include <../includes.scad> /* In this example, we harness full sculpting and simple_layout to make a set of SA keys that look a lot like the key wells on a dactyl, dactyl manuform, or kinesis SA keys render faster with skin_extrude_shape = true, but then they don't get the nice flaring on the sides... yet. */ // to turn on full sculpting $double_sculpted = true; // to make the font fit $font_size = 4; // change this to make the full sculpting more or less aggressive. 200 is default $double_sculpt_radius = 200; // This is the exact column stagger from the dactyl transposed onto the // rows of the preonic default layout. the second array is for modifying the // values up or down - making all the 0's -1's would make each key 1mm lower // for instance. I'd suggest going as low as you can without cutting off any stems extra_column_height = [5.64, 5.64, 0, -3, 0, 0, 0, 0, 0, -3, 0, 5.64, 5.64] + [0,0,0,0,0,