,62 @@
|
||||||
|
include <../constants.scad>
|
||||||
|
// Regular polygon shapes CIRCUMSCRIBE the sphere of diameter $bottom_key_width
|
||||||
|
// This is to make tiling them easier, like in the case of hexagonal keycaps etc
|
||||||
|
|
||||||
|
// this function doesn't set the key shape, so you can't use it directly without some fiddling
|
||||||
|
module hex_row(n=3, column=0) {
|
||||||
|
$bottom_key_width = $unit - 0.5;
|
||||||
|
$bottom_key_height = $unit - 0.5;
|
||||||
|
|
||||||
|
$width_difference = 0;
|
||||||
|
$height_difference = 0;
|
||||||
|
|
||||||
|
$dish_type = "spherical";
|
||||||
|
$key_shape_type = "hexagon";
|
||||||
|
|
||||||
|
$stem_inset = -2.5;
|
||||||
|
$stem_throw = 3;
|
||||||
|
|
||||||
|
// $dish_depth = 1;
|
||||||
|
|
||||||
|
$top_skew = 0;
|
||||||
|
$height_slices = 1;
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
|
||||||
|
$dish_overdraw_width = -8.25;
|
||||||
|
$dish_overdraw_height = -8.25;
|
||||||
|
// $corner_radius = 1;
|
||||||
|
|
||||||
|
// this is _incredibly_ intensive
|
||||||
|
/* $rounded_key = true; */
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
base_depth = 4;
|
||||||
|
if (n <= 1){
|
||||||
|
$total_depth = base_depth + 2.5 + extra_height;
|
||||||
|
$top_tilt = -13;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 2) {
|
||||||
|
$total_depth = base_depth + 0.5 + extra_height;
|
||||||
|
$top_tilt = -7;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 3) {
|
||||||
|
$total_depth = base_depth + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 4){
|
||||||
|
$total_depth = base_depth + 0.5 + extra_height;
|
||||||
|
$top_tilt = 7;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
$total_depth = base_depth + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,48 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module hipro_row(row=3, column=0) {
|
||||||
|
$key_shape_type = "sculpted_square";
|
||||||
|
|
||||||
|
$bottom_key_width = 18.35;
|
||||||
|
$bottom_key_height = 18.17;
|
||||||
|
|
||||||
|
$width_difference = ($bottom_key_width - 12.3);
|
||||||
|
$height_difference = ($bottom_key_height - 12.65);
|
||||||
|
$dish_type = "squared scoop";
|
||||||
|
$dish_depth = 0.75;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
$top_skew = 0;
|
||||||
|
$height_slices = 10;
|
||||||
|
|
||||||
|
$corner_radius = 1;
|
||||||
|
$more_side_sculpting_factor = 0.4;
|
||||||
|
|
||||||
|
$side_sculpting = function(progress) (1 - progress) * 4.5;
|
||||||
|
$corner_sculpting = function(progress) pow(progress, 2);
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
if (row <= 1){
|
||||||
|
$total_depth = 13.7 + extra_height;
|
||||||
|
// TODO I didn't change these yet
|
||||||
|
$top_tilt = -13;
|
||||||
|
children();
|
||||||
|
} else if (row == 2) {
|
||||||
|
$total_depth = 11.1 + extra_height;
|
||||||
|
$top_tilt = -7;
|
||||||
|
children();
|
||||||
|
} else if (row == 3) {
|
||||||
|
$total_depth = 11.1 + extra_height;
|
||||||
|
$top_tilt = 7;
|
||||||
|
children();
|
||||||
|
} else if (row == 4 || row == 5){
|
||||||
|
$total_depth = 12.25 + extra_height;
|
||||||
|
$top_tilt = 13;
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,58 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
// This is an imperfect attempt to clone the MT3 profile
|
||||||
|
module mt3_row(row=3, column=0, deep_dish=false) {
|
||||||
|
$key_shape_type = "sculpted_square";
|
||||||
|
|
||||||
|
$bottom_key_width = 18.35;
|
||||||
|
$bottom_key_height = 18.6;
|
||||||
|
|
||||||
|
$width_difference = ($bottom_key_width - 13.0);
|
||||||
|
$height_difference = ($bottom_key_height - 13.0);
|
||||||
|
$dish_type = "squared spherical";
|
||||||
|
$dish_depth = deep_dish ? 1.6 : 1.2;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
$top_skew = 0;
|
||||||
|
$height_slices = 10;
|
||||||
|
|
||||||
|
$corner_radius = 0.0125;
|
||||||
|
$more_side_sculpting_factor = 0.75;
|
||||||
|
|
||||||
|
$side_sculpting = function(progress) (1 - progress) * 4.5;
|
||||||
|
$corner_sculpting = function(progress) pow(progress, 2) * 2;
|
||||||
|
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
if (row == 0){
|
||||||
|
// TODO I didn't change these yet
|
||||||
|
$total_depth = 14.7 + extra_height;
|
||||||
|
$top_tilt = -12.5;
|
||||||
|
children();
|
||||||
|
} else if (row == 1) {
|
||||||
|
$total_depth = 13.1 + extra_height;
|
||||||
|
$top_tilt = -6;
|
||||||
|
children();
|
||||||
|
} else if (row == 2) {
|
||||||
|
$total_depth = 10.7 + extra_height;
|
||||||
|
$top_tilt = -6;
|
||||||
|
children();
|
||||||
|
} else if (row == 3) {
|
||||||
|
$total_depth = 10.7 + extra_height;
|
||||||
|
$top_tilt = 6;
|
||||||
|
children();
|
||||||
|
} else if (row == 4){
|
||||||
|
$total_depth = 11.6 + extra_height;
|
||||||
|
$top_tilt = 12;
|
||||||
|
children();
|
||||||
|
} else if (row >= 5) {
|
||||||
|
$total_depth = 11.6 + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,4 +1,7 @@
|
||||||
module oem_row(n=3) {
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module oem_row(row=3, column = 0) {
|
||||||
$bottom_key_width = 18.05;
|
$bottom_key_width = 18.05;
|
||||||
$bottom_key_height = 18.05;
|
$bottom_key_height = 18.05;
|
||||||
$width_difference = 5.8;
|
$width_difference = 5.8;
|
||||||
|
@ -10,24 +13,27 @@ module oem_row(n=3) {
|
||||||
$top_skew = 1.75;
|
$top_skew = 1.75;
|
||||||
$stem_inset = 1.2;
|
$stem_inset = 1.2;
|
||||||
|
|
||||||
if (n == 5) {
|
$top_tilt_y = side_tilt(column);
|
||||||
$total_depth = 11.2;
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
if (row == 5 || row == 0) {
|
||||||
|
$total_depth = 11.2 + extra_height;
|
||||||
$top_tilt = -3;
|
$top_tilt = -3;
|
||||||
children();
|
children();
|
||||||
} else if (n == 1) {
|
} else if (row == 1) {
|
||||||
$total_depth = 9.45;
|
$total_depth = 9.45 + extra_height;
|
||||||
$top_tilt = 1;
|
$top_tilt = 1;
|
||||||
children();
|
children();
|
||||||
} else if (n == 2) {
|
} else if (row == 2) {
|
||||||
$total_depth = 9;
|
$total_depth = 9 + extra_height;
|
||||||
$top_tilt = 6;
|
$top_tilt = 6;
|
||||||
children();
|
children();
|
||||||
} else if (n == 3) {
|
} else if (row == 3) {
|
||||||
$total_depth = 9.25;
|
$total_depth = 9.25 + extra_height;
|
||||||
$top_tilt = 9;
|
$top_tilt = 9;
|
||||||
children();
|
children();
|
||||||
} else if (n == 4) {
|
} else if (row == 4) {
|
||||||
$total_depth = 9.25;
|
$total_depth = 9.25 + extra_height;
|
||||||
$top_tilt = 10;
|
$top_tilt = 10;
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -0,0 +1,68 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
include <../constants.scad>
|
||||||
|
// Regular polygon shapes CIRCUMSCRIBE the sphere of diameter $bottom_key_width
|
||||||
|
// This is to make tiling them easier, like in the case of hexagonal keycaps etc
|
||||||
|
|
||||||
|
// this function doesn't set the key shape, so you can't use it directly without some fiddling
|
||||||
|
module regular_polygon_row(n=3, column=0) {
|
||||||
|
$bottom_key_width = $unit - 0.5;
|
||||||
|
$bottom_key_height = $unit - 0.5;
|
||||||
|
$width_difference = 0;
|
||||||
|
$height_difference = 0;
|
||||||
|
$dish_type = "spherical";
|
||||||
|
$dish_depth = 0.85;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
$top_skew = 0;
|
||||||
|
$height_slices = 1;
|
||||||
|
$corner_radius = 1;
|
||||||
|
|
||||||
|
// this is _incredibly_ intensive
|
||||||
|
/* $rounded_key = true; */
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
base_depth = 7.5;
|
||||||
|
if (n <= 1){
|
||||||
|
$total_depth = base_depth + 2.5 + extra_height;
|
||||||
|
$top_tilt = -13;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 2) {
|
||||||
|
$total_depth = base_depth + 0.5 + extra_height;
|
||||||
|
$top_tilt = -7;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 3) {
|
||||||
|
$total_depth = base_depth + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 4){
|
||||||
|
$total_depth = base_depth + 0.5 + extra_height;
|
||||||
|
$top_tilt = 7;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
$total_depth = base_depth + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module hexagonal_row(n=3, column=0) {
|
||||||
|
$key_shape_type = "hexagon";
|
||||||
|
regular_polygon_row(n,column) {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module octagonal_row(n=3, column=0) {
|
||||||
|
$key_shape_type = "octagon";
|
||||||
|
regular_polygon_row(n, column) {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,4 +1,7 @@
|
||||||
module sa_row(n=3) {
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
|
||||||
|
module sa_row(n=3, column=0) {
|
||||||
$key_shape_type = "sculpted_square";
|
$key_shape_type = "sculpted_square";
|
||||||
$bottom_key_width = 18.4;
|
$bottom_key_width = 18.4;
|
||||||
$bottom_key_height = 18.4;
|
$bottom_key_height = 18.4;
|
||||||
|
@ -10,30 +13,42 @@ module sa_row(n=3) {
|
||||||
$dish_skew_y = 0;
|
$dish_skew_y = 0;
|
||||||
$top_skew = 0;
|
$top_skew = 0;
|
||||||
$height_slices = 10;
|
$height_slices = 10;
|
||||||
// might wanna change this if you don't minkowski
|
|
||||||
// do you even minkowski bro
|
$corner_radius = 1;
|
||||||
$corner_radius = 0.25;
|
$more_side_sculpting_factor = 0.4;
|
||||||
|
|
||||||
|
$side_sculpting = function(progress) (1 - progress) * 4.5;
|
||||||
|
$corner_sculpting = function(progress) pow(progress, 2);
|
||||||
|
|
||||||
|
// this is _incredibly_ intensive
|
||||||
|
/* $rounded_key = true; */
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
// 5th row is usually unsculpted or the same as the row below it
|
// 5th row is usually unsculpted or the same as the row below it
|
||||||
// making a super-sculpted top row (or bottom row!) would be real easy
|
// making a super-sculpted top row (or bottom row!) would be real easy
|
||||||
// bottom row would just be 13 tilt and 14.89 total depth
|
// bottom row would just be 13 tilt and 14.89 total depth
|
||||||
// top row would be something new entirely - 18 tilt maybe?
|
// top row would be something new entirely - 18 tilt maybe?
|
||||||
if (n == 1 || n == 5){
|
if (n <= 1){
|
||||||
$total_depth = 14.89;
|
$total_depth = 14.89 + extra_height;
|
||||||
$top_tilt = -13;
|
$top_tilt = -13;
|
||||||
children();
|
children();
|
||||||
} else if (n == 2) {
|
} else if (n == 2) {
|
||||||
$total_depth = 12.925;
|
$total_depth = 12.925 + extra_height;
|
||||||
$top_tilt = -7;
|
$top_tilt = -7;
|
||||||
children();
|
children();
|
||||||
} else if (n == 3 || n == 5) {
|
} else if (n == 3) {
|
||||||
$total_depth = 12.5;
|
$total_depth = 12.5 + extra_height;
|
||||||
$top_tilt = 0;
|
$top_tilt = 0;
|
||||||
children();
|
children();
|
||||||
} else if (n == 4){
|
} else if (n == 4){
|
||||||
$total_depth = 12.925;
|
$total_depth = 12.925 + extra_height;
|
||||||
$top_tilt = 7;
|
$top_tilt = 7;
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
|
$total_depth = 12.5 + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,59 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
include <../settings.scad>
|
||||||
|
include <../constants.scad>
|
||||||
|
// Regular polygon shapes CIRCUMSCRIBE the sphere of diameter $bottom_key_width
|
||||||
|
// This is to make tiling them easier, like in the case of hexagonal keycaps etc
|
||||||
|
|
||||||
|
// this function doesn't set the key shape, so you can't use it directly without some fiddling
|
||||||
|
module typewriter_row(n=3, column=0) {
|
||||||
|
$bottom_key_width = $unit - 0.5;
|
||||||
|
$bottom_key_height = $unit - 0.5;
|
||||||
|
$width_difference = 0;
|
||||||
|
$height_difference = 0;
|
||||||
|
$dish_type = "spherical";
|
||||||
|
$key_shape_type = "circular";
|
||||||
|
$inverted_dish = true;
|
||||||
|
$stem_inset = -4.5;
|
||||||
|
$stem_throw = 5;
|
||||||
|
$dish_depth = 4;
|
||||||
|
$dish_skew_x = 0;
|
||||||
|
$dish_skew_y = 0;
|
||||||
|
$top_skew = 0;
|
||||||
|
$height_slices = 1;
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
// $corner_radius = 1;
|
||||||
|
|
||||||
|
// this is _incredibly_ intensive
|
||||||
|
/* $rounded_key = true; */
|
||||||
|
|
||||||
|
$top_tilt_y = side_tilt(column);
|
||||||
|
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||||
|
|
||||||
|
base_depth = 3.5;
|
||||||
|
if (n <= 1){
|
||||||
|
$total_depth = base_depth + 2.5 + extra_height;
|
||||||
|
$top_tilt = -13;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 2) {
|
||||||
|
$total_depth = base_depth + 0.5 + extra_height;
|
||||||
|
$top_tilt = -7;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 3) {
|
||||||
|
$total_depth = base_depth + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else if (n == 4){
|
||||||
|
$total_depth = base_depth + 0.5 + extra_height;
|
||||||
|
$top_tilt = 7;
|
||||||
|
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
$total_depth = base_depth + extra_height;
|
||||||
|
$top_tilt = 0;
|
||||||
|
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
|
@ -17,6 +17,10 @@ module 1_5u() {
|
||||||
u(1.5) children();
|
u(1.5) children();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
module 1_75u(){
|
||||||
|
u(1.75) children();
|
||||||
|
}
|
||||||
|
|
||||||
module 2u() {
|
module 2u() {
|
||||||
u(2) children();
|
u(2) children();
|
||||||
}
|
}
|
||||||
|
@ -25,6 +29,10 @@ module 2_25u() {
|
||||||
u(2.25) children();
|
u(2.25) children();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
module 2_50u() {
|
||||||
|
u(2.5) children();
|
||||||
|
}
|
||||||
|
|
||||||
module 2_75u() {
|
module 2_75u() {
|
||||||
u(2.75) children();
|
u(2.75) children();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,14 @@
|
||||||
// kind of a catch-all at this point for any directive that doesn't fit in the other files
|
// kind of a catch-all at this point for any directive that doesn't fit in the other files
|
||||||
|
|
||||||
//TODO duplicate def to not make this a special var. maybe not worth it
|
include <constants.scad>
|
||||||
unit = 19.05;
|
|
||||||
|
|
||||||
module translate_u(x=0, y=0, z=0){
|
module translate_u(x=0, y=0, z=0){
|
||||||
translate([x * unit, y*unit, z*unit]) children();
|
translate([x * $unit, y*$unit, z*$unit]) children();
|
||||||
|
}
|
||||||
|
|
||||||
|
module no_stem_support() {
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module brimmed_stem_support(height = 0.4) {
|
module brimmed_stem_support(height = 0.4) {
|
||||||
|
@ -39,9 +43,15 @@ module rotated() {
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
module vertically_stabilized(mm=12, vertical=true, type=undef) {
|
||||||
|
stabilized(mm,vertical,type) {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
module stabilized(mm=12, vertical = false, type=undef) {
|
module stabilized(mm=12, vertical = false, type=undef) {
|
||||||
if (vertical) {
|
if (vertical) {
|
||||||
$stabilizer_type = type ? type : $stabilizer_type ? $stabilizer_type : "costar_stabilizer";
|
$stabilizer_type = (type ? type : ($stabilizer_type ? $stabilizer_type : "costar_stabilizer"));
|
||||||
$stabilizers = [
|
$stabilizers = [
|
||||||
[0, mm],
|
[0, mm],
|
||||||
[0, -mm]
|
[0, -mm]
|
||||||
|
@ -49,7 +59,8 @@ module stabilized(mm=12, vertical = false, type=undef) {
|
||||||
|
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
$stabilizer_type = type ? type : $stabilizer_type ? $stabilizer_type : "costar_stabilizer";
|
$stabilizer_type = (type ? type : ($stabilizer_type ? $stabilizer_type : "costar_stabilizer"));
|
||||||
|
|
||||||
|
|
||||||
$stabilizers = [
|
$stabilizers = [
|
||||||
[mm, 0],
|
[mm, 0],
|
||||||
|
@ -80,36 +91,58 @@ module blank() {
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module cherry(slop) {
|
module cherry(slop = undef) {
|
||||||
$stem_slop = slop ? slop : $stem_slop;
|
$stem_slop = slop != undef ? slop : $stem_slop;
|
||||||
$stem_type = "cherry";
|
$stem_type = "cherry";
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module alps(slop) {
|
module alps(slop = undef) {
|
||||||
$stem_slop = slop ? slop : $stem_slop;
|
$stem_slop = slop != undef ? slop : $stem_slop;
|
||||||
$stem_type = "alps";
|
$stem_type = "alps";
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module rounded_cherry(slop) {
|
module rounded_cherry(slop = undef) {
|
||||||
$stem_slop = slop ? slop : $stem_slop;
|
$stem_slop = slop != undef ? slop : $stem_slop;
|
||||||
$stem_type = "rounded_cherry";
|
$stem_type = "rounded_cherry";
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module box_cherry(slop) {
|
module box_cherry(slop = undef) {
|
||||||
$stem_slop = slop ? slop : $stem_slop;
|
$stem_slop = slop != undef ? slop : $stem_slop;
|
||||||
$stem_type = "box_cherry";
|
$stem_type = "box_cherry";
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module choc(slop) {
|
module choc(slop = 0.05) {
|
||||||
$stem_slop = slop ? slop : $stem_slop;
|
echo("WARN:\n\n * choc support is experimental.\n * $stem_slop is overridden.\n * it is also recommended to print them upside down if you can\n\n");
|
||||||
|
$stem_throw = 3;
|
||||||
|
$stem_slop = slop;
|
||||||
|
|
||||||
|
$bottom_key_width = 18;
|
||||||
|
$bottom_key_height = 17;
|
||||||
|
|
||||||
$stem_type = "choc";
|
$stem_type = "choc";
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// a hacky way to make "low profile" keycaps
|
||||||
|
module low_profile() {
|
||||||
|
$width_difference = $width_difference / 1.5;
|
||||||
|
$height_difference = $height_difference / 1.5;
|
||||||
|
// helps tilted keycaps not have holes if worst comes to worst
|
||||||
|
$inner_shape_type = "dished";
|
||||||
|
|
||||||
|
$top_tilt = $top_tilt / 1.25;
|
||||||
|
|
||||||
|
$total_depth = ($total_depth / 2) < 7 ? 7 : $total_depth / 2;
|
||||||
|
|
||||||
|
// just to make sure
|
||||||
|
$stem_throw = 3;
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
|
||||||
module flared_support() {
|
module flared_support() {
|
||||||
$support_type = "flared";
|
$support_type = "flared";
|
||||||
children();
|
children();
|
||||||
|
@ -125,9 +158,17 @@ module flat_support() {
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module legend(text, position=[0,0], size=undef) {
|
module legend(text, position=[0,0], size=undef, font=undef) {
|
||||||
font_size = size == undef ? $font_size : size;
|
font_size = size == undef ? $font_size : size;
|
||||||
$legends = [for(L=[$legends, [[text, position, font_size]]], a=L) a];
|
font_face = font == undef ? $font : font;
|
||||||
|
$legends = [for(L=[$legends, [[text, position, font_size, font_face]]], a=L) a];
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
|
||||||
|
module front_legend(text, position=[0,0], size=undef, font=undef) {
|
||||||
|
font_size = size == undef ? $font_size : size;
|
||||||
|
font_face = font == undef ? $font : font;
|
||||||
|
$front_legends = [for(L=[$front_legends, [[text, position, font_size, font_face]]], a=L) a];
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -137,10 +178,113 @@ module bump(depth=undef) {
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
||||||
module low_profile() {
|
// kinda dirty, but it works
|
||||||
/* $total_depth = 5.35; */
|
// might not work great with fully sculpted profiles yet
|
||||||
/* extra ugly hack right now to make sure we don't generate keycaps with insufficient throw */
|
// NOTE: this needs to come after row declarations or it won't work
|
||||||
/* $total_depth = ($total_depth / 2) < 6 ? 6 : $total_depth / 2; */
|
module upside_down() {
|
||||||
$stem_throw = 3;
|
if ($stem_inner_slop != 0) {
|
||||||
|
echo("it is recommended you set inner stem slop to 0 when you use upside_down()");
|
||||||
|
}
|
||||||
|
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
// $top_tilt*2 because top_placement rotates by top_tilt for us
|
||||||
|
// first rotate 180 to get the keycaps to face the same direction
|
||||||
|
rotate([0,0,180]) top_placement() rotate([180+$top_tilt*2,0,0]) {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module sideways() {
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
$key_shape_type = "flat_sided_square";
|
||||||
|
$dish_overdraw_width = abs(extra_keytop_length_for_flat_sides());
|
||||||
|
extra_y_rotation = atan2($width_difference/2,$total_depth); // TODO assumes centered top
|
||||||
|
translate([0,0,cos(extra_y_rotation) * total_key_width()/2])
|
||||||
|
rotate([0,90 + extra_y_rotation ,0]) children();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* this is hard to explain. we want the angle of the back of the keycap.
|
||||||
|
* first we draw a line at the back of the keycap perpendicular to the ground.
|
||||||
|
* then we extend the line created by the slope of the keytop to that line
|
||||||
|
* the angle of the latter line off the ground is $top_tilt, and
|
||||||
|
* you can create a right triangle with the adjacent edge being $bottom_key_height/2
|
||||||
|
* raised up $total_depth. this gets you x, the component of the extended
|
||||||
|
* keytop slope line, and y, a component of the first perpendicular line.
|
||||||
|
* by a very similar triangle you get r and s, where x is the hypotenuse of that
|
||||||
|
* right triangle and the right angle is again against the first perpendicular line
|
||||||
|
* s is the opposite line in the right triangle required to find q, the angle
|
||||||
|
* of the back. if you subtract r from $total_depth plus y you can now use these
|
||||||
|
* two values in atan to find the angle of interest.
|
||||||
|
*/
|
||||||
|
module backside() {
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
|
||||||
|
// $key_shape_type = "flat_sided_square";
|
||||||
|
|
||||||
|
a = $bottom_key_height;
|
||||||
|
b = $total_depth;
|
||||||
|
c = top_total_key_height();
|
||||||
|
|
||||||
|
x = (a / 2 - $top_skew) / cos(-$top_tilt) - c / 2;
|
||||||
|
y = sin(-$top_tilt) * (x + c/2);
|
||||||
|
r = sin(-$top_tilt) * x;
|
||||||
|
s = cos(-$top_tilt) * x;
|
||||||
|
|
||||||
|
q = atan2(s, (y + b - r));
|
||||||
|
|
||||||
|
translate([0,0,cos(q) * total_key_height()/2])
|
||||||
|
rotate([-90 - q, 0,0]) children();
|
||||||
|
}
|
||||||
|
|
||||||
|
// this is just backside with a few signs switched
|
||||||
|
module frontside() {
|
||||||
|
$stem_support_type = "disable";
|
||||||
|
|
||||||
|
// $key_shape_type = "flat_sided_square";
|
||||||
|
|
||||||
|
a = $bottom_key_height;
|
||||||
|
b = $total_depth;
|
||||||
|
c = top_total_key_height();
|
||||||
|
|
||||||
|
x = (a / 2 + $top_skew) / cos($top_tilt) - c / 2;
|
||||||
|
y = sin($top_tilt) * (x + c/2);
|
||||||
|
r = sin($top_tilt) * x;
|
||||||
|
s = cos($top_tilt) * x;
|
||||||
|
|
||||||
|
q = atan2(s, (y + b - r));
|
||||||
|
|
||||||
|
translate([0,0,cos(q) * total_key_height()/2])
|
||||||
|
rotate([90 + q, 0,0]) children();
|
||||||
|
}
|
||||||
|
|
||||||
|
// emulating the % modifier.
|
||||||
|
// since we use custom colors, just using the % modifier doesn't work
|
||||||
|
module debug() {
|
||||||
|
$primary_color = [0.5,0.5,0.5,0.2];
|
||||||
|
$secondary_color = [0.5,0.5,0.5,0.2];
|
||||||
|
$tertiary_color = [0.5,0.5,0.5,0.2];
|
||||||
|
$quaternary_color = [0.5,0.5,0.5,0.2];
|
||||||
|
|
||||||
|
%children();
|
||||||
|
}
|
||||||
|
|
||||||
|
// auto-place children in a grid.
|
||||||
|
// For this to work all children have to be single keys, no for loops etc
|
||||||
|
module auto_place() {
|
||||||
|
num_children = $children;
|
||||||
|
row_size = round(pow(num_children, 0.5));
|
||||||
|
|
||||||
|
for (child_index = [0:num_children-1]) {
|
||||||
|
x = child_index % row_size;
|
||||||
|
y = floor(child_index / row_size);
|
||||||
|
translate_u(x,-y) children(child_index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// suggested settings for resin prints
|
||||||
|
module resin() {
|
||||||
|
$stem_slop = 0;
|
||||||
|
$stem_inner_slop = 0;
|
||||||
|
$stem_support_type = "disable";
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
|
include <functions.scad>
|
||||||
|
use <key_sizes.scad>
|
||||||
|
use <key_transformations.scad>
|
||||||
|
|
||||||
module spacebar() {
|
module spacebar() {
|
||||||
$inverted_dish = true;
|
$inverted_dish = $dish_type != "disable";
|
||||||
$dish_type = "sideways cylindrical";
|
$dish_type = $dish_type != "disable" ? "sideways cylindrical" : "disable";
|
||||||
6_25u() stabilized(mm=50) children();
|
6_25u() stabilized(mm=50) children();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,15 +47,19 @@ module iso_enter() {
|
||||||
$key_length = 1.5;
|
$key_length = 1.5;
|
||||||
$key_height = 2;
|
$key_height = 2;
|
||||||
|
|
||||||
$top_tilt = 0;
|
$dish_offset_x = -(unit_length(1.5) - unit_length(1.25))/2;
|
||||||
|
|
||||||
|
/* $top_tilt = 0; */
|
||||||
|
$stem_support_type = "disable";
|
||||||
$key_shape_type = "iso_enter";
|
$key_shape_type = "iso_enter";
|
||||||
$linear_extrude_shape = true;
|
$hull_shape_type = "skin";
|
||||||
$linear_extrude_height_adjustment = 19.05 * 0.5;
|
$linear_extrude_height_adjustment = 19.05 * 0.5;
|
||||||
// this equals (unit_length(1.5) - unit_length(1.25)) / 2
|
// this equals (unit_length(1.5) - unit_length(1.25)) / 2
|
||||||
$dish_overdraw_width = 2.38125;
|
/* $dish_overdraw_width = 2.38125; */
|
||||||
|
|
||||||
|
|
||||||
|
render() {
|
||||||
stabilized(vertical=true) {
|
stabilized(vertical=true) {
|
||||||
children();
|
children();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,21 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
60_percent_default_layout = [
|
||||||
|
[1,1,1,1,1,1,1,1,1,1,1,1,1,2],
|
||||||
|
[1.5,1,1,1,1,1,1,1,1,1,1,1,1,1.5],
|
||||||
|
[1.75,1,1,1,1,1,1,1,1,1,1,1,2.25],
|
||||||
|
[2.25,1,1,1,1,1,1,1,1,1,1,2.75],
|
||||||
|
[1.25,1.25,1.25,6.25,1.25,1.25,1.25,1.25]
|
||||||
|
];
|
||||||
|
|
||||||
|
60_percent_legends = [
|
||||||
|
["`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "=", "⌫"],
|
||||||
|
["tab", "q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "[", "]", "\\"],
|
||||||
|
["caps", "a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "enter"],
|
||||||
|
["shift", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/", "shift"],
|
||||||
|
["ctl", "win", "alt", "", "mnu", "win", "alt", "ctl"],
|
||||||
|
];
|
||||||
|
|
||||||
|
module 60_percent_default(profile) {
|
||||||
|
layout(60_percent_default_layout, profile, 60_percent_legends, row_sculpting_offset=1) children();
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_main = [
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[-1, -1, 1, 1, -1, -1, -1, -1, -1, 1, 1, -1, -1]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_l = [
|
||||||
|
[1.25, 1.25],
|
||||||
|
[-0.25, 1, 1],
|
||||||
|
[-0.25, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_r = [
|
||||||
|
[1.25, 1.25],
|
||||||
|
[-0.25, 1, 1],
|
||||||
|
[-0.25, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
module dactyl_manuform_4x6(profile) {
|
||||||
|
layout(dactyl_manuform_4x6_main, profile) children();
|
||||||
|
translate_u(3,-5) rotate([0,0,25])layout(dactyl_manuform_4x6_thumbs_l, profile, row_override=3) children();
|
||||||
|
translate_u(7.75,-3.95) rotate([0,0,-25])layout(dactyl_manuform_4x6_thumbs_r, profile, row_override=3) children();
|
||||||
|
}
|
|
@ -0,0 +1,64 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_main = [
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[-1, -1, 1, 1, -1, -1, -1, -1, -1, 1, 1, -1, -1]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_l = [
|
||||||
|
[1.25, 1.25],
|
||||||
|
[-0.25, 1, 1],
|
||||||
|
[-0.25, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_r = [
|
||||||
|
[1.25, 1.25],
|
||||||
|
[-0.25, 1, 1],
|
||||||
|
[-0.25, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_main_legends = [
|
||||||
|
["ESC", "Q", "W", "E", "R", "T", "", "Y", "U", "I", "O", "P", "{["],
|
||||||
|
["LS", "A", "S", "D", "F", "G", "", "H", "J", "K", "L", ";:", "'\""],
|
||||||
|
["TAB", "Z", "X", "C", "V", "B", "", "N", "M", ",<", ".>", "/?", "\\|"],
|
||||||
|
["", "", "CAPS", "T(1)", "", "", "", "", "", "T(2)", "]}", "", ""]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_main_front_legends = [
|
||||||
|
["F1", "F2", "F3", "F4", "F5", "F6", "", "F7", "F8", "F9", "F10", "F11", "F12"],
|
||||||
|
["", "", "", "", "", "PGUP", "", "", "UP", "", "", "", ""],
|
||||||
|
["", "", "", "", "", "PGDN", "", "LFT", "DWN", "RHT", "", "", ""],
|
||||||
|
["", "", "", "T(0)", "", "", "", "", "", "T(2)", "", "", ""]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_l_legends = [
|
||||||
|
["~`", "LCTL"],
|
||||||
|
["", "RALT", "LCMD"],
|
||||||
|
["", "MEH", "T(2)"]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_l_front_legends = [
|
||||||
|
["", ""],
|
||||||
|
["", "PSC", "LCMD"],
|
||||||
|
["", "", "TEMP"]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_r_legends = [
|
||||||
|
["", "BKSP"],
|
||||||
|
["", "ENTR", "CP"],
|
||||||
|
["", "T(1)", "PST"]
|
||||||
|
];
|
||||||
|
|
||||||
|
dactyl_manuform_4x6_thumbs_r_front_legends = [
|
||||||
|
["", ""],
|
||||||
|
["", "", ""],
|
||||||
|
["", "TEMP", ""]
|
||||||
|
];
|
||||||
|
|
||||||
|
module dactyl_manuform_4x6_legends(profile, row_sculpting_offset=1, column_override=undef) {
|
||||||
|
layout(dactyl_manuform_4x6_main, profile, legends=dactyl_manuform_4x6_main_legends, front_legends=dactyl_manuform_4x6_main_front_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave") children();
|
||||||
|
translate_u(3,-5) rotate([0,0,25]) layout(dactyl_manuform_4x6_thumbs_l, profile, legends=dactyl_manuform_4x6_thumbs_l_legends, front_legends=dactyl_manuform_4x6_thumbs_l_front_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave") children();
|
||||||
|
translate_u(7.75,-3.95) rotate([0,0,-25]) layout(dactyl_manuform_4x6_thumbs_r, profile, legends=dactyl_manuform_4x6_thumbs_r_legends, front_legends=dactyl_manuform_4x6_thumbs_r_front_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave") children();
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
// negative numbers are used for spacing
|
||||||
|
gherkin_default_layout = [
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
];
|
||||||
|
|
||||||
|
gherkin_default_legends = [
|
||||||
|
["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"],
|
||||||
|
["a", "s", "d", "f", "g", "h", "j", "k", "l", ";"],
|
||||||
|
["z", "x", "c", "v", "b", "n", "m", ",", ".", "/"],
|
||||||
|
];
|
||||||
|
|
||||||
|
module gherkin_default(profile) {
|
||||||
|
layout(gherkin_default_layout, profile, legends=gherkin_default_legends, row_sculpting_offset=1, row_override=3) children();
|
||||||
|
}
|
|
@ -0,0 +1,22 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
// negative numbers are used for spacing
|
||||||
|
gherkin_bump_mapping = [
|
||||||
|
[1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1],
|
||||||
|
[-1, -1, -1, -1, 2, -1, -1, -1, -1],
|
||||||
|
];
|
||||||
|
|
||||||
|
gherkin_bump_legends = [
|
||||||
|
["q", "w", "e", "r", "t", "", "y", "u", "i", "o", "p"],
|
||||||
|
["a", "s", "d", "f", "g", "", "h", "j", "k", "l", ";"],
|
||||||
|
["z", "x", "c", "v", "b", "", "n", "m", ",", ".", "/"],
|
||||||
|
["", "", "", "", "", "", "", "", ""],
|
||||||
|
];
|
||||||
|
|
||||||
|
module gherkin_bump_layout(profile, row_sculpting_offset=1, column_override=undef) {
|
||||||
|
layout(gherkin_bump_mapping, profile, legends=gherkin_bump_legends, row_sculpting_offset=row_sculpting_offset, column_override=column_override, column_sculpt_profile="cresting_wave") {
|
||||||
|
children();
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
hhkb_layout = [
|
||||||
|
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
|
||||||
|
[1.5,1,1,1,1,1,1,1,1,1,1,1,1,1.5],
|
||||||
|
[1.75,1,1,1,1,1,1,1,1,1,1,1,2.25],
|
||||||
|
[2.25,1,1,1,1,1,1,1,1,1,1,1.75,1],
|
||||||
|
[-1.5,1,1.5,6,1.5,1]
|
||||||
|
];
|
||||||
|
|
||||||
|
hhkb_legends = [
|
||||||
|
["Esc", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "=", "\\", "`"],
|
||||||
|
["Tab", "q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "[", "]", "Delete"],
|
||||||
|
["Ctrl", "a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "Return"],
|
||||||
|
["Shift", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/", "Shift", "Fn"],
|
||||||
|
["", "Alt", "Cmd", "", "Cmd", "Alt"],
|
||||||
|
];
|
||||||
|
|
||||||
|
module hhkb_default(profile) {
|
||||||
|
layout(hhkb_layout, profile, hhkb_legends) children();
|
||||||
|
}
|
|
@ -0,0 +1,134 @@
|
||||||
|
use <../key_transformations.scad>
|
||||||
|
use <../key_profiles.scad>
|
||||||
|
use <../key_sizes.scad>
|
||||||
|
use <../key_types.scad>
|
||||||
|
|
||||||
|
// sums all values, unless a value is negative, in which case it makes it positive
|
||||||
|
// dirty hack to allow for large gaps in keysets
|
||||||
|
function abs_sum(list, x=0) =
|
||||||
|
len(list) <= 1 ?
|
||||||
|
x + abs(list[0]) :
|
||||||
|
abs_sum([for (x = [1: len(list) - 1]) list[x]], x+abs(list[0]));
|
||||||
|
|
||||||
|
function 2hands(index, total) = ((index+0.5) % (total/2)) - (total/4);
|
||||||
|
function cresting_wave(index, total, mod=4) = (index < total/2) ? (((index + 0.5) / total)*mod) : -(mod - ((index + 0.5) / total * mod));
|
||||||
|
function 1hand(index, total) = (index % (total)) - (total/2);
|
||||||
|
|
||||||
|
|
||||||
|
// chooses between all the sculpting options
|
||||||
|
// checks if column is smack in middle of row - if so, no sculpting
|
||||||
|
// since we are zero indexed, the 7th row has an index of 6 and is the center of 13. 6*2+1 = 13
|
||||||
|
function double_sculpted_column(column, row_length, column_sculpt_profile) =
|
||||||
|
(column*2 + 1 == row_length) ?
|
||||||
|
0 : (column_sculpt_profile == "2hands") ?
|
||||||
|
2hands(column, row_length) : (column_sculpt_profile == "1hand") ?
|
||||||
|
1hand(column, row_length) : (column_sculpt_profile == "cresting_wave") ?
|
||||||
|
cresting_wave(column, row_length) : 0;
|
||||||
|
|
||||||
|
module layout(list, profile="dcs", legends=undef, front_legends=undef, row_sculpting_offset=0, row_override=undef, column_sculpt_profile="2hands", column_override=undef) {
|
||||||
|
for (row = [0:len(list)-1]){
|
||||||
|
/* echo("**ROW**:", row); */
|
||||||
|
row_length = len(list[row]);
|
||||||
|
|
||||||
|
for(column = column_override ? column_override : [0:len(list[row])-1]) {
|
||||||
|
row_sculpting = (row_override != undef ? row_override : row) + row_sculpting_offset;
|
||||||
|
key_length = list[row][column];
|
||||||
|
column_value = double_sculpted_column(column, row_length, column_sculpt_profile);
|
||||||
|
column_distance = abs_sum([for (x = [0 : column]) list[row][x]]);
|
||||||
|
|
||||||
|
/* echo("\t**COLUMN**", "column_value", column_value, "column_distance", column_distance); */
|
||||||
|
|
||||||
|
// supports negative values for nonexistent keys
|
||||||
|
if (key_length >= 1) {
|
||||||
|
translate_u(column_distance - (key_length/2), -row) {
|
||||||
|
|
||||||
|
key_profile(profile, row_sculpting, column_value) u(key_length) legend(legends ? legends[row][column] : "") front_legend(front_legends ? front_legends[row][column] : "") cherry() { // (row+4) % 5 + 1
|
||||||
|
$row = row;
|
||||||
|
$column = column;
|
||||||
|
|
||||||
|
if (key_length == 6.25) {
|
||||||
|
spacebar() {
|
||||||
|
if ($children) {
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
key();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (key_length == 2.25) {
|
||||||
|
lshift() {
|
||||||
|
if ($children) {
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
key();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (key_length == 2) {
|
||||||
|
backspace() {
|
||||||
|
if ($children) {
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
key();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (key_length == 2.75) {
|
||||||
|
rshift() {
|
||||||
|
if ($children) {
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
key();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
{
|
||||||
|
if ($children) {
|
||||||
|
children();
|
||||||
|
} else {
|
||||||
|
key();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// much simpler, decoupled layout function
|
||||||
|
// requires more setup - it only does what is in the layout array, which is translate
|
||||||
|
// and key length. you have to do row / column profile yourself and always pass
|
||||||
|
// children()
|
||||||
|
// this is probably the way we'll go forward
|
||||||
|
module simple_layout(list) {
|
||||||
|
for (row = [0:len(list)-1]){
|
||||||
|
/* echo("**ROW**:", row); */
|
||||||
|
for(column = [0:len(list[row])-1]) {
|
||||||
|
key_length = list[row][column];
|
||||||
|
column_distance = abs_sum([for (x = [0 : column]) list[row][x]]);
|
||||||
|
|
||||||
|
/* echo("\t**COLUMN**", "column_value", column_value, "column_distance", column_distance); */
|
||||||
|
|
||||||
|
// supports negative values for nonexistent keys
|
||||||
|
if (key_length >= 1) {
|
||||||
|
translate_u(column_distance - (key_length/2), -row) {
|
||||||
|
u(key_length) { // (row+4) % 5 + 1
|
||||||
|
$row = row;
|
||||||
|
$column = column;
|
||||||
|
|
||||||
|
if (key_length == 6.25) {
|
||||||
|
spacebar() children();
|
||||||
|
} else if (key_length == 2.25) {
|
||||||
|
lshift() children();
|
||||||
|
} else if (key_length == 2) {
|
||||||
|
backspace() children();
|
||||||
|
} else if (key_length == 2.75) {
|
||||||
|
rshift() children();
|
||||||
|
} else {
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
// negative numbers are used for spacing
|
||||||
|
lets_split_layout = [
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, -1, 1, 1, 1, 1, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
module lets_split_default(profile) {
|
||||||
|
layout(lets_split_layout, profile, row_sculpting_offset=1) children();
|
||||||
|
}
|
|
@ -0,0 +1,23 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
// 0's are to make space for a middle row for just the spacebar so that it
|
||||||
|
// isn't sculpted with double sculpting. the 0's in the first three rows
|
||||||
|
// don't _need_ to be there but it's nice to keep track
|
||||||
|
planck_default_layout = [
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
planck_default_legends = [
|
||||||
|
[ "⇥", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "⌫"],
|
||||||
|
["Esc", "A", "S", "D", "F", "G", "H", "J", "K", "L", ";", "⏎"],
|
||||||
|
[ "⇧", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "⇧"],
|
||||||
|
[ "Fn", "Ctl", "Alt", "Cmd", "Lwr", "", "", "RSE", "←", "↓", "↑", "→"],
|
||||||
|
];
|
||||||
|
|
||||||
|
|
||||||
|
module planck_default(profile, column_sculpt_profile="2hands") {
|
||||||
|
layout(planck_default_layout, profile, row_sculpting_offset=1, column_sculpt_profile=column_sculpt_profile) children();
|
||||||
|
}
|
|
@ -0,0 +1,15 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
// 0's are to make space for a middle row for just the spacebar so that it
|
||||||
|
// isn't sculpted with double sculpting. the 0's in the first three rows
|
||||||
|
// don't _need_ to be there but it's nice to keep track
|
||||||
|
planck_layout_mapping = [
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
module planck_mit(profile) {
|
||||||
|
layout(planck_layout_mapping, profile, row_sculpting_offset=1) children();
|
||||||
|
}
|
|
@ -0,0 +1,29 @@
|
||||||
|
// No support for stabilizers yet - but should be easy enough
|
||||||
|
// Won't work well for split layouts. or, it'll work fine - but it'll only be
|
||||||
|
// one plate.
|
||||||
|
|
||||||
|
// each corner
|
||||||
|
module unit_corners(height = 3, radius=3, $fn=24) {
|
||||||
|
positions = [
|
||||||
|
[-$key_length/2, -$key_height/2],
|
||||||
|
[$key_length/2, -$key_height/2],
|
||||||
|
[$key_length/2, $key_height/2],
|
||||||
|
[-$key_length/2, $key_height/2],
|
||||||
|
];
|
||||||
|
for (position = positions) {
|
||||||
|
translate_u(position.x, position.y) cylinder(h=height, r=radius, $fn=$fn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module switch_hole() {
|
||||||
|
cube(14, center=true);
|
||||||
|
}
|
||||||
|
|
||||||
|
module plate(layout_object) {
|
||||||
|
difference() {
|
||||||
|
hull() {
|
||||||
|
simple_layout(layout_object) unit_corners();
|
||||||
|
}
|
||||||
|
simple_layout(layout_object) switch_hole();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
preonic_default_layout = [
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
preonic_default_legends = [
|
||||||
|
[ "`", "1", "2", "3", "4", "5", "", "6", "7", "8", "9", "0", "-"],
|
||||||
|
[ "⇥", "Q", "W", "E", "R", "T", "", "Y", "U", "I", "O", "P", "⌫"],
|
||||||
|
["Esc", "A", "S", "D", "F", "G", "", "H", "J", "K", "L", ";", "⏎"],
|
||||||
|
[ "⇧", "Z", "X", "C", "V", "B", "", "N", "M", ",", ".", "/", "⇧"],
|
||||||
|
[ "Fn", "Ctl", "Alt", "Cmd", "Lwr", "", "", "", "RSE", "←", "↓", "↑", "→"],
|
||||||
|
];
|
||||||
|
|
||||||
|
module preonic_default(profile, column_sculpt_profile="2hands") {
|
||||||
|
layout(preonic_default_layout, profile, column_sculpt_profile=column_sculpt_profile) children();
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
preonic_mit_layout = [
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||||
|
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
|
||||||
|
];
|
||||||
|
|
||||||
|
preonic_mit_legends = [
|
||||||
|
[ "`", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-"],
|
||||||
|
[ "⇥", "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "⌫"],
|
||||||
|
["Esc", "A", "S", "D", "F", "G", "H", "J", "K", "L", ";", "⏎"],
|
||||||
|
[ "⇧", "Z", "X", "C", "V", "B", "N", "M", ",", ".", "/", "⇧"],
|
||||||
|
[ "Fn", "Ctl", "Alt", "Cmd", "Lwr", "", "", "RSE", "←", "↓", "↑", "→"],
|
||||||
|
];
|
||||||
|
|
||||||
|
module planck_mit(profile) {
|
||||||
|
layout(preonic_mit_layout, profile, legends=preonic_mit_legends, row_sculpting_offset=1) children();
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
include <../layout.scad>
|
||||||
|
|
||||||
|
project_zen_main = [
|
||||||
|
[1.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.5],
|
||||||
|
[1.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.5],
|
||||||
|
[1.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.5],
|
||||||
|
[1.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.5],
|
||||||
|
[1.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.5]
|
||||||
|
];
|
||||||
|
|
||||||
|
project_zen_thumbs = [
|
||||||
|
[2,2],
|
||||||
|
[2,2],
|
||||||
|
];
|
||||||
|
|
||||||
|
module project_zen_default(profile) {
|
||||||
|
layout(project_zen_main, profile) children();
|
||||||
|
translate_u(4.5,-5) layout(project_zen_thumbs, profile, row_override=3) children();
|
||||||
|
}
|
|
@ -0,0 +1,79 @@
|
||||||
|
// thanks Paul https://github.com/openscad/list-comprehension-demos/
|
||||||
|
|
||||||
|
include <../functions.scad>
|
||||||
|
|
||||||
|
module 3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST_POSSIBLE){
|
||||||
|
function p(x, y) = [ x, y, max(0,$surface_function(x, y) * $corner_smoothing_surface_function(x,y)) ];
|
||||||
|
function p0(x, y) = [ x, y, bottom ];
|
||||||
|
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];
|
||||||
|
function face(x, y) = [ p(x, y + step), p(x + step, y + step), p(x + step, y), p(x + step, y), p(x, y), p(x, y + step) ];
|
||||||
|
function fan(a, i) =
|
||||||
|
a == 0 ? [ [ 0, 0, bottom ], [ i, -size, bottom ], [ i + step, -size, bottom ] ]
|
||||||
|
: a == 1 ? [ [ 0, 0, bottom ], [ i + step, size, bottom ], [ i, size, bottom ] ]
|
||||||
|
: a == 2 ? [ [ 0, 0, bottom ], [ -size, i + step, bottom ], [ -size, i, bottom ] ]
|
||||||
|
: [ [ 0, 0, bottom ], [ size, i, bottom ], [ size, i + step, bottom ] ];
|
||||||
|
function sidex(x, y) = [ p0(x, y), p(x, y), p(x + step, y), p0(x + step, y) ];
|
||||||
|
function sidey(x, y) = [ p0(x, y), p(x, y), p(x, y + step), p0(x, y + step) ];
|
||||||
|
|
||||||
|
points = flatten(concat(
|
||||||
|
// top surface
|
||||||
|
[ for (x = [ -size : step : size - step ], y = [ -size : step : size - step ]) face(x, y) ],
|
||||||
|
// bottom surface as triangle fan
|
||||||
|
[ for (a = [ 0 : 3 ], i = [ -size : step : size - step ]) fan(a, i) ],
|
||||||
|
// sides
|
||||||
|
[ for (x = [ -size : step : size - step ], y = [ -size, size ]) rev(y < 0, sidex(x, y)) ],
|
||||||
|
[ for (y = [ -size : step : size - step ], x = [ -size, size ]) rev(x > 0, sidey(x, y)) ]
|
||||||
|
));
|
||||||
|
|
||||||
|
tcount = 2 * pow(2 * size / step, 2) + 8 * size / step;
|
||||||
|
scount = 8 * size / step;
|
||||||
|
|
||||||
|
tfaces = [ for (a = [ 0 : 3 : 3 * (tcount - 1) ] ) [ a, a + 1, a + 2 ] ];
|
||||||
|
sfaces = [ for (a = [ 3 * tcount : 4 : 3 * tcount + 4 * scount ] ) [ a, a + 1, a + 2, a + 3 ] ];
|
||||||
|
faces = concat(tfaces, sfaces);
|
||||||
|
|
||||||
|
polyhedron(points, faces, convexity = 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
module polar_3d_surface(size, step, bottom=-SMALLEST_POSSIBLE){
|
||||||
|
function to_polar(q, size) = q * (90 / size);
|
||||||
|
|
||||||
|
function p(x, y) = [
|
||||||
|
$surface_distribution_function(to_polar(x, size), size),
|
||||||
|
$surface_distribution_function(to_polar(y, size), size),
|
||||||
|
max(0,$surface_function($surface_distribution_function(to_polar(x, size), size), $surface_distribution_function(to_polar(y, size), size)) * $corner_smoothing_surface_function($surface_distribution_function(to_polar(x, size), size), $surface_distribution_function(to_polar(y, size), size)))
|
||||||
|
];
|
||||||
|
function p0(x, y) = [ x, y, bottom ];
|
||||||
|
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];
|
||||||
|
function face(x, y) = [ p(x, y + step), p(x + step, y + step), p(x + step, y), p(x + step, y), p(x, y), p(x, y + step) ];
|
||||||
|
function fan(a, i) =
|
||||||
|
a == 0 ? [ [ 0, 0, bottom ], [ i, -size, bottom ], [ i + step, -size, bottom ] ]
|
||||||
|
: a == 1 ? [ [ 0, 0, bottom ], [ i + step, size, bottom ], [ i, size, bottom ] ]
|
||||||
|
: a == 2 ? [ [ 0, 0, bottom ], [ -size, i + step, bottom ], [ -size, i, bottom ] ]
|
||||||
|
: [ [ 0, 0, bottom ], [ size, i, bottom ], [ size, i + step, bottom ] ];
|
||||||
|
function sidex(x, y) = [ p0(x, y), p(x, y), p(x + step, y), p0(x + step, y) ];
|
||||||
|
function sidey(x, y) = [ p0(x, y), p(x, y), p(x, y + step), p0(x, y + step) ];
|
||||||
|
|
||||||
|
points = flatten(concat(
|
||||||
|
// top surface
|
||||||
|
[ for (x = [ -size : step : size - step ], y = [ -size : step : size - step ]) face(x, y) ],
|
||||||
|
// bottom surface as triangle fan
|
||||||
|
[ for (a = [ 0 : 3 ], i = [ -size : step : size - step ]) fan(a, i) ],
|
||||||
|
// sides
|
||||||
|
[ for (x = [ -size : step : size - step ], y = [ -size, size ]) rev(y < 0, sidex(x, y)) ],
|
||||||
|
[ for (y = [ -size : step : size - step ], x = [ -size, size ]) rev(x > 0, sidey(x, y)) ]
|
||||||
|
));
|
||||||
|
|
||||||
|
tcount = 2 * pow(2 * size / step, 2) + 8 * size / step;
|
||||||
|
scount = 8 * size / step;
|
||||||
|
|
||||||
|
tfaces = [ for (a = [ 0 : 3 : 3 * (tcount - 1) ] ) [ a, a + 1, a + 2 ] ];
|
||||||
|
sfaces = [ for (a = [ 3 * tcount : 4 : 3 * tcount + 4 * scount ] ) [ a, a + 1, a + 2, a + 3 ] ];
|
||||||
|
faces = concat(tfaces, sfaces);
|
||||||
|
|
||||||
|
polyhedron(points, faces, convexity = 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
// defaults, overridden in functions.scad
|
||||||
|
// $surface_distribution_function = function(dim, size) sin(dim) * size;
|
||||||
|
// $surface_function = function(x,y) (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
|
|
@ -0,0 +1,687 @@
|
||||||
|
// Library: round-anything
|
||||||
|
// Version: 1.0
|
||||||
|
// Author: IrevDev
|
||||||
|
// Contributors: TLC123
|
||||||
|
// Copyright: 2020
|
||||||
|
// License: MIT
|
||||||
|
|
||||||
|
|
||||||
|
function addZcoord(points,displacement)=[for(i=[0:len(points)-1])[points[i].x,points[i].y, displacement]];
|
||||||
|
function translate3Dcoords(points,tran=[0,0,0],mult=[1,1,1])=[for(i=[0:len(points)-1])[
|
||||||
|
(points[i].x*mult.x)+tran.x,
|
||||||
|
(points[i].y*mult.y)+tran.y,
|
||||||
|
(points[i].z*mult.z)+tran.z
|
||||||
|
]];
|
||||||
|
function offsetPolygonPoints(points, offset=0)=
|
||||||
|
// Work sthe same as the offset does, except for the fact that instead of a 2d shape
|
||||||
|
// It works directly on polygon points
|
||||||
|
// It returns the same number of points just offset into or, away from the original shape.
|
||||||
|
// points= a series of x,y points[[x1,y1],[x2,y2],...]
|
||||||
|
// offset= amount to offset by, negative numbers go inwards into the shape, positive numbers go out
|
||||||
|
// return= a series of x,y points[[x1,y1],[x2,y2],...]
|
||||||
|
let(
|
||||||
|
isCWorCCW=sign(offset)*CWorCCW(points)*-1,
|
||||||
|
lp=len(points)
|
||||||
|
)
|
||||||
|
[for(i=[0:lp-1]) parallelFollow([
|
||||||
|
points[listWrap(i-1,lp)],
|
||||||
|
points[i],
|
||||||
|
points[listWrap(i+1,lp)],
|
||||||
|
],thick=offset,mode=isCWorCCW)];
|
||||||
|
|
||||||
|
function makeCurvedPartOfPolyHedron(radiiPoints,r,fn,minR=0.01)=
|
||||||
|
// this is a private function that I'm not expecting library users to use directly
|
||||||
|
// radiiPoints= serise of x, y, r points
|
||||||
|
// r= radius of curve that will be put on the end of the extrusion
|
||||||
|
// fn= amount of subdivisions
|
||||||
|
// minR= if one of the points in radiiPoints is less than r, it's likely to converge and form a sharp edge,
|
||||||
|
// the min radius on these converged edges can be controled with minR, though because of legacy reasons it can't be 0, but can be a very small number.
|
||||||
|
// return= array of [polyhedronPoints, Polyhedronfaces, theLength of a singe layer in the curve]
|
||||||
|
let(
|
||||||
|
lp=len(radiiPoints),
|
||||||
|
radii=[for(i=[0:lp-1])radiiPoints[i].z],
|
||||||
|
isCWorCCWOverall=CWorCCW(radiiPoints),
|
||||||
|
dir=sign(r),
|
||||||
|
absR=abs(r),
|
||||||
|
fractionOffLp=1-1/fn,
|
||||||
|
allPoints=[for(fraction=[0:1/fn:1])
|
||||||
|
let(
|
||||||
|
iterationOffset=dir*sqrt(sq(absR)-sq(fraction*absR))-dir*absR,
|
||||||
|
theOffsetPoints=offsetPolygonPoints(radiiPoints,iterationOffset),
|
||||||
|
polyRoundOffsetPoints=[for(i=[0:lp-1])
|
||||||
|
let(
|
||||||
|
pointsAboutCurrent=[
|
||||||
|
theOffsetPoints[listWrap(i-1,lp)],
|
||||||
|
theOffsetPoints[i],
|
||||||
|
theOffsetPoints[listWrap(i+1,lp)]
|
||||||
|
],
|
||||||
|
isCWorCCWLocal=CWorCCW(pointsAboutCurrent),
|
||||||
|
isInternalRadius=(isCWorCCWLocal*isCWorCCWOverall)==-1,
|
||||||
|
// the radius names are only true for positive r,
|
||||||
|
// when are r is negative increasingRadius is actually decreasing and vice-vs
|
||||||
|
// increasingRadiusWithPositiveR is just to verbose of a variable name for my liking
|
||||||
|
increasingRadius=max(radii[i]-iterationOffset, minR),
|
||||||
|
decreasingRadius=max(radii[i]+iterationOffset, minR)
|
||||||
|
)
|
||||||
|
[theOffsetPoints[i].x, theOffsetPoints[i].y, isInternalRadius? increasingRadius: decreasingRadius]
|
||||||
|
],
|
||||||
|
pointsForThisLayer=polyRound(polyRoundOffsetPoints,fn)
|
||||||
|
)
|
||||||
|
addZcoord(pointsForThisLayer,fraction*absR)
|
||||||
|
],
|
||||||
|
polyhedronPoints=flatternArray(allPoints),
|
||||||
|
allLp=len(allPoints),
|
||||||
|
layerLength=len(allPoints[0]),
|
||||||
|
loopToSecondLastLayer=allLp-2,
|
||||||
|
sideFaces=[for(layerIndex=[0:loopToSecondLastLayer])let(
|
||||||
|
currentLayeroffset=layerIndex*layerLength,
|
||||||
|
nextLayeroffset=(layerIndex+1)*layerLength,
|
||||||
|
layerFaces=[for(subLayerIndex=[0:layerLength-1])
|
||||||
|
[
|
||||||
|
currentLayeroffset+subLayerIndex, currentLayeroffset + listWrap(subLayerIndex+1,layerLength), nextLayeroffset+listWrap(subLayerIndex+1,layerLength), nextLayeroffset+subLayerIndex]
|
||||||
|
]
|
||||||
|
)layerFaces],
|
||||||
|
polyhedronFaces=flatternArray(sideFaces)
|
||||||
|
)
|
||||||
|
[polyhedronPoints, polyhedronFaces, layerLength];
|
||||||
|
|
||||||
|
function flatternRecursion(array, init=[], currentIndex)=
|
||||||
|
// this is a private function, init and currentIndex are for the function's use
|
||||||
|
// only for when it's calling itself, which is why there is a simplified version flatternArray that just calls this one
|
||||||
|
// array= array to flattern by one level of nesting
|
||||||
|
// init= the array used to cancat with the next call, only for when the function calls itself
|
||||||
|
// currentIndex= so the function can keep track of how far it's progressed through the array, only for when it's calling itself
|
||||||
|
// returns= flatterned array, by one level of nesting
|
||||||
|
let(
|
||||||
|
shouldKickOffRecursion=currentIndex==undef?1:0,
|
||||||
|
isLastIndex=currentIndex+1==len(array)?1:0,
|
||||||
|
flatArray=shouldKickOffRecursion?flatternRecursion(array,[],0):
|
||||||
|
isLastIndex?concat(init,array[currentIndex]):
|
||||||
|
flatternRecursion(array,concat(init,array[currentIndex]),currentIndex+1)
|
||||||
|
)
|
||||||
|
flatArray;
|
||||||
|
|
||||||
|
function flatternArray(array)=
|
||||||
|
// public version of flatternRecursion, has simplified params to avoid confusion
|
||||||
|
// array= array to be flatterned
|
||||||
|
// return= array that been flatterend by one level of nesting
|
||||||
|
flatternRecursion(array);
|
||||||
|
|
||||||
|
function offsetAllFacesBy(array,offset)=[
|
||||||
|
// polyhedron faces are simply a list of indices to points, if your concat points together than you probably need to offset
|
||||||
|
// your faces array to points to the right place in the new list
|
||||||
|
// array= array of point indicies
|
||||||
|
// offset= number to offset all indecies by
|
||||||
|
// return= array of point indices (i.e. faces) with offset applied
|
||||||
|
for(faceIndex=[0:len(array)-1])[
|
||||||
|
for(pointIndex=[0:len(array[faceIndex])-1])array[faceIndex][pointIndex]+offset
|
||||||
|
]
|
||||||
|
];
|
||||||
|
|
||||||
|
function extrudePolygonWithRadius(radiiPoints,h=5,r1=1,r2=1,fn=4)=
|
||||||
|
// this basically calls makeCurvedPartOfPolyHedron twice to get the curved section of the final polyhedron
|
||||||
|
// and then goes about assmbling them, as the side faces and the top and bottom face caps are missing
|
||||||
|
// radiiPoints= series of [x,y,r] points,
|
||||||
|
// h= height of the extrude (total including radius sections)
|
||||||
|
// r1,r2= define the radius at the top and bottom of the extrud respectively, negative number flange out the extrude
|
||||||
|
// fn= number of subdivisions
|
||||||
|
// returns= [polyhedronPoints, polyhedronFaces]
|
||||||
|
let(
|
||||||
|
// top is the top curved part of the extrude
|
||||||
|
top=makeCurvedPartOfPolyHedron(radiiPoints,r1,fn),
|
||||||
|
topRadiusPoints=translate3Dcoords(top[0],[0,0,h-r1]),
|
||||||
|
singeLayerLength=top[2],
|
||||||
|
topRadiusFaces=top[1],
|
||||||
|
radiusPointsLength=len(topRadiusPoints), // is the same length as bottomRadiusPoints
|
||||||
|
// bottom is the bottom curved part of the extrude
|
||||||
|
bottom=makeCurvedPartOfPolyHedron(radiiPoints,r2,fn),
|
||||||
|
// Z axis needs to be multiplied by -1 to flip it so the radius is going in the right direction [1,1,-1]
|
||||||
|
bottomRadiusPoints=translate3Dcoords(bottom[0],[0,0,abs(r2)],[1,1,-1]),
|
||||||
|
// becaues the points will be all concatenated into the same array, and the bottom points come second, than
|
||||||
|
// the original indices the faces are points towards are wrong and need to have an offset applied to them
|
||||||
|
bottomRadiusFaces=offsetAllFacesBy(bottom[1],radiusPointsLength),
|
||||||
|
// all of the side panel of the extrusion, connecting points from the inner layers of each
|
||||||
|
// of the curved sections
|
||||||
|
sideFaces=[for(i=[0:singeLayerLength-1])[
|
||||||
|
i,
|
||||||
|
listWrap(i+1,singeLayerLength),
|
||||||
|
radiusPointsLength + listWrap(i+1,singeLayerLength),
|
||||||
|
radiusPointsLength + i
|
||||||
|
]],
|
||||||
|
// both of these caps are simple every point from the last layer of the radius points
|
||||||
|
topCapFace=[for(i=[0:singeLayerLength-1])radiusPointsLength-singeLayerLength+i],
|
||||||
|
bottomCapFace=[for(i=[0:singeLayerLength-1])radiusPointsLength*2-singeLayerLength+i],
|
||||||
|
finalPolyhedronPoints=concat(topRadiusPoints,bottomRadiusPoints),
|
||||||
|
finalPolyhedronFaces=concat(topRadiusFaces,bottomRadiusFaces, sideFaces, [topCapFace], [bottomCapFace])
|
||||||
|
)
|
||||||
|
[
|
||||||
|
finalPolyhedronPoints,
|
||||||
|
finalPolyhedronFaces
|
||||||
|
];
|
||||||
|
|
||||||
|
module polyRoundExtrude(radiiPoints,length=5,r1=1,r2=1,fn=10,convexity=10) {
|
||||||
|
polyhedronPointsNFaces=extrudePolygonWithRadius(radiiPoints,length,r1,r2,fn);
|
||||||
|
polyhedron(points=polyhedronPointsNFaces[0], faces=polyhedronPointsNFaces[1], convexity=convexity);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// testingInternals();
|
||||||
|
module testingInternals(){
|
||||||
|
//example of rounding random points, this has no current use but is a good demonstration
|
||||||
|
random=[for(i=[0:20])[rnd(0,50),rnd(0,50),/*rnd(0,30)*/1000]];
|
||||||
|
R =polyRound(random,7);
|
||||||
|
translate([-25,25,0]){
|
||||||
|
polyline(R);
|
||||||
|
}
|
||||||
|
|
||||||
|
//example of different modes of the CentreN2PointsArc() function 0=shortest arc, 1=longest arc, 2=CW, 3=CCW
|
||||||
|
p1=[0,5];p2=[10,5];centre=[5,0];
|
||||||
|
translate([60,0,0]){
|
||||||
|
color("green"){
|
||||||
|
polygon(CentreN2PointsArc(p1,p2,centre,0,20));//draws the shortest arc
|
||||||
|
}
|
||||||
|
color("cyan"){
|
||||||
|
polygon(CentreN2PointsArc(p1,p2,centre,1,20));//draws the longest arc
|
||||||
|
}
|
||||||
|
}
|
||||||
|
translate([75,0,0]){
|
||||||
|
color("purple"){
|
||||||
|
polygon(CentreN2PointsArc(p1,p2,centre,2,20));//draws the arc CW (which happens to be the short arc)
|
||||||
|
}
|
||||||
|
color("red"){
|
||||||
|
polygon(CentreN2PointsArc(p2,p1,centre,2,20));//draws the arc CW but p1 and p2 swapped order resulting in the long arc being drawn
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
radius=6;
|
||||||
|
radiipoints=[[0,0,0],[10,20,radius],[20,0,0]];
|
||||||
|
tangentsNcen=round3points(radiipoints);
|
||||||
|
translate([10,0,0]){
|
||||||
|
for(i=[0:2]){
|
||||||
|
color("red")translate(getpoints(radiipoints)[i])circle(1);//plots the 3 input points
|
||||||
|
color("cyan")translate(tangentsNcen[i])circle(1);//plots the two tangent poins and the circle centre
|
||||||
|
}
|
||||||
|
translate([tangentsNcen[2][0],tangentsNcen[2][1],-0.2])circle(r=radius,$fn=25);//draws the cirle
|
||||||
|
%polygon(getpoints(radiipoints));//draws a polygon
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function polyRound(radiipoints,fn=5,mode=0)=
|
||||||
|
/*Takes a list of radii points of the format [x,y,radius] and rounds each point
|
||||||
|
with fn resolution
|
||||||
|
mode=0 - automatic radius limiting - DEFAULT
|
||||||
|
mode=1 - Debug, output radius reduction for automatic radius limiting
|
||||||
|
mode=2 - No radius limiting*/
|
||||||
|
let(
|
||||||
|
p=getpoints(radiipoints), //make list of coordinates without radii
|
||||||
|
Lp=len(p),
|
||||||
|
//remove the middle point of any three colinear points, otherwise adding a radius to the middle of a straigh line causes problems
|
||||||
|
radiiPointsWithoutTrippleColinear=[
|
||||||
|
for(i=[0:len(p)-1]) if(
|
||||||
|
// keep point if it isn't colinear or if the radius is 0
|
||||||
|
!isColinear(
|
||||||
|
p[listWrap(i-1,Lp)],
|
||||||
|
p[listWrap(i+0,Lp)],
|
||||||
|
p[listWrap(i+1,Lp)]
|
||||||
|
)||
|
||||||
|
p[listWrap(i+0,Lp)].z!=0
|
||||||
|
) radiipoints[listWrap(i+0,Lp)]
|
||||||
|
],
|
||||||
|
newrp2=processRadiiPoints(radiiPointsWithoutTrippleColinear),
|
||||||
|
plusMinusPointRange=mode==2?1:2,
|
||||||
|
temp=[
|
||||||
|
for(i=[0:len(newrp2)-1]) //for each point in the radii array
|
||||||
|
let(
|
||||||
|
thepoints=[for(j=[-plusMinusPointRange:plusMinusPointRange])newrp2[listWrap(i+j,len(newrp2))]],//collect 5 radii points
|
||||||
|
temp2=mode==2?round3points(thepoints,fn):round5points(thepoints,fn,mode)
|
||||||
|
)
|
||||||
|
mode==1?temp2:newrp2[i][2]==0?
|
||||||
|
[[newrp2[i][0],newrp2[i][1]]]: //return the original point if the radius is 0
|
||||||
|
CentreN2PointsArc(temp2[0],temp2[1],temp2[2],0,fn) //return the arc if everything is normal
|
||||||
|
]
|
||||||
|
)
|
||||||
|
[for (a = temp) for (b = a) b];//flattern and return the array
|
||||||
|
|
||||||
|
function round5points(rp,fn,debug=0)=
|
||||||
|
rp[2][2]==0&&debug==0?[[rp[2][0],rp[2][1]]]://return the middle point if the radius is 0
|
||||||
|
rp[2][2]==0&&debug==1?0://if debug is enabled and the radius is 0 return 0
|
||||||
|
let(
|
||||||
|
p=getpoints(rp), //get list of points
|
||||||
|
r=[for(i=[1:3]) abs(rp[i][2])],//get the centre 3 radii
|
||||||
|
//start by determining what the radius should be at point 3
|
||||||
|
//find angles at points 2 , 3 and 4
|
||||||
|
a2=cosineRuleAngle(p[0],p[1],p[2]),
|
||||||
|
a3=cosineRuleAngle(p[1],p[2],p[3]),
|
||||||
|
a4=cosineRuleAngle(p[2],p[3],p[4]),
|
||||||
|
//find the distance between points 2&3 and between points 3&4
|
||||||
|
d23=pointDist(p[1],p[2]),
|
||||||
|
d34=pointDist(p[2],p[3]),
|
||||||
|
//find the radius factors
|
||||||
|
F23=(d23*tan(a2/2)*tan(a3/2))/(r[0]*tan(a3/2)+r[1]*tan(a2/2)),
|
||||||
|
F34=(d34*tan(a3/2)*tan(a4/2))/(r[1]*tan(a4/2)+r[2]*tan(a3/2)),
|
||||||
|
newR=min(r[1],F23*r[1],F34*r[1]),//use the smallest radius
|
||||||
|
//now that the radius has been determined, find tangent points and circle centre
|
||||||
|
tangD=newR/tan(a3/2),//distance to the tangent point from p3
|
||||||
|
circD=newR/sin(a3/2),//distance to the circle centre from p3
|
||||||
|
//find the angle from the p3
|
||||||
|
an23=getAngle(p[1],p[2]),//angle from point 3 to 2
|
||||||
|
an34=getAngle(p[3],p[2]),//angle from point 3 to 4
|
||||||
|
//find tangent points
|
||||||
|
t23=[p[2][0]-cos(an23)*tangD,p[2][1]-sin(an23)*tangD],//tangent point between points 2&3
|
||||||
|
t34=[p[2][0]-cos(an34)*tangD,p[2][1]-sin(an34)*tangD],//tangent point between points 3&4
|
||||||
|
//find circle centre
|
||||||
|
tmid=getMidpoint(t23,t34),//midpoint between the two tangent points
|
||||||
|
anCen=getAngle(tmid,p[2]),//angle from point 3 to circle centre
|
||||||
|
cen=[p[2][0]-cos(anCen)*circD,p[2][1]-sin(anCen)*circD]
|
||||||
|
)
|
||||||
|
//circle center by offseting from point 3
|
||||||
|
//determine the direction of rotation
|
||||||
|
debug==1?//if debug in disabled return arc (default)
|
||||||
|
(newR-r[1]):
|
||||||
|
[t23,t34,cen];
|
||||||
|
|
||||||
|
function round3points(rp,fn)=
|
||||||
|
rp[1][2]==0?[[rp[1][0],rp[1][1]]]://return the middle point if the radius is 0
|
||||||
|
let(
|
||||||
|
p=getpoints(rp), //get list of points
|
||||||
|
r=rp[1][2],//get the centre 3 radii
|
||||||
|
ang=cosineRuleAngle(p[0],p[1],p[2]),//angle between the lines
|
||||||
|
//now that the radius has been determined, find tangent points and circle centre
|
||||||
|
tangD=r/tan(ang/2),//distance to the tangent point from p2
|
||||||
|
circD=r/sin(ang/2),//distance to the circle centre from p2
|
||||||
|
//find the angles from the p2 with respect to the postitive x axis
|
||||||
|
angleFromPoint1ToPoint2=getAngle(p[0],p[1]),
|
||||||
|
angleFromPoint2ToPoint3=getAngle(p[2],p[1]),
|
||||||
|
//find tangent points
|
||||||
|
t12=[p[1][0]-cos(angleFromPoint1ToPoint2)*tangD,p[1][1]-sin(angleFromPoint1ToPoint2)*tangD],//tangent point between points 1&2
|
||||||
|
t23=[p[1][0]-cos(angleFromPoint2ToPoint3)*tangD,p[1][1]-sin(angleFromPoint2ToPoint3)*tangD],//tangent point between points 2&3
|
||||||
|
//find circle centre
|
||||||
|
tmid=getMidpoint(t12,t23),//midpoint between the two tangent points
|
||||||
|
angCen=getAngle(tmid,p[1]),//angle from point 2 to circle centre
|
||||||
|
cen=[p[1][0]-cos(angCen)*circD,p[1][1]-sin(angCen)*circD] //circle center by offseting from point 2
|
||||||
|
)
|
||||||
|
[t12,t23,cen];
|
||||||
|
|
||||||
|
function parallelFollow(rp,thick=4,minR=1,mode=1)=
|
||||||
|
//rp[1][2]==0?[rp[1][0],rp[1][1],0]://return the middle point if the radius is 0
|
||||||
|
thick==0?[rp[1][0],rp[1][1],0]://return the middle point if the radius is 0
|
||||||
|
let(
|
||||||
|
p=getpoints(rp), //get list of points
|
||||||
|
r=thick,//get the centre 3 radii
|
||||||
|
ang=cosineRuleAngle(p[0],p[1],p[2]),//angle between the lines
|
||||||
|
//now that the radius has been determined, find tangent points and circle centre
|
||||||
|
tangD=r/tan(ang/2),//distance to the tangent point from p2
|
||||||
|
sgn=CWorCCW(rp),//rotation of the three points cw or ccw?let(sgn=mode==0?1:-1)
|
||||||
|
circD=mode*sgn*r/sin(ang/2),//distance to the circle centre from p2
|
||||||
|
//find the angles from the p2 with respect to the postitive x axis
|
||||||
|
angleFromPoint1ToPoint2=getAngle(p[0],p[1]),
|
||||||
|
angleFromPoint2ToPoint3=getAngle(p[2],p[1]),
|
||||||
|
//find tangent points
|
||||||
|
t12=[p[1][0]-cos(angleFromPoint1ToPoint2)*tangD,p[1][1]-sin(angleFromPoint1ToPoint2)*tangD],//tangent point between points 1&2
|
||||||
|
t23=[p[1][0]-cos(angleFromPoint2ToPoint3)*tangD,p[1][1]-sin(angleFromPoint2ToPoint3)*tangD],//tangent point between points 2&3
|
||||||
|
//find circle centre
|
||||||
|
tmid=getMidpoint(t12,t23),//midpoint between the two tangent points
|
||||||
|
angCen=getAngle(tmid,p[1]),//angle from point 2 to circle centre
|
||||||
|
cen=[p[1][0]-cos(angCen)*circD,p[1][1]-sin(angCen)*circD],//circle center by offseting from point 2
|
||||||
|
outR=max(minR,rp[1][2]-thick*sgn*mode) //ensures radii are never too small.
|
||||||
|
)
|
||||||
|
concat(cen,outR);
|
||||||
|
|
||||||
|
function findPoint(ang1,refpoint1,ang2,refpoint2,r=0)=
|
||||||
|
let(
|
||||||
|
m1=tan(ang1),
|
||||||
|
c1=refpoint1.y-m1*refpoint1.x,
|
||||||
|
m2=tan(ang2),
|
||||||
|
c2=refpoint2.y-m2*refpoint2.x,
|
||||||
|
outputX=(c2-c1)/(m1-m2),
|
||||||
|
outputY=m1*outputX+c1
|
||||||
|
)
|
||||||
|
[outputX,outputY,r];
|
||||||
|
|
||||||
|
function beamChain(radiiPoints,offset1=0,offset2,mode=0,minR=0,startAngle,endAngle)=
|
||||||
|
/*This function takes a series of radii points and plots points to run along side at a consistant distance, think of it as offset but for line instead of a polygon
|
||||||
|
radiiPoints=radii points,
|
||||||
|
offset1 & offset2= The two offsets that give the beam it's thickness. When using with mode=2 only offset1 is needed as there is no return path for the polygon
|
||||||
|
minR=min radius, if all of your radii are set properly within the radii points this value can be ignored
|
||||||
|
startAngle & endAngle= Angle at each end of the beam, different mode determine if this angle is relative to the ending legs of the beam or absolute.
|
||||||
|
mode=1 - include endpoints startAngle&2 are relative to the angle of the last two points and equal 90deg if not defined
|
||||||
|
mode=2 - Only the forward path is defined, useful for combining the beam with other radii points, see examples for a use-case.
|
||||||
|
mode=3 - include endpoints startAngle&2 are absolute from the x axis and are 0 if not defined
|
||||||
|
negative radiuses only allowed for the first and last radii points
|
||||||
|
|
||||||
|
As it stands this function could probably be tidied a lot, but it works, I'll tidy later*/
|
||||||
|
let(
|
||||||
|
offset2undef=offset2==undef?1:0,
|
||||||
|
offset2=offset2undef==1?0:offset2,
|
||||||
|
CWorCCW1=sign(offset1)*CWorCCW(radiiPoints),
|
||||||
|
CWorCCW2=sign(offset2)*CWorCCW(radiiPoints),
|
||||||
|
offset1=abs(offset1),
|
||||||
|
offset2b=abs(offset2),
|
||||||
|
Lrp3=len(radiiPoints)-3,
|
||||||
|
Lrp=len(radiiPoints),
|
||||||
|
startAngle=mode==0&&startAngle==undef?
|
||||||
|
getAngle(radiiPoints[0],radiiPoints[1])+90:
|
||||||
|
mode==2&&startAngle==undef?
|
||||||
|
0:
|
||||||
|
mode==0?
|
||||||
|
getAngle(radiiPoints[0],radiiPoints[1])+startAngle:
|
||||||
|
startAngle,
|
||||||
|
endAngle=mode==0&&endAngle==undef?
|
||||||
|
getAngle(radiiPoints[Lrp-1],radiiPoints[Lrp-2])+90:
|
||||||
|
mode==2&&endAngle==undef?
|
||||||
|
0:
|
||||||
|
mode==0?
|
||||||
|
getAngle(radiiPoints[Lrp-1],radiiPoints[Lrp-2])+endAngle:
|
||||||
|
endAngle,
|
||||||
|
OffLn1=[for(i=[0:Lrp3]) offset1==0?radiiPoints[i+1]:parallelFollow([radiiPoints[i],radiiPoints[i+1],radiiPoints[i+2]],offset1,minR,mode=CWorCCW1)],
|
||||||
|
OffLn2=[for(i=[0:Lrp3]) offset2==0?radiiPoints[i+1]:parallelFollow([radiiPoints[i],radiiPoints[i+1],radiiPoints[i+2]],offset2b,minR,mode=CWorCCW2)],
|
||||||
|
Rp1=abs(radiiPoints[0].z),
|
||||||
|
Rp2=abs(radiiPoints[Lrp-1].z),
|
||||||
|
endP1a=findPoint(getAngle(radiiPoints[0],radiiPoints[1]), OffLn1[0], startAngle,radiiPoints[0], Rp1),
|
||||||
|
endP1b=findPoint(getAngle(radiiPoints[Lrp-1],radiiPoints[Lrp-2]), OffLn1[len(OffLn1)-1], endAngle,radiiPoints[Lrp-1], Rp2),
|
||||||
|
endP2a=findPoint(getAngle(radiiPoints[0],radiiPoints[1]), OffLn2[0], startAngle,radiiPoints[0], Rp1),
|
||||||
|
endP2b=findPoint(getAngle(radiiPoints[Lrp-1],radiiPoints[Lrp-2]), OffLn2[len(OffLn1)-1], endAngle,radiiPoints[Lrp-1], Rp2),
|
||||||
|
absEnda=getAngle(endP1a,endP2a),
|
||||||
|
absEndb=getAngle(endP1b,endP2b),
|
||||||
|
negRP1a=[cos(absEnda)*radiiPoints[0].z*10+endP1a.x, sin(absEnda)*radiiPoints[0].z*10+endP1a.y, 0.0],
|
||||||
|
negRP2a=[cos(absEnda)*-radiiPoints[0].z*10+endP2a.x, sin(absEnda)*-radiiPoints[0].z*10+endP2a.y, 0.0],
|
||||||
|
negRP1b=[cos(absEndb)*radiiPoints[Lrp-1].z*10+endP1b.x, sin(absEndb)*radiiPoints[Lrp-1].z*10+endP1b.y, 0.0],
|
||||||
|
negRP2b=[cos(absEndb)*-radiiPoints[Lrp-1].z*10+endP2b.x, sin(absEndb)*-radiiPoints[Lrp-1].z*10+endP2b.y, 0.0],
|
||||||
|
OffLn1b=(mode==0||mode==2)&&radiiPoints[0].z<0&&radiiPoints[Lrp-1].z<0?
|
||||||
|
concat([negRP1a],[endP1a],OffLn1,[endP1b],[negRP1b])
|
||||||
|
:(mode==0||mode==2)&&radiiPoints[0].z<0?
|
||||||
|
concat([negRP1a],[endP1a],OffLn1,[endP1b])
|
||||||
|
:(mode==0||mode==2)&&radiiPoints[Lrp-1].z<0?
|
||||||
|
concat([endP1a],OffLn1,[endP1b],[negRP1b])
|
||||||
|
:mode==0||mode==2?
|
||||||
|
concat([endP1a],OffLn1,[endP1b])
|
||||||
|
:
|
||||||
|
OffLn1,
|
||||||
|
OffLn2b=(mode==0||mode==2)&&radiiPoints[0].z<0&&radiiPoints[Lrp-1].z<0?
|
||||||
|
concat([negRP2a],[endP2a],OffLn2,[endP2b],[negRP2b])
|
||||||
|
:(mode==0||mode==2)&&radiiPoints[0].z<0?
|
||||||
|
concat([negRP2a],[endP2a],OffLn2,[endP2b])
|
||||||
|
:(mode==0||mode==2)&&radiiPoints[Lrp-1].z<0?
|
||||||
|
concat([endP2a],OffLn2,[endP2b],[negRP2b])
|
||||||
|
:mode==0||mode==2?
|
||||||
|
concat([endP2a],OffLn2,[endP2b])
|
||||||
|
:
|
||||||
|
OffLn2
|
||||||
|
)//end of let()
|
||||||
|
offset2undef==1?OffLn1b:concat(OffLn2b,revList(OffLn1b));
|
||||||
|
|
||||||
|
function revList(list)=//reverse list
|
||||||
|
let(Llist=len(list)-1)
|
||||||
|
[for(i=[0:Llist]) list[Llist-i]];
|
||||||
|
|
||||||
|
function CWorCCW(p)=
|
||||||
|
let(
|
||||||
|
Lp=len(p),
|
||||||
|
e=[for(i=[0:Lp-1])
|
||||||
|
(p[listWrap(i+0,Lp)].x-p[listWrap(i+1,Lp)].x)*(p[listWrap(i+0,Lp)].y+p[listWrap(i+1,Lp)].y)
|
||||||
|
]
|
||||||
|
)
|
||||||
|
sign(sum(e));
|
||||||
|
|
||||||
|
function CentreN2PointsArc(p1,p2,cen,mode=0,fn)=
|
||||||
|
/* This function plots an arc from p1 to p2 with fn increments using the cen as the centre of the arc.
|
||||||
|
the mode determines how the arc is plotted
|
||||||
|
mode==0, shortest arc possible
|
||||||
|
mode==1, longest arc possible
|
||||||
|
mode==2, plotted clockwise
|
||||||
|
mode==3, plotted counter clockwise
|
||||||
|
*/
|
||||||
|
let(
|
||||||
|
isCWorCCW=CWorCCW([cen,p1,p2]),//determine the direction of rotation
|
||||||
|
//determine the arc angle depending on the mode
|
||||||
|
p1p2Angle=cosineRuleAngle(p2,cen,p1),
|
||||||
|
arcAngle=
|
||||||
|
mode==0?p1p2Angle:
|
||||||
|
mode==1?p1p2Angle-360:
|
||||||
|
mode==2&&isCWorCCW==-1?p1p2Angle:
|
||||||
|
mode==2&&isCWorCCW== 1?p1p2Angle-360:
|
||||||
|
mode==3&&isCWorCCW== 1?p1p2Angle:
|
||||||
|
mode==3&&isCWorCCW==-1?p1p2Angle-360:
|
||||||
|
cosineRuleAngle(p2,cen,p1),
|
||||||
|
r=pointDist(p1,cen),//determine the radius
|
||||||
|
p1Angle=getAngle(cen,p1) //angle of line 1
|
||||||
|
)
|
||||||
|
[for(i=[0:fn])
|
||||||
|
let(angleIncrement=(arcAngle/fn)*i*isCWorCCW)
|
||||||
|
[cos(p1Angle+angleIncrement)*r+cen.x,sin(p1Angle+angleIncrement)*r+cen.y]];
|
||||||
|
|
||||||
|
function translateRadiiPoints(radiiPoints,tran=[0,0],rot=0)=
|
||||||
|
[for(i=radiiPoints)
|
||||||
|
let(
|
||||||
|
a=getAngle([0,0],[i.x,i.y]),//get the angle of the this point
|
||||||
|
h=pointDist([0,0],[i.x,i.y]) //get the hypotenuse/radius
|
||||||
|
)
|
||||||
|
[h*cos(a+rot)+tran.x,h*sin(a+rot)+tran.y,i.z]//calculate the point's new position
|
||||||
|
];
|
||||||
|
|
||||||
|
module round2d(OR=3,IR=1){
|
||||||
|
offset(OR,$fn=100){
|
||||||
|
offset(-IR-OR,$fn=100){
|
||||||
|
offset(IR,$fn=100){
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module shell2d(offset1,offset2=0,minOR=0,minIR=0){
|
||||||
|
difference(){
|
||||||
|
round2d(minOR,minIR){
|
||||||
|
offset(max(offset1,offset2)){
|
||||||
|
children(0);//original 1st child forms the outside of the shell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
round2d(minIR,minOR){
|
||||||
|
difference(){//round the inside cutout
|
||||||
|
offset(min(offset1,offset2)){
|
||||||
|
children(0);//shrink the 1st child to form the inside of the shell
|
||||||
|
}
|
||||||
|
if($children>1){
|
||||||
|
for(i=[1:$children-1]){
|
||||||
|
children(i);//second child and onwards is used to add material to inside of the shell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module internalSq(size,r,center=0){
|
||||||
|
tran=center==1?[0,0]:size/2;
|
||||||
|
translate(tran){
|
||||||
|
square(size,true);
|
||||||
|
offs=sin(45)*r;
|
||||||
|
for(i=[-1,1],j=[-1,1]){
|
||||||
|
translate([(size.x/2-offs)*i,(size.y/2-offs)*j])circle(r);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module extrudeWithRadius(length,r1=0,r2=0,fn=30){
|
||||||
|
n1=sign(r1);n2=sign(r2);
|
||||||
|
r1=abs(r1);r2=abs(r2);
|
||||||
|
translate([0,0,r1]){
|
||||||
|
linear_extrude(length-r1-r2){
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(i=[0:fn-1]){
|
||||||
|
translate([0,0,i/fn*r1]){
|
||||||
|
linear_extrude(r1/fn+0.01){
|
||||||
|
offset(n1*sqrt(sq(r1)-sq(r1-i/fn*r1))-n1*r1){
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
translate([0,0,length-r2+i/fn*r2]){
|
||||||
|
linear_extrude(r2/fn+0.01){
|
||||||
|
offset(n2*sqrt(sq(r2)-sq(i/fn*r2))-n2*r2){
|
||||||
|
children();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function mirrorPoints(radiiPoints,rot=0,endAttenuation=[0,0])= //mirrors a list of points about Y, ignoring the first and last points and returning them in reverse order for use with polygon or polyRound
|
||||||
|
let(
|
||||||
|
a=translateRadiiPoints(radiiPoints,[0,0],-rot),
|
||||||
|
temp3=[for(i=[0+endAttenuation[0]:len(a)-1-endAttenuation[1]])
|
||||||
|
[a[i][0],-a[i][1],a[i][2]]
|
||||||
|
],
|
||||||
|
temp=translateRadiiPoints(temp3,[0,0],rot),
|
||||||
|
temp2=revList(temp3)
|
||||||
|
)
|
||||||
|
concat(radiiPoints,temp2);
|
||||||
|
|
||||||
|
function processRadiiPoints(rp)=
|
||||||
|
[for(i=[0:len(rp)-1])
|
||||||
|
processRadiiPoints2(rp,i)
|
||||||
|
];
|
||||||
|
|
||||||
|
function processRadiiPoints2(list,end=0,idx=0,result=0)=
|
||||||
|
idx>=end+1?result:
|
||||||
|
processRadiiPoints2(list,end,idx+1,relationalRadiiPoints(result,list[idx]));
|
||||||
|
|
||||||
|
function cosineRuleBside(a,c,C)=c*cos(C)-sqrt(sq(a)+sq(c)+sq(cos(C))-sq(c));
|
||||||
|
|
||||||
|
function absArelR(po,pn)=
|
||||||
|
let(
|
||||||
|
th2=atan(po[1]/po[0]),
|
||||||
|
r2=sqrt(sq(po[0])+sq(po[1])),
|
||||||
|
r3=cosineRuleBside(r2,pn[1],th2-pn[0])
|
||||||
|
)
|
||||||
|
[cos(pn[0])*r3,sin(pn[0])*r3,pn[2]];
|
||||||
|
|
||||||
|
function relationalRadiiPoints(po,pi)=
|
||||||
|
let(
|
||||||
|
p0=pi[0],
|
||||||
|
p1=pi[1],
|
||||||
|
p2=pi[2],
|
||||||
|
pv0=pi[3][0],
|
||||||
|
pv1=pi[3][1],
|
||||||
|
pt0=pi[3][2],
|
||||||
|
pt1=pi[3][3],
|
||||||
|
pn=
|
||||||
|
(pv0=="y"&&pv1=="x")||(pv0=="r"&&pv1=="a")||(pv0=="y"&&pv1=="a")||(pv0=="x"&&pv1=="a")||(pv0=="y"&&pv1=="r")||(pv0=="x"&&pv1=="r")?
|
||||||
|
[p1,p0,p2,concat(pv1,pv0,pt1,pt0)]:
|
||||||
|
[p0,p1,p2,concat(pv0,pv1,pt0,pt1)],
|
||||||
|
n0=pn[0],
|
||||||
|
n1=pn[1],
|
||||||
|
n2=pn[2],
|
||||||
|
nv0=pn[3][0],
|
||||||
|
nv1=pn[3][1],
|
||||||
|
nt0=pn[3][2],
|
||||||
|
nt1=pn[3][3],
|
||||||
|
temp=
|
||||||
|
pn[0]=="l"?
|
||||||
|
[po[0],pn[1],pn[2]]
|
||||||
|
:pn[1]=="l"?
|
||||||
|
[pn[0],po[1],pn[2]]
|
||||||
|
:nv0==undef?
|
||||||
|
[pn[0],pn[1],pn[2]]//abs x, abs y as default when undefined
|
||||||
|
:nv0=="a"?
|
||||||
|
nv1=="r"?
|
||||||
|
nt0=="a"?
|
||||||
|
nt1=="a"||nt1==undef?
|
||||||
|
[cos(n0)*n1,sin(n0)*n1,n2]//abs angle, abs radius
|
||||||
|
:absArelR(po,pn)//abs angle rel radius
|
||||||
|
:nt1=="r"||nt1==undef?
|
||||||
|
[po[0]+cos(pn[0])*pn[1],po[1]+sin(pn[0])*pn[1],pn[2]]//rel angle, rel radius
|
||||||
|
:[pn[0],pn[1],pn[2]]//rel angle, abs radius
|
||||||
|
:nv1=="x"?
|
||||||
|
nt0=="a"?
|
||||||
|
nt1=="a"||nt1==undef?
|
||||||
|
[pn[1],pn[1]*tan(pn[0]),pn[2]]//abs angle, abs x
|
||||||
|
:[po[0]+pn[1],(po[0]+pn[1])*tan(pn[0]),pn[2]]//abs angle rel x
|
||||||
|
:nt1=="r"||nt1==undef?
|
||||||
|
[po[0]+pn[1],po[1]+pn[1]*tan(pn[0]),pn[2]]//rel angle, rel x
|
||||||
|
:[pn[1],po[1]+(pn[1]-po[0])*tan(pn[0]),pn[2]]//rel angle, abs x
|
||||||
|
:nt0=="a"?
|
||||||
|
nt1=="a"||nt1==undef?
|
||||||
|
[pn[1]/tan(pn[0]),pn[1],pn[2]]//abs angle, abs y
|
||||||
|
:[(po[1]+pn[1])/tan(pn[0]),po[1]+pn[1],pn[2]]//abs angle rel y
|
||||||
|
:nt1=="r"||nt1==undef?
|
||||||
|
[po[0]+(pn[1]-po[0])/tan(90-pn[0]),po[1]+pn[1],pn[2]]//rel angle, rel y
|
||||||
|
:[po[0]+(pn[1]-po[1])/tan(pn[0]),pn[1],pn[2]]//rel angle, abs y
|
||||||
|
:nv0=="r"?
|
||||||
|
nv1=="x"?
|
||||||
|
nt0=="a"?
|
||||||
|
nt1=="a"||nt1==undef?
|
||||||
|
[pn[1],sign(pn[0])*sqrt(sq(pn[0])-sq(pn[1])),pn[2]]//abs radius, abs x
|
||||||
|
:[po[0]+pn[1],sign(pn[0])*sqrt(sq(pn[0])-sq(po[0]+pn[1])),pn[2]]//abs radius rel x
|
||||||
|
:nt1=="r"||nt1==undef?
|
||||||
|
[po[0]+pn[1],po[1]+sign(pn[0])*sqrt(sq(pn[0])-sq(pn[1])),pn[2]]//rel radius, rel x
|
||||||
|
:[pn[1],po[1]+sign(pn[0])*sqrt(sq(pn[0])-sq(pn[1]-po[0])),pn[2]]//rel radius, abs x
|
||||||
|
:nt0=="a"?
|
||||||
|
nt1=="a"||nt1==undef?
|
||||||
|
[sign(pn[0])*sqrt(sq(pn[0])-sq(pn[1])),pn[1],pn[2]]//abs radius, abs y
|
||||||
|
:[sign(pn[0])*sqrt(sq(pn[0])-sq(po[1]+pn[1])),po[1]+pn[1],pn[2]]//abs radius rel y
|
||||||
|
:nt1=="r"||nt1==undef?
|
||||||
|
[po[0]+sign(pn[0])*sqrt(sq(pn[0])-sq(pn[1])),po[1]+pn[1],pn[2]]//rel radius, rel y
|
||||||
|
:[po[0]+sign(pn[0])*sqrt(sq(pn[0])-sq(pn[1]-po[1])),pn[1],pn[2]]//rel radius, abs y
|
||||||
|
:nt0=="a"?
|
||||||
|
nt1=="a"||nt1==undef?
|
||||||
|
[pn[0],pn[1],pn[2]]//abs x, abs y
|
||||||
|
:[pn[0],po[1]+pn[1],pn[2]]//abs x rel y
|
||||||
|
:nt1=="r"||nt1==undef?
|
||||||
|
[po[0]+pn[0],po[1]+pn[1],pn[2]]//rel x, rel y
|
||||||
|
:[po[0]+pn[0],pn[1],pn[2]]//rel x, abs y
|
||||||
|
)
|
||||||
|
temp;
|
||||||
|
|
||||||
|
function invtan(run,rise)=
|
||||||
|
let(a=abs(atan(rise/run)))
|
||||||
|
rise==0&&run>0?
|
||||||
|
0:rise>0&&run>0?
|
||||||
|
a:rise>0&&run==0?
|
||||||
|
90:rise>0&&run<0?
|
||||||
|
180-a:rise==0&&run<0?
|
||||||
|
180:rise<0&&run<0?
|
||||||
|
a+180:rise<0&&run==0?
|
||||||
|
270:rise<0&&run>0?
|
||||||
|
360-a:"error";
|
||||||
|
|
||||||
|
function cosineRuleAngle(p1,p2,p3)=
|
||||||
|
let(
|
||||||
|
p12=abs(pointDist(p1,p2)),
|
||||||
|
p13=abs(pointDist(p1,p3)),
|
||||||
|
p23=abs(pointDist(p2,p3))
|
||||||
|
)
|
||||||
|
acos((sq(p23)+sq(p12)-sq(p13))/(2*p23*p12));
|
||||||
|
|
||||||
|
function sum(list, idx = 0, result = 0) =
|
||||||
|
idx >= len(list) ? result : sum(list, idx + 1, result + list[idx]);
|
||||||
|
|
||||||
|
function sq(x)=x*x;
|
||||||
|
function getGradient(p1,p2)=(p2.y-p1.y)/(p2.x-p1.x);
|
||||||
|
function getAngle(p1,p2)=p1==p2?0:invtan(p2[0]-p1[0],p2[1]-p1[1]);
|
||||||
|
function getMidpoint(p1,p2)=[(p1[0]+p2[0])/2,(p1[1]+p2[1])/2]; //returns the midpoint of two points
|
||||||
|
function pointDist(p1,p2)=sqrt(abs(sq(p1[0]-p2[0])+sq(p1[1]-p2[1]))); //returns the distance between two points
|
||||||
|
function isColinear(p1,p2,p3)=getGradient(p1,p2)==getGradient(p2,p3)?1:0;//return 1 if 3 points are colinear
|
||||||
|
module polyline(p, width=0.3) {
|
||||||
|
for(i=[0:max(0,len(p)-1)]){
|
||||||
|
color([i*1/len(p),1-i*1/len(p),0,0.5])line(p[i],p[listWrap(i+1,len(p) )],width);
|
||||||
|
}
|
||||||
|
} // polyline plotter
|
||||||
|
module line(p1, p2 ,width=0.3) { // single line plotter
|
||||||
|
hull() {
|
||||||
|
translate(p1){
|
||||||
|
circle(width);
|
||||||
|
}
|
||||||
|
translate(p2){
|
||||||
|
circle(width);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getpoints(p)=[for(i=[0:len(p)-1])[p[i].x,p[i].y]];// gets [x,y]list of[x,y,r]list
|
||||||
|
function listWrap(x,x_max=1,x_min=0) = (((x - x_min) % (x_max - x_min)) + (x_max - x_min)) % (x_max - x_min) + x_min; // wraps numbers inside boundaries
|
||||||
|
function rnd(a = 1, b = 0, s = []) =
|
||||||
|
s == [] ?
|
||||||
|
(rands(min(a, b), max( a, b), 1)[0]):(rands(min(a, b), max(a, b), 1, s)[0]); // nice rands wrapper
|
|
@ -72,66 +72,3 @@ function profile_segment_length(profile,i) = norm(profile[(i+1)%len(profile)] -
|
||||||
|
|
||||||
// Generates an array with n copies of value (default 0)
|
// Generates an array with n copies of value (default 0)
|
||||||
function dup(value=0,n) = [for (i = [1:n]) value];
|
function dup(value=0,n) = [for (i = [1:n]) value];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
use <scad-utils/transformations.scad>
|
|
||||||
use <scad-utils/trajectory_path.scad>
|
|
||||||
use <scad-utils/trajectory.scad>
|
|
||||||
use <scad-utils/shapes.scad>
|
|
||||||
|
|
||||||
module fakeISOEnter(thickness_difference = 0){
|
|
||||||
// 1u is the space taken upy by a 1u keycap.
|
|
||||||
// unit is the space taken up by a unit space for a keycap.
|
|
||||||
// formula is 1u + unit *(length - 1)
|
|
||||||
|
|
||||||
// t is all modifications to the polygon array
|
|
||||||
t = thickness_difference/2 - (19.02 - 18.16);
|
|
||||||
|
|
||||||
function unit(length) = 19.02 * length;
|
|
||||||
|
|
||||||
pointArray = [
|
|
||||||
[19.05 * (-.5) + t, 19.05 * (-1) + t],
|
|
||||||
[19.05 * (0.5) - t, 19.05 * (-1) + t],
|
|
||||||
[19.05 * (0.5) - t, 19.05 * (1) - t],
|
|
||||||
[19.05 * (-0.75) + t, 19.05 * (1) - t],
|
|
||||||
[19.05 * (-0.75) + t, 19.05 * (0) + t],
|
|
||||||
[19.05 * (-0.5) + t, 19.05 * (0) + t]
|
|
||||||
];
|
|
||||||
|
|
||||||
|
|
||||||
/*translate([unit(-.5), unit(-1) + 0.86]){*/
|
|
||||||
minkowski() {
|
|
||||||
circle($corner_radius, $fn=20);
|
|
||||||
offset(r=-$corner_radius * 2, $fn=20) polygon(points=pointArray);
|
|
||||||
}
|
|
||||||
/*}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
function isoEnter() = [
|
|
||||||
[19.05 * (-.5) + (19.02 - 18.16), 19.05 * (-1) + (19.02 - 18.16)],
|
|
||||||
[19.05 * (0.5) - (19.02 - 18.16), 19.05 * (-1) + (19.02 - 18.16)],
|
|
||||||
[19.05 * (0.5) - (19.02 - 18.16), 19.05 * (1) - (19.02 - 18.16)],
|
|
||||||
[19.05 * (-0.75) + (19.02 - 18.16), 19.05 * (1) - (19.02 - 18.16)],
|
|
||||||
[19.05 * (-0.75) + (19.02 - 18.16), 19.05 * (0) + (19.02 - 18.16)],
|
|
||||||
[19.05 * (-0.5) + (19.02 - 18.16), 19.05 * (0) + (19.02 - 18.16)]
|
|
||||||
];
|
|
||||||
|
|
||||||
|
|
||||||
path_definition = [
|
|
||||||
trajectory(forward = 10, roll = 0),
|
|
||||||
];
|
|
||||||
|
|
||||||
// sweep
|
|
||||||
path = quantize_trajectories(path_definition, steps=100);
|
|
||||||
|
|
||||||
// skin
|
|
||||||
myLen = len(path)-1;
|
|
||||||
trans = [ for (i=[0:len(path)-1]) transform(path[i], isoEnter()) ];
|
|
||||||
|
|
||||||
translate([0,10,0])
|
|
||||||
skin(trans);
|
|
||||||
|
|
|
@ -7,7 +7,10 @@ $key_length = 1.0; // Range not working in thingiverse customizer atm [1:0.25:16
|
||||||
$stem_type = "cherry"; // [cherry, alps, rounded_cherry, box_cherry, filled, disable]
|
$stem_type = "cherry"; // [cherry, alps, rounded_cherry, box_cherry, filled, disable]
|
||||||
|
|
||||||
// The stem is the hardest part to print, so this variable controls how much 'slop' there is in the stem
|
// The stem is the hardest part to print, so this variable controls how much 'slop' there is in the stem
|
||||||
$stem_slop = 0.3; // Not working in thingiverse customizer atm [0:0.01:1]
|
// if your keycaps stick in the switch raise this value
|
||||||
|
$stem_slop = 0.35; // Not working in thingiverse customizer atm [0:0.01:1]
|
||||||
|
// broke this out. if your keycaps are falling off lower this value. only works for cherry stems rn
|
||||||
|
$stem_inner_slop = 0.2;
|
||||||
|
|
||||||
// Font size used for text
|
// Font size used for text
|
||||||
$font_size = 6;
|
$font_size = 6;
|
||||||
|
@ -15,6 +18,10 @@ $font_size = 6;
|
||||||
// Set this to true if you're making a spacebar!
|
// Set this to true if you're making a spacebar!
|
||||||
$inverted_dish = false;
|
$inverted_dish = false;
|
||||||
|
|
||||||
|
// change aggressiveness of double sculpting
|
||||||
|
// this is the radius of the cylinder the keytops are placed on
|
||||||
|
$double_sculpt_radius = 200;
|
||||||
|
|
||||||
|
|
||||||
// Support type. default is "flared" for easy FDM printing; bars are more realistic, and flat could be for artisans
|
// Support type. default is "flared" for easy FDM printing; bars are more realistic, and flat could be for artisans
|
||||||
$support_type = "flared"; // [flared, bars, flat, disable]
|
$support_type = "flared"; // [flared, bars, flat, disable]
|
||||||
|
@ -22,9 +29,11 @@ $support_type = "flared"; // [flared, bars, flat, disable]
|
||||||
// Supports for the stem, as it often comes off during printing. Reccommended for most machines
|
// Supports for the stem, as it often comes off during printing. Reccommended for most machines
|
||||||
$stem_support_type = "tines"; // [tines, brim, disabled]
|
$stem_support_type = "tines"; // [tines, brim, disabled]
|
||||||
|
|
||||||
/* [Advanced] */
|
// make legends outset instead of inset.
|
||||||
|
// broken off from artisan support since who wants outset legends?
|
||||||
|
$outset_legends = false;
|
||||||
|
|
||||||
/* Key */
|
/* [Key] */
|
||||||
// Height in units of key. should remain 1 for most uses
|
// Height in units of key. should remain 1 for most uses
|
||||||
$key_height = 1.0;
|
$key_height = 1.0;
|
||||||
// Keytop thickness, aka how many millimeters between the inside and outside of the top surface of the key
|
// Keytop thickness, aka how many millimeters between the inside and outside of the top surface of the key
|
||||||
|
@ -45,10 +54,17 @@ $height_difference = 4;
|
||||||
$total_depth = 11.5;
|
$total_depth = 11.5;
|
||||||
// The tilt of the dish in degrees. divided by key height
|
// The tilt of the dish in degrees. divided by key height
|
||||||
$top_tilt = -6;
|
$top_tilt = -6;
|
||||||
|
// the y tilt of the dish in degrees. divided by key width.
|
||||||
|
// for double axis sculpted keycaps and probably not much else
|
||||||
|
$top_tilt_y = 0;
|
||||||
// How skewed towards the back the top is (0 for center)
|
// How skewed towards the back the top is (0 for center)
|
||||||
$top_skew = 1.7;
|
$top_skew = 1.7;
|
||||||
|
|
||||||
/* Stem */
|
// how skewed towards the right the top is. unused, but implemented.
|
||||||
|
// for double axis sculpted keycaps and probably not much else
|
||||||
|
$top_skew_x = 0;
|
||||||
|
|
||||||
|
/* [Stem] */
|
||||||
|
|
||||||
// How far the throw distance of the switch is. determines how far the 'cross' in the cherry switch digs into the stem, and how long the keystem needs to be before supports can start. luckily, alps and cherries have a pretty similar throw. can modify to have stouter keycaps for low profile switches, etc
|
// How far the throw distance of the switch is. determines how far the 'cross' in the cherry switch digs into the stem, and how long the keystem needs to be before supports can start. luckily, alps and cherries have a pretty similar throw. can modify to have stouter keycaps for low profile switches, etc
|
||||||
$stem_throw = 4;
|
$stem_throw = 4;
|
||||||
|
@ -58,21 +74,24 @@ $rounded_cherry_stem_d = 5.5;
|
||||||
|
|
||||||
// How much higher the stem is than the bottom of the keycap.
|
// How much higher the stem is than the bottom of the keycap.
|
||||||
// Inset stem requires support but is more accurate in some profiles
|
// Inset stem requires support but is more accurate in some profiles
|
||||||
|
// can be negative to make outset stems!
|
||||||
$stem_inset = 0;
|
$stem_inset = 0;
|
||||||
// How many degrees to rotate the stems. useful for sideways keycaps, maybe
|
// How many degrees to rotate the stems. useful for sideways keycaps
|
||||||
$stem_rotation = 0;
|
$stem_rotation = 0;
|
||||||
|
// How many degrees to rotate the keycap, but _not_ inside features (the stem).
|
||||||
|
$keycap_rotation = 0;
|
||||||
|
|
||||||
/* Shape */
|
/* [Shape] */
|
||||||
|
|
||||||
// Key shape type, determines the shape of the key. default is 'rounded square'
|
// Key shape type, determines the shape of the key. default is 'rounded square'
|
||||||
$key_shape_type = "rounded_square";
|
$key_shape_type = "rounded_square";
|
||||||
// ISO enter needs to be linear extruded NOT from the center. this tells the program how far up 'not from the center' is
|
// ISO enter needs to be linear extruded NOT from the center when not using skin. this tells the program how far up 'not from the center' is
|
||||||
$linear_extrude_height_adjustment = 0;
|
$linear_extrude_height_adjustment = 0;
|
||||||
// How many slices will be made, to approximate curves on corners. Leave at 1 if you are not curving corners
|
// How many slices will be made, to approximate curves on corners. Leave at 1 if you are not curving corners
|
||||||
// If you're doing fancy bowed keycap sides, this controls how many slices you take
|
// If you're doing fancy bowed keycap sides, this controls how many slices you take
|
||||||
$height_slices = 1;
|
$height_slices = 1;
|
||||||
|
|
||||||
/* Dish */
|
/* [Dish] */
|
||||||
|
|
||||||
// What type of dish the key has. note that unlike stems and supports a dish ALWAYS gets rendered.
|
// What type of dish the key has. note that unlike stems and supports a dish ALWAYS gets rendered.
|
||||||
$dish_type = "cylindrical"; // [cylindrical, spherical, sideways cylindrical, old spherical, disable]
|
$dish_type = "cylindrical"; // [cylindrical, spherical, sideways cylindrical, old spherical, disable]
|
||||||
|
@ -82,12 +101,16 @@ $dish_depth = 1;
|
||||||
$dish_skew_x = 0;
|
$dish_skew_x = 0;
|
||||||
// How skewed in the y direction (height) the dish is
|
// How skewed in the y direction (height) the dish is
|
||||||
$dish_skew_y = 0;
|
$dish_skew_y = 0;
|
||||||
// If you need the dish to extend further, you can 'overdraw' the rectangle it will hit
|
|
||||||
|
|
||||||
|
$dish_offset_x = 0;
|
||||||
|
|
||||||
|
// If you need the dish to extend further, you can 'overdraw' the rectangle it will hit. this was mostly for iso enter and should be deprecated
|
||||||
$dish_overdraw_width = 0;
|
$dish_overdraw_width = 0;
|
||||||
// Same as width but for height
|
// Same as width but for height
|
||||||
$dish_overdraw_height = 0;
|
$dish_overdraw_height = 0;
|
||||||
|
|
||||||
/* Misc */
|
/* [Misc] */
|
||||||
// There's a bevel on the cherry stems to aid insertion / guard against first layer squishing making a hard-to-fit stem.
|
// There's a bevel on the cherry stems to aid insertion / guard against first layer squishing making a hard-to-fit stem.
|
||||||
$cherry_bevel = true;
|
$cherry_bevel = true;
|
||||||
|
|
||||||
|
@ -97,15 +120,17 @@ $stem_support_height = .8;
|
||||||
$font="DejaVu Sans Mono:style=Book";
|
$font="DejaVu Sans Mono:style=Book";
|
||||||
// Whether or not to render fake keyswitches to check clearances
|
// Whether or not to render fake keyswitches to check clearances
|
||||||
$clearance_check = false;
|
$clearance_check = false;
|
||||||
// Use linear_extrude instead of hull slices to make the shape of the key
|
|
||||||
// Should be faster, also required for concave shapes
|
// Should be faster, also required for concave shapes
|
||||||
$linear_extrude_shape = false;
|
|
||||||
//should the key be rounded? unnecessary for most printers, and very slow
|
// what kind of extrusion we use to create the keycap. "hull" is standard, "linear extrude" is legacy, "skin" is new and not well supported.
|
||||||
|
$hull_shape_type = "hull"; // ["hull", "linear extrude", "skin"]
|
||||||
|
|
||||||
|
// This doesn't work very well, but you can try
|
||||||
$rounded_key = false;
|
$rounded_key = false;
|
||||||
//minkowski radius. radius of sphere used in minkowski sum for minkowski_key function. 1.75 for G20
|
//minkowski radius. radius of sphere used in minkowski sum for minkowski_key function. 1.75 for G20
|
||||||
$minkowski_radius = .33;
|
$minkowski_radius = .33;
|
||||||
|
|
||||||
/* Features */
|
/* [Features] */
|
||||||
|
|
||||||
//insert locating bump
|
//insert locating bump
|
||||||
$key_bump = false;
|
$key_bump = false;
|
||||||
|
@ -116,12 +141,27 @@ $key_bump_edge = 0.4;
|
||||||
|
|
||||||
/* [Hidden] */
|
/* [Hidden] */
|
||||||
|
|
||||||
|
// set this to true if you are making double sculpted keycaps
|
||||||
|
$double_sculpted = false;
|
||||||
|
|
||||||
//list of legends to place on a key format: [text, halign, valign, size]
|
//list of legends to place on a key format: [text, halign, valign, size]
|
||||||
//halign = "left" or "center" or "right"
|
//halign = "left" or "center" or "right"
|
||||||
//valign = "top" or "center" or "bottom"
|
//valign = "top" or "center" or "bottom"
|
||||||
// Currently does not work with thingiverse customizer, and actually breaks it
|
// Currently does not work with thingiverse customizer, and actually breaks it
|
||||||
$legends = [];
|
$legends = [];
|
||||||
|
|
||||||
|
//list of front legends to place on a key format: [text, halign, valign, size]
|
||||||
|
//halign = "left" or "center" or "right"
|
||||||
|
//valign = "top" or "center" or "bottom"
|
||||||
|
// Currently does not work with thingiverse customizer, and actually breaks it
|
||||||
|
$front_legends = [];
|
||||||
|
|
||||||
|
// print legends on the front of the key instead of the top
|
||||||
|
$front_print_legends = false;
|
||||||
|
|
||||||
|
// how recessed inset legends / artisans are from the top of the key
|
||||||
|
$inset_legend_depth = 0.2;
|
||||||
|
|
||||||
// Dimensions of alps stem
|
// Dimensions of alps stem
|
||||||
$alps_stem = [4.45, 2.25];
|
$alps_stem = [4.45, 2.25];
|
||||||
|
|
||||||
|
@ -140,3 +180,72 @@ $stabilizers = $key_length >= 6 ? [[-50, 0], [50, 0]] : $key_length >= 2 ? [[-12
|
||||||
// Where the stems are in relation to the center of the keycap, in units. default is one in the center
|
// Where the stems are in relation to the center of the keycap, in units. default is one in the center
|
||||||
// Shouldn't work in thingiverse customizer, though it has been...
|
// Shouldn't work in thingiverse customizer, though it has been...
|
||||||
$stem_positions = [[0,0]];
|
$stem_positions = [[0,0]];
|
||||||
|
|
||||||
|
// colors
|
||||||
|
$primary_color = [.2667,.5882,1];
|
||||||
|
$secondary_color = [.4412, .7, .3784];
|
||||||
|
$tertiary_color = [1, .6941, .2];
|
||||||
|
$quaternary_color = [.4078, .3569, .749];
|
||||||
|
$warning_color = [1,0,0, 0.15];
|
||||||
|
|
||||||
|
// how many facets circles will have when used in these features
|
||||||
|
$minkowski_facets = 30;
|
||||||
|
$shape_facets =30;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// "flat" / "dished" / "disable"
|
||||||
|
$inner_shape_type = "flat";
|
||||||
|
|
||||||
|
// default side_sculpting function, linear
|
||||||
|
$side_sculpting = function(progress) 0;
|
||||||
|
$corner_sculpting = function(progress) 0;
|
||||||
|
|
||||||
|
// you probably shouldn't touch this, it's internal to sculpted_square
|
||||||
|
// modify side sculpting with the $side_sculpting function in the key profile files
|
||||||
|
$more_side_sculpting_factor = 0;
|
||||||
|
|
||||||
|
// 3d surface functions (still in beta)
|
||||||
|
|
||||||
|
// 3d surface settings
|
||||||
|
// unused for now
|
||||||
|
$3d_surface_size = 1;
|
||||||
|
// 3d surface point resolution. $3d_surface_size / $3d_surface_step = steps per x / y
|
||||||
|
$3d_surface_step = 1/20;
|
||||||
|
|
||||||
|
// monotonically increasing function that distributes the points of the surface mesh
|
||||||
|
// only for polar_3d_surface right now
|
||||||
|
// if it's linear it's a grid. sin(dim) * size concentrates detail around the edges
|
||||||
|
sinusoidal_surface_distribution = function(dim,size) sin(dim) * size;
|
||||||
|
linear_surface_distribution = function(dim,size) dim;
|
||||||
|
|
||||||
|
$surface_distribution_function = sinusoidal_surface_distribution;
|
||||||
|
|
||||||
|
// the function that actually determines what the surface is.
|
||||||
|
// feel free to override, the last one wins
|
||||||
|
|
||||||
|
// debug
|
||||||
|
// $surface_function = function(x,y) 1;
|
||||||
|
cylindrical_surface = function(x,y) (sin(acos(x/$3d_surface_size)));
|
||||||
|
spherical_surface = function(x,y) (1 - (x/$3d_surface_size)^2)^0.5 * (1 - (y/$3d_surface_size)^2)^0.5;
|
||||||
|
// looks a lot like mt3
|
||||||
|
quartic_surface = function(x,y) (1 - (x/$3d_surface_size)^4)^0.5 * (1 - (y/$3d_surface_size)^4)^0.5;
|
||||||
|
ripple_surface = function(x,y) cos((x^2+y^2)^0.5 * 50)/4 + 0.75;
|
||||||
|
rosenbrocks_banana_surface = function(x,y) (pow(1-(x/$3d_surface_size))^2 + 100 * pow((y/$3d_surface_size)-(x/$3d_surface_size)^2)^2)/200 + 0.1;
|
||||||
|
spike_surface = function(x,y) 1/(((x/$3d_surface_size)^2+(y/$3d_surface_size)^2)^0.5) + .01;
|
||||||
|
random_surface = function(x,y) sin(rands(0,90,1,x+y)[0]);
|
||||||
|
bumps_surface = function(x,y) sin(20*x)*cos(20*y)/3+1;
|
||||||
|
|
||||||
|
$surface_function = bumps_surface; // bumps_surface;
|
||||||
|
|
||||||
|
// can be used to smooth the corners of the 3d surface function, to make the dishes add / subtract less height. can really do anything it's just multiplying, but that's what I use it for
|
||||||
|
$corner_smoothing_surface_function = function(x,y) 1;
|
||||||
|
// $corner_smoothing_surface_function = function(x,y) (1 - pow(abs(x), 5)/$3d_surface_size) * (1 - pow(abs(y),5)/$3d_surface_size);
|
||||||
|
|
||||||
|
// ripples
|
||||||
|
/*
|
||||||
|
// Rosenbrock's banana
|
||||||
|
/* $
|
||||||
|
// y=x revolved around the y axis
|
||||||
|
/* $surface_function = */
|
||||||
|
/* $surface_function = */
|
|
@ -1,12 +1,15 @@
|
||||||
$fs=.1;
|
include <constants.scad>
|
||||||
unit = 19.05;
|
|
||||||
|
|
||||||
include <shapes/ISO_enter.scad>
|
include <shapes/ISO_enter.scad>
|
||||||
include <shapes/sculpted_square.scad>
|
include <shapes/sculpted_square.scad>
|
||||||
include <shapes/rounded_square.scad>
|
include <shapes/rounded_square.scad>
|
||||||
include <shapes/square.scad>
|
include <shapes/square.scad>
|
||||||
include <shapes/oblong.scad>
|
include <shapes/oblong.scad>
|
||||||
|
include <shapes/regular_polygon.scad>
|
||||||
|
|
||||||
|
// size: at progress 0, the shape is supposed to be this size
|
||||||
|
// delta: at progress 1, the keycap is supposed to be size - delta
|
||||||
|
// progress: how far along the transition you are.
|
||||||
|
// it's not always linear - specifically sculpted_square
|
||||||
module key_shape(size, delta, progress = 0) {
|
module key_shape(size, delta, progress = 0) {
|
||||||
if ($key_shape_type == "iso_enter") {
|
if ($key_shape_type == "iso_enter") {
|
||||||
ISO_enter_shape(size, delta, progress);
|
ISO_enter_shape(size, delta, progress);
|
||||||
|
@ -14,11 +17,31 @@ module key_shape(size, delta, progress = 0) {
|
||||||
sculpted_square_shape(size, delta, progress);
|
sculpted_square_shape(size, delta, progress);
|
||||||
} else if ($key_shape_type == "rounded_square") {
|
} else if ($key_shape_type == "rounded_square") {
|
||||||
rounded_square_shape(size, delta, progress);
|
rounded_square_shape(size, delta, progress);
|
||||||
|
} else if ($key_shape_type == "flat_sided_square") {
|
||||||
|
// rounded_square_shape handles this
|
||||||
|
rounded_square_shape(size, delta, progress);
|
||||||
} else if ($key_shape_type == "square") {
|
} else if ($key_shape_type == "square") {
|
||||||
square_shape(size, delta, progress);
|
square_shape(size, delta, progress);
|
||||||
} else if ($key_shape_type == "oblong") {
|
} else if ($key_shape_type == "oblong") {
|
||||||
oblong_shape(size, delta, progress);
|
oblong_shape(size, delta, progress);
|
||||||
|
} else if ($key_shape_type == "hexagon") {
|
||||||
|
regular_polygon_shape(size, delta, progress);
|
||||||
|
} else if ($key_shape_type == "octagon") {
|
||||||
|
regular_polygon_shape(size, delta, progress, sides=8);
|
||||||
|
} else if ($key_shape_type == "circular") {
|
||||||
|
regular_polygon_shape(size, delta, progress, sides=36);
|
||||||
} else {
|
} else {
|
||||||
echo("Warning: unsupported $key_shape_type");
|
echo("Warning: unsupported $key_shape_type");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function skin_key_shape(size, delta, progress = 0, thickness_difference) =
|
||||||
|
$key_shape_type == "rounded_square" ?
|
||||||
|
skin_rounded_square(size, delta, progress, thickness_difference) :
|
||||||
|
$key_shape_type == "sculpted_square" ?
|
||||||
|
skin_sculpted_square_shape(size, delta, progress, thickness_difference) :
|
||||||
|
$key_shape_type == "square" ?
|
||||||
|
skin_square_shape(size, delta, progress, thickness_difference) :
|
||||||
|
$key_shape_type == "iso_enter" ?
|
||||||
|
skin_iso_enter_shape(size, delta, progress, thickness_difference) :
|
||||||
|
echo("Warning: unsupported $key_shape_type for skin shape. disable skin_extrude_shape or pick a new shape");
|
||||||
|
|
|
@ -1,9 +1,14 @@
|
||||||
// corollary is rounded_square
|
include <../functions.scad>
|
||||||
// NOT 3D
|
include <../libraries/round-anything/polyround.scad>
|
||||||
|
|
||||||
|
width_ratio = unit_length(1.25) / unit_length(1.5);
|
||||||
|
height_ratio = unit_length(1) / unit_length(2);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
module ISO_enter_shape(size, delta, progress){
|
module ISO_enter_shape(size, delta, progress){
|
||||||
width = size[0];
|
width = size[0];
|
||||||
height = size[1];
|
height = size[1];
|
||||||
function unit_length(length) = unit * (length - 1) + 18.16;
|
|
||||||
|
|
||||||
|
|
||||||
// in order to make the ISO keycap shape generic, we are going to express the
|
// in order to make the ISO keycap shape generic, we are going to express the
|
||||||
|
@ -12,23 +17,53 @@ module ISO_enter_shape(size, delta, progress){
|
||||||
// and wants to pass just width and height, we make these ratios to know where
|
// and wants to pass just width and height, we make these ratios to know where
|
||||||
// to put the elbow joint
|
// to put the elbow joint
|
||||||
|
|
||||||
width_ratio = unit_length(1.25) / unit_length(1.5);
|
delta = delta / 2;
|
||||||
height_ratio = unit_length(1) / unit_length(2);
|
|
||||||
|
|
||||||
pointArray = [
|
pointArray = [
|
||||||
[ 0, 0], // top right
|
[ 0-delta.x, 0-delta.y], // top right
|
||||||
[ 0, -height], // bottom right
|
[ 0-delta.x, -height+delta.y], // bottom right
|
||||||
[-width * width_ratio, -height], // bottom left
|
[-width * width_ratio+delta.x, -height+delta.y], // bottom left
|
||||||
[-width * width_ratio,-height * height_ratio], // inner middle point
|
[-width * width_ratio + delta.x,-height * height_ratio+delta.y], // inner middle point
|
||||||
[ -width,-height * height_ratio], // outer middle point
|
[ -width + delta.x,-height * height_ratio + delta.y], // outer middle point
|
||||||
[ -width, 0] // top left
|
[ -width + delta.x, 0-delta.y] // top left
|
||||||
];
|
];
|
||||||
|
|
||||||
minkowski(){
|
minkowski(){
|
||||||
circle(r=corner_size);
|
circle(r=$corner_radius);
|
||||||
// gives us rounded inner corner
|
// gives us rounded inner corner
|
||||||
offset(r=-corner_size*2) {
|
offset(r=-$corner_radius*2) {
|
||||||
translate([(width * width_ratio)/2, height/2]) polygon(points=pointArray);
|
translate([(width * width_ratio)/2, height/2]) polygon(points=pointArray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function iso_enter_vertices(size, delta, progress, thickness_difference) = [
|
||||||
|
[ 0-delta.x/2 * progress - thickness_difference/8, 0 - delta.y / 2 * progress - thickness_difference/8], // top right
|
||||||
|
[ 0-delta.x/2 * progress - thickness_difference/8, -size[1] + delta.y / 2 * progress + thickness_difference/8], // bottom right
|
||||||
|
[-size[0] * width_ratio + delta.x/2 * progress + thickness_difference/8, -size[1] + delta.y / 2 * progress + thickness_difference/8], // bottom left
|
||||||
|
[-size[0] * width_ratio + delta.x/2 * progress + thickness_difference/8,-size[1] * height_ratio + delta.y / 2 * progress + thickness_difference/2], // inner middle point
|
||||||
|
[ -size[0] + delta.x/2 * progress + thickness_difference/8,-size[1] * height_ratio + delta.y / 2 * progress + thickness_difference/2], // outer middle point
|
||||||
|
[ -size[0] + delta.x/2 * progress + thickness_difference/8, 0 - delta.y / 2 * progress - thickness_difference/8] // top left
|
||||||
|
] + [
|
||||||
|
[(size[0] * width_ratio)/2, size[1]/2 ],
|
||||||
|
[(size[0] * width_ratio)/2, size[1]/2 ],
|
||||||
|
[(size[0] * width_ratio)/2, size[1]/2 ],
|
||||||
|
[(size[0] * width_ratio)/2, size[1]/2 ],
|
||||||
|
[(size[0] * width_ratio)/2, size[1]/2 ],
|
||||||
|
[(size[0] * width_ratio)/2, size[1]/2 ]
|
||||||
|
];
|
||||||
|
|
||||||
|
// no rounding on the corners at all
|
||||||
|
function skin_iso_enter_shape(size, delta, progress, thickness_difference) =
|
||||||
|
polyRound(
|
||||||
|
add_rounding(
|
||||||
|
iso_enter_vertices(
|
||||||
|
size,
|
||||||
|
[delta.x - $side_sculpting(progress), delta.y - $side_sculpting(progress)],
|
||||||
|
progress,
|
||||||
|
thickness_difference
|
||||||
|
),
|
||||||
|
$corner_radius + $corner_sculpting(progress)
|
||||||
|
),
|
||||||
|
$shape_facets
|
||||||
|
);
|
||||||
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
// we do this weird key_shape_type check here because rounded_square uses
|
||||||
|
// square_shape, and we want flat sides to work for that too.
|
||||||
|
// could be refactored, idk
|
||||||
|
module regular_polygon_shape(size, delta, progress, sides=6){
|
||||||
|
// https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/undersized_circular_objects
|
||||||
|
fudge = 1/cos(180/sides);
|
||||||
|
diameter = (size.x - delta.x * progress - $corner_radius*2) * fudge;
|
||||||
|
offset(r=$corner_radius) rotate([0,0,360/sides/2]) circle(d = diameter, $fn=sides);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// TODO not implemented
|
||||||
|
function skin_regular_polygon_shape(size, delta, progress, thickness_difference, sides=6) = echo("skin regular polygon not implemented");
|
|
@ -1,22 +1,12 @@
|
||||||
|
include <square.scad>
|
||||||
|
include <../libraries/round-anything/polyround.scad>
|
||||||
|
|
||||||
module rounded_square_shape(size, delta, progress, center = true) {
|
module rounded_square_shape(size, delta, progress, center = true) {
|
||||||
width = size[0];
|
offset(r=$corner_radius, $fa=360/$shape_facets){
|
||||||
height = size[1];
|
square_shape([size.x - $corner_radius*2, size.y - $corner_radius*2], delta, progress);
|
||||||
|
|
||||||
width_difference = delta[0];
|
|
||||||
height_difference = delta[1];
|
|
||||||
|
|
||||||
// computed values for this slice
|
|
||||||
extra_width_this_slice = (width_difference) * progress;
|
|
||||||
extra_height_this_slice = (height_difference) * progress;
|
|
||||||
extra_corner_radius_this_slice = ($corner_radius);
|
|
||||||
|
|
||||||
offset(r=extra_corner_radius_this_slice){
|
|
||||||
square(
|
|
||||||
[
|
|
||||||
width - extra_width_this_slice - extra_corner_radius_this_slice * 2,
|
|
||||||
height - extra_height_this_slice - extra_corner_radius_this_slice * 2
|
|
||||||
],
|
|
||||||
center=center
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// for skin
|
||||||
|
function skin_rounded_square(size, delta, progress, thickness_difference) =
|
||||||
|
polyRound(add_rounding(rectangle_profile(size - (delta * progress)), $corner_radius), $shape_facets/4);
|
||||||
|
|
|
@ -1,13 +1,5 @@
|
||||||
// rounded square shape with additional sculpting functions to better approximate
|
// rounded square shape with additional sculpting functions to better approximate
|
||||||
|
|
||||||
// When sculpting sides, how much in should the tops come
|
|
||||||
$side_sculpting_factor = 4.5;
|
|
||||||
// When sculpting corners, how much extra radius should be added
|
|
||||||
$corner_sculpting_factor = 1;
|
|
||||||
// When doing more side sculpting corners, how much extra radius should be added
|
|
||||||
$more_side_sculpting_factor = 0.4;
|
|
||||||
|
|
||||||
|
|
||||||
// side sculpting functions
|
// side sculpting functions
|
||||||
// bows the sides out on stuff like SA and DSA keycaps
|
// bows the sides out on stuff like SA and DSA keycaps
|
||||||
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
|
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
|
||||||
|
@ -21,9 +13,9 @@ module sculpted_square_shape(size, delta, progress) {
|
||||||
width_difference = delta[0];
|
width_difference = delta[0];
|
||||||
height_difference = delta[1];
|
height_difference = delta[1];
|
||||||
// makes the sides bow
|
// makes the sides bow
|
||||||
extra_side_size = side_sculpting(progress);
|
extra_side_size = $side_sculpting(progress);
|
||||||
// makes the rounded corners of the keycap grow larger as they move upwards
|
// makes the rounded corners of the keycap grow larger as they move upwards
|
||||||
extra_corner_size = corner_sculpting(progress);
|
extra_corner_size = $corner_sculpting(progress);
|
||||||
|
|
||||||
// computed values for this slice
|
// computed values for this slice
|
||||||
extra_width_this_slice = (width_difference - extra_side_size) * progress;
|
extra_width_this_slice = (width_difference - extra_side_size) * progress;
|
||||||
|
@ -35,13 +27,66 @@ module sculpted_square_shape(size, delta, progress) {
|
||||||
height - extra_height_this_slice
|
height - extra_height_this_slice
|
||||||
];
|
];
|
||||||
|
|
||||||
offset(r = extra_corner_radius_this_slice) {
|
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
|
||||||
offset(r = -extra_corner_radius_this_slice) {
|
offset(r = -extra_corner_radius_this_slice) {
|
||||||
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
|
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function new_side_rounded_square(size, r, cornerRadius=0) =
|
||||||
|
let(
|
||||||
|
width = (size.x - r)/2,
|
||||||
|
height = (size.y - r)/2,
|
||||||
|
|
||||||
|
// fudge numbers! the radius conflict resolution in polyround smooths out
|
||||||
|
// the entire shape based on the ratios between conflicting radii. bumping
|
||||||
|
// these up makes the whole shape more fluid
|
||||||
|
widthRadius = r ? width*8 : 0,
|
||||||
|
heightRadius = r ? height*8 : 0,
|
||||||
|
|
||||||
|
bow = r/2,
|
||||||
|
|
||||||
|
// close enough :/
|
||||||
|
facets = 360 / $shape_facets/2,
|
||||||
|
|
||||||
|
points = [
|
||||||
|
[-width,-height,cornerRadius],
|
||||||
|
[0,-height-bow,widthRadius],
|
||||||
|
[width,-height,cornerRadius],
|
||||||
|
[width + bow,0,heightRadius],
|
||||||
|
[width,height,cornerRadius],
|
||||||
|
[0,height + bow,widthRadius],
|
||||||
|
[-width,height,cornerRadius],
|
||||||
|
[-width-bow,0,heightRadius]
|
||||||
|
]
|
||||||
|
) polyRound(points,facets);
|
||||||
|
|
||||||
|
|
||||||
|
function skin_sculpted_square_shape(size, delta, progress, thickness_difference) =
|
||||||
|
let(
|
||||||
|
width = size[0],
|
||||||
|
height = size[1],
|
||||||
|
|
||||||
|
width_difference = delta[0],
|
||||||
|
height_difference = delta[1],
|
||||||
|
// makes the sides bow
|
||||||
|
extra_side_size = $side_sculpting(progress),
|
||||||
|
// makes the rounded corners of the keycap grow larger as they move upwards
|
||||||
|
extra_corner_size = $corner_sculpting(progress),
|
||||||
|
|
||||||
|
// computed values for this slice
|
||||||
|
extra_width_this_slice = (width_difference - extra_side_size) * progress,
|
||||||
|
extra_height_this_slice = (height_difference - extra_side_size) * progress,
|
||||||
|
extra_corner_radius_this_slice = ($corner_radius + extra_corner_size),
|
||||||
|
|
||||||
|
square_size = [
|
||||||
|
width - extra_width_this_slice - thickness_difference,
|
||||||
|
height - extra_height_this_slice - thickness_difference
|
||||||
|
]
|
||||||
|
) new_side_rounded_square(square_size, $more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
|
||||||
|
|
||||||
|
|
||||||
module side_rounded_square(size, r) {
|
module side_rounded_square(size, r) {
|
||||||
iw = size.x - 2 * r;
|
iw = size.x - 2 * r;
|
||||||
ih = size.y - 2 * r;
|
ih = size.y - 2 * r;
|
||||||
|
@ -51,10 +96,10 @@ module side_rounded_square(size, r) {
|
||||||
sw = iw / resolution;
|
sw = iw / resolution;
|
||||||
union() {
|
union() {
|
||||||
if (sr > 0) {
|
if (sr > 0) {
|
||||||
translate([-iw/2, 0]) scale([sr, sh]) circle(d = resolution);
|
translate([-iw/2, 0]) scale([sr, sh]) circle(d = resolution, $fa=360/$shape_facets);
|
||||||
translate([iw/2, 0]) scale([sr, sh]) circle(d = resolution);
|
translate([iw/2, 0]) scale([sr, sh]) circle(d = resolution, $fa=360/$shape_facets);
|
||||||
translate([0, -ih/2]) scale([sw, sr]) circle(d = resolution);
|
translate([0, -ih/2]) scale([sw, sr]) circle(d = resolution, $fa=360/$shape_facets);
|
||||||
translate([0, ih/2]) scale([sw, sr]) circle(d = resolution);
|
translate([0, ih/2]) scale([sw, sr]) circle(d = resolution, $fa=360/$shape_facets);
|
||||||
}
|
}
|
||||||
square([iw, ih], center=true);
|
square([iw, ih], center=true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,53 @@
|
||||||
|
use <../functions.scad>
|
||||||
|
|
||||||
|
// we do this weird key_shape_type check here because rounded_square uses
|
||||||
|
// square_shape, and we want flat sides to work for that too.
|
||||||
|
// could be refactored, idk
|
||||||
module square_shape(size, delta, progress){
|
module square_shape(size, delta, progress){
|
||||||
|
if ($key_shape_type == "flat_sided_square") {
|
||||||
|
flat_sided_square_shape(size, delta,progress);
|
||||||
|
} else {
|
||||||
square(size - delta * progress, center = true);
|
square(size - delta * progress, center = true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
[-size.x /2,-size.y / 2],
|
||||||
|
[size.x / 2,-size.y / 2],
|
||||||
|
[size.x / 2, size.y / 2],
|
||||||
|
[-size.x / 2, size.y / 2] */
|
||||||
|
|
||||||
|
// for side-printed keycaps. Any amount of top tilt (on a keycap with a smaller
|
||||||
|
// top than bottom) makes the left and right side of the keycap convex. This
|
||||||
|
// shape makes the sides flat by making the top a trapezoid.
|
||||||
|
// This obviously doesn't work with rounded sides at all
|
||||||
|
module flat_sided_square_shape(size, delta, progress) {
|
||||||
|
polygon(skin_flat_sided_square_shape(size, delta, progress));
|
||||||
|
}
|
||||||
|
|
||||||
|
function skin_flat_sided_square_shape(size,delta,progress) = [
|
||||||
|
[(-size.x + (delta.x + extra_keytop_length_for_flat_sides()) * progress)/2, (-size.y + delta.y * progress)/2],
|
||||||
|
[(size.x - (delta.x + extra_keytop_length_for_flat_sides()) * progress)/2,(-size.y + delta.y * progress)/2],
|
||||||
|
[(size.x - (delta.x - extra_keytop_length_for_flat_sides()) * progress)/2, (size.y - delta.y * progress)/2],
|
||||||
|
[(-size.x + (delta.x - extra_keytop_length_for_flat_sides()) * progress)/2, (size.y - delta.y * progress)/2]
|
||||||
|
];
|
||||||
|
|
||||||
|
function rectangle_profile(size) = [
|
||||||
|
[-size.x/2, -size.y/2],
|
||||||
|
[size.x/2, -size.y/2],
|
||||||
|
[size.x/2, size.y/2],
|
||||||
|
[-size.x/2, size.y/2],
|
||||||
|
];
|
||||||
|
|
||||||
|
function skin_square_shape(size, delta, progress, thickness_difference) =
|
||||||
|
let(
|
||||||
|
width = size[0],
|
||||||
|
height = size[1],
|
||||||
|
|
||||||
|
width_difference = delta[0] * progress,
|
||||||
|
height_difference = delta[1] * progress,
|
||||||
|
|
||||||
|
square_size = [
|
||||||
|
width - width_difference - thickness_difference,
|
||||||
|
height - height_difference - thickness_difference
|
||||||
|
]
|
||||||
|
) $key_shape_type == "flat_sided_square" ? skin_flat_sided_square_shape(size, delta, progress) : rectangle_profile(square_size);
|
||||||
|
|
|
@ -16,12 +16,12 @@ module brim_support(stem_type, stem_support_height, slop) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
} else if (stem_type == "rounded_cherry") {
|
} else if (stem_type == "rounded_cherry") {
|
||||||
difference() {
|
difference() {
|
||||||
cylinder(d=$rounded_cherry_stem_d * 2, h=stem_support_height);
|
cylinder(d=$rounded_cherry_stem_d * 2, h=stem_support_height);
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
} else if (stem_type == "box_cherry") {
|
} else if (stem_type == "box_cherry") {
|
||||||
difference() {
|
difference() {
|
||||||
|
@ -31,7 +31,7 @@ module brim_support(stem_type, stem_support_height, slop) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
} else if (stem_type == "cherry_stabilizer") {
|
} else if (stem_type == "cherry_stabilizer") {
|
||||||
difference() {
|
difference() {
|
||||||
|
@ -41,7 +41,7 @@ module brim_support(stem_type, stem_support_height, slop) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
} else if(stem_type == "choc") {
|
} else if(stem_type == "choc") {
|
||||||
translate([-5.7/2,0,0]) linear_extrude(height=stem_support_height) {
|
translate([-5.7/2,0,0]) linear_extrude(height=stem_support_height) {
|
||||||
|
|
|
@ -1,28 +1,64 @@
|
||||||
include <../functions.scad>
|
include <../functions.scad>
|
||||||
include <../stems/cherry.scad>
|
include <../stems/cherry.scad>
|
||||||
|
|
||||||
// $wall_thickness/4 to reduce coincident faces
|
/* NOTE: every reference to total_key_width and total_key_height
|
||||||
|
* is multiplied by two in order to account for offset stems
|
||||||
|
*/
|
||||||
module centered_tines(stem_support_height) {
|
module centered_tines(stem_support_height) {
|
||||||
if ($key_length < 2) translate([0,0,$stem_support_height / 2]) cube([total_key_width($wall_thickness)+$wall_thickness/4, 1, $stem_support_height], center = true);
|
if ($key_length < 2) {
|
||||||
translate([0,0,$stem_support_height / 2]) cube([1, total_key_height($wall_thickness), $stem_support_height], center = true);
|
translate([0,0,$stem_support_height / 2]) {
|
||||||
|
cube([total_key_width()*2, 0.5, $stem_support_height], center = true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
translate([0,0,$stem_support_height / 2]) {
|
||||||
|
cube([
|
||||||
|
1,
|
||||||
|
total_key_height()*2,
|
||||||
|
$stem_support_height
|
||||||
|
],
|
||||||
|
center = true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module tines_support(stem_type, stem_support_height, slop) {
|
module tines_support(stem_type, stem_support_height, slop) {
|
||||||
if (stem_type == "cherry" || stem_type == "costar_stabilizer") {
|
if (stem_type == "cherry" || stem_type == "costar_stabilizer") {
|
||||||
difference () {
|
difference () {
|
||||||
union() {
|
union() {
|
||||||
if ($key_length < 2) translate([0,0,$stem_support_height / 2]) cube([total_key_width($wall_thickness)+$wall_thickness/4, 1, $stem_support_height], center = true);
|
if ($key_length < 2) {
|
||||||
translate([1.15,0,$stem_support_height / 2]) cube([.5, total_key_height($wall_thickness), $stem_support_height], center = true);
|
translate([0,0,$stem_support_height / 2]) {
|
||||||
translate([-1.15,0,$stem_support_height / 2]) cube([.5, total_key_height($wall_thickness), $stem_support_height], center = true);
|
cube([
|
||||||
|
total_key_width()*2,
|
||||||
|
0.5,
|
||||||
|
$stem_support_height
|
||||||
|
], center = true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inside_cherry_cross(slop);
|
// 2 vertical tines holding either side of the cruciform
|
||||||
|
for (x = [2, -2]) {
|
||||||
|
translate([x,0,$stem_support_height / 2]) {
|
||||||
|
cube([
|
||||||
|
0.5,
|
||||||
|
total_key_height()*2, // this is to extend past
|
||||||
|
$stem_support_height
|
||||||
|
], center = true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
} else if (stem_type == "cherry_stabilizer") {
|
} else if (stem_type == "cherry_stabilizer") {
|
||||||
difference () {
|
difference () {
|
||||||
union() {
|
for (x = [1.15, -1.15]) {
|
||||||
translate([1.15,0,$stem_support_height / 2]) cube([1, total_key_height($wall_thickness), $stem_support_height], center = true);
|
translate([x,0,$stem_support_height / 2]) {
|
||||||
translate([-1.15,0,$stem_support_height / 2]) cube([1, total_key_height($wall_thickness), $stem_support_height], center = true);
|
cube([
|
||||||
|
1,
|
||||||
|
total_key_height()*2,
|
||||||
|
$stem_support_height
|
||||||
|
], center = true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inside_cherry_stabilizer_cross(slop);
|
inside_cherry_stabilizer_cross(slop);
|
||||||
|
@ -31,19 +67,19 @@ module tines_support(stem_type, stem_support_height, slop) {
|
||||||
difference () {
|
difference () {
|
||||||
centered_tines(stem_support_height);
|
centered_tines(stem_support_height);
|
||||||
|
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
} else if (stem_type == "rounded_cherry") {
|
} else if (stem_type == "rounded_cherry") {
|
||||||
difference () {
|
difference () {
|
||||||
centered_tines(stem_support_height);
|
centered_tines(stem_support_height);
|
||||||
|
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
} else if (stem_type == "alps"){
|
} else if (stem_type == "alps"){
|
||||||
centered_tines(stem_support_height);
|
centered_tines(stem_support_height);
|
||||||
} else if (stem_type == "choc"){
|
} else if (stem_type == "choc"){
|
||||||
if ($key_length < 2) translate([0,0,$stem_support_height / 2]) cube([total_key_width($wall_thickness)+$wall_thickness/4, 0.42, $stem_support_height], center = true);
|
if ($key_length < 2) translate([0,0,$stem_support_height / 2]) cube([total_key_width(), 0.42, $stem_support_height], center = true);
|
||||||
/* translate([-5.7/2,0,$stem_support_height / 2]) cube([0.5, total_key_height($wall_thickness), $stem_support_height], center = true); */
|
/* translate([-5.7/2,0,$stem_support_height / 2]) cube([0.5, total_key_height(), $stem_support_height], center = true); */
|
||||||
/* translate([5.7/2,0,$stem_support_height / 2]) cube([0.5, total_key_height($wall_thickness), $stem_support_height], center = true); */
|
/* translate([5.7/2,0,$stem_support_height / 2]) cube([0.5, total_key_height(), $stem_support_height], center = true); */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,21 +8,21 @@ include <stems/choc.scad>
|
||||||
|
|
||||||
|
|
||||||
//whole stem, alps or cherry, trimmed to fit
|
//whole stem, alps or cherry, trimmed to fit
|
||||||
module stem(stem_type, depth, slop){
|
module stem(stem_type, depth, slop, throw){
|
||||||
if (stem_type == "alps") {
|
if (stem_type == "alps") {
|
||||||
alps_stem(depth, slop);
|
alps_stem(depth, slop, throw);
|
||||||
} else if (stem_type == "cherry" || stem_type == "costar_stabilizer") {
|
} else if (stem_type == "cherry" || stem_type == "costar_stabilizer") {
|
||||||
cherry_stem(depth, slop);
|
cherry_stem(depth, slop, throw);
|
||||||
} else if (stem_type == "rounded_cherry") {
|
} else if (stem_type == "rounded_cherry") {
|
||||||
rounded_cherry_stem(depth, slop);
|
rounded_cherry_stem(depth, slop, throw);
|
||||||
} else if (stem_type == "box_cherry") {
|
} else if (stem_type == "box_cherry") {
|
||||||
box_cherry_stem(depth, slop);
|
box_cherry_stem(depth, slop, throw);
|
||||||
} else if (stem_type == "filled") {
|
} else if (stem_type == "filled") {
|
||||||
filled_stem();
|
filled_stem();
|
||||||
} else if (stem_type == "cherry_stabilizer") {
|
} else if (stem_type == "cherry_stabilizer") {
|
||||||
cherry_stabilizer_stem(depth, slop);
|
cherry_stabilizer_stem(depth, slop, throw);
|
||||||
} else if (stem_type == "choc") {
|
} else if (stem_type == "choc") {
|
||||||
choc_stem(depth, slop);
|
choc_stem(depth, slop, throw);
|
||||||
} else if (stem_type == "disable") {
|
} else if (stem_type == "disable") {
|
||||||
children();
|
children();
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
module alps_stem(depth, has_brim, slop){
|
module alps_stem(depth, slop, throw){
|
||||||
linear_extrude(height=depth) {
|
linear_extrude(height=depth) {
|
||||||
square($alps_stem, center = true);
|
square($alps_stem, center = true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
include <../functions.scad>
|
include <../functions.scad>
|
||||||
include <cherry.scad>
|
include <cherry.scad>
|
||||||
|
|
||||||
module box_cherry_stem(depth, slop) {
|
module box_cherry_stem(depth, slop, throw) {
|
||||||
difference(){
|
difference(){
|
||||||
// outside shape
|
// outside shape
|
||||||
linear_extrude(height = depth) {
|
linear_extrude(height = depth) {
|
||||||
|
@ -11,6 +11,6 @@ module box_cherry_stem(depth, slop) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// inside cross
|
// inside cross
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@ include <../functions.scad>
|
||||||
|
|
||||||
// extra length to the vertical tine of the inside cherry cross
|
// extra length to the vertical tine of the inside cherry cross
|
||||||
// splits the stem into halves - allows easier fitment
|
// splits the stem into halves - allows easier fitment
|
||||||
extra_vertical = 0.6;
|
extra_vertical = 100;
|
||||||
|
|
||||||
module inside_cherry_cross(slop) {
|
module inside_cherry_cross(slop) {
|
||||||
// inside cross
|
// inside cross
|
||||||
|
@ -23,7 +23,7 @@ module inside_cherry_cross(slop) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module cherry_stem(depth, slop) {
|
module cherry_stem(depth, slop, throw) {
|
||||||
difference(){
|
difference(){
|
||||||
// outside shape
|
// outside shape
|
||||||
linear_extrude(height = depth) {
|
linear_extrude(height = depth) {
|
||||||
|
@ -32,6 +32,6 @@ module cherry_stem(depth, slop) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,18 +4,18 @@ include <../functions.scad>
|
||||||
// splits the stem into halves - allows easier fitment
|
// splits the stem into halves - allows easier fitment
|
||||||
extra_vertical = 0.6;
|
extra_vertical = 0.6;
|
||||||
|
|
||||||
module inside_cherry_stabilizer_cross(slop) {
|
module inside_cherry_stabilizer_cross(slop, throw) {
|
||||||
// inside cross
|
// inside cross
|
||||||
// translation purely for aesthetic purposes, to get rid of that awful lattice
|
// translation purely for aesthetic purposes, to get rid of that awful lattice
|
||||||
translate([0,0,-SMALLEST_POSSIBLE]) {
|
translate([0,0,-SMALLEST_POSSIBLE]) {
|
||||||
linear_extrude(height = $stem_throw) {
|
linear_extrude(height = throw) {
|
||||||
square(cherry_cross(slop, extra_vertical)[0], center=true);
|
square(cherry_cross(slop, extra_vertical)[0], center=true);
|
||||||
square(cherry_cross(slop, extra_vertical)[1], center=true);
|
square(cherry_cross(slop, extra_vertical)[1], center=true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
module cherry_stabilizer_stem(depth, slop) {
|
module cherry_stabilizer_stem(depth, slop, throw) {
|
||||||
difference(){
|
difference(){
|
||||||
// outside shape
|
// outside shape
|
||||||
linear_extrude(height = depth) {
|
linear_extrude(height = depth) {
|
||||||
|
@ -24,6 +24,6 @@ module cherry_stabilizer_stem(depth, slop) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
inside_cherry_stabilizer_cross(slop);
|
inside_cherry_stabilizer_cross(slop, throw);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,17 @@
|
||||||
module choc_stem(depth, slop){
|
separation = 5.7;
|
||||||
|
|
||||||
translate([-5.7/2, 0, depth/2]) cube([1.2 - slop, 3 - slop / 2, depth], center=true);
|
positions = [
|
||||||
translate([5.7/2, 0, depth/2]) cube([1.2 - slop, 3 - slop / 2, depth], center=true);
|
[separation/2, 0],
|
||||||
|
[-separation/2, 0],
|
||||||
|
];
|
||||||
|
|
||||||
|
// TODO throw not used
|
||||||
|
module choc_stem(depth, slop, throw){
|
||||||
|
for (position=positions) {
|
||||||
|
translate([position.x,position.y, depth/2]) single_choc_stem(depth, slop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module single_choc_stem(depth, slop) {
|
||||||
|
cube([$choc_stem.x - slop, $choc_stem.y - slop, depth], center=true);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
module filled_stem() {
|
module filled_stem(_depth, _slop, _throw) {
|
||||||
// I broke the crap out of this stem type due to the changes I made around how stems are differenced
|
// I broke the crap out of this stem type due to the changes I made around how stems are differenced
|
||||||
// now that we just take the dish out of stems in order to support stuff like
|
// now that we just take the dish out of stems in order to support stuff like
|
||||||
// bare stem keycaps (and buckling spring eventually) we can't just make a
|
// bare stem keycaps (and buckling spring eventually) we can't just make a
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
include <../functions.scad>
|
include <../functions.scad>
|
||||||
include <cherry.scad>
|
include <cherry.scad>
|
||||||
|
|
||||||
module rounded_cherry_stem(depth, slop) {
|
module rounded_cherry_stem(depth, slop, throw) {
|
||||||
difference(){
|
difference(){
|
||||||
cylinder(d=$rounded_cherry_stem_d, h=depth);
|
cylinder(d=$rounded_cherry_stem_d, h=depth);
|
||||||
|
|
||||||
// inside cross
|
// inside cross
|
||||||
// translation purely for aesthetic purposes, to get rid of that awful lattice
|
// translation purely for aesthetic purposes, to get rid of that awful lattice
|
||||||
inside_cherry_cross(slop);
|
inside_cherry_cross($stem_inner_slop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,7 @@
|
||||||
include <../functions.scad>
|
include <../functions.scad>
|
||||||
|
// TODO this define doesn't do anything besides tell me I used flat() in this file
|
||||||
|
// is it better than not having it at all?
|
||||||
|
include <./flat.scad>
|
||||||
|
|
||||||
// figures out the scale factor needed to make a 45 degree wall
|
// figures out the scale factor needed to make a 45 degree wall
|
||||||
function scale_for_45(height, starting_size) = (height * 2 + starting_size) / starting_size;
|
function scale_for_45(height, starting_size) = (height * 2 + starting_size) / starting_size;
|
||||||
|
@ -6,6 +9,11 @@ function scale_for_45(height, starting_size) = (height * 2 + starting_size) / st
|
||||||
// complicated since we want the different stems to work well
|
// complicated since we want the different stems to work well
|
||||||
// also kind of messy... oh well
|
// also kind of messy... oh well
|
||||||
module flared(stem_type, loft, height) {
|
module flared(stem_type, loft, height) {
|
||||||
|
// flat support. straight flat support has a tendency to shear off; flared support
|
||||||
|
// all the way to the top has a tendency to warp the outside of the keycap.
|
||||||
|
// hopefully the compromise is both
|
||||||
|
flat(stem_type, loft + height/4, height);
|
||||||
|
|
||||||
translate([0,0,loft]){
|
translate([0,0,loft]){
|
||||||
if (stem_type == "rounded_cherry") {
|
if (stem_type == "rounded_cherry") {
|
||||||
linear_extrude(height=height, scale = scale_for_45(height, $rounded_cherry_stem_d)){
|
linear_extrude(height=height, scale = scale_for_45(height, $rounded_cherry_stem_d)){
|
||||||
|
@ -33,26 +41,6 @@ module flared(stem_type, loft, height) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (stem_type == "choc") {
|
} else if (stem_type == "choc") {
|
||||||
choc_scale = [scale_for_45(height, $choc_stem[0]), scale_for_45(height, $choc_stem[1])];
|
|
||||||
// double support
|
|
||||||
/*
|
|
||||||
translate([-5.7/2,0,0]) linear_extrude(height=height, scale = choc_scale){
|
|
||||||
// TODO make a choc_stem() function so it can build in the slop
|
|
||||||
square($choc_stem - [$stem_slop, $stem_slop], center=true);
|
|
||||||
}
|
|
||||||
|
|
||||||
translate([5.7/2,0,0]) linear_extrude(height=height, scale = choc_scale){
|
|
||||||
square($choc_stem - [$stem_slop, $stem_slop], center=true);
|
|
||||||
} */
|
|
||||||
|
|
||||||
// single support, full width
|
|
||||||
|
|
||||||
/* translate([0,0,0]) linear_extrude(height=height, scale = choc_scale){
|
|
||||||
// TODO make a choc_stem() function so it can build in the slop
|
|
||||||
square([total_key_width($wall_thickness), $choc_stem[1] - $stem_slop], center=true);
|
|
||||||
} */
|
|
||||||
|
|
||||||
|
|
||||||
// single support, just the stem
|
// single support, just the stem
|
||||||
new_choc_scale = [scale_for_45(height, $choc_stem[0] + 5.7 - $stem_slop), scale_for_45(height, $choc_stem[1])];
|
new_choc_scale = [scale_for_45(height, $choc_stem[0] + 5.7 - $stem_slop), scale_for_45(height, $choc_stem[1])];
|
||||||
translate([0,0,0]) linear_extrude(height=height, scale = new_choc_scale){
|
translate([0,0,0]) linear_extrude(height=height, scale = new_choc_scale){
|
||||||
|
|
Loading…
Reference in New Issue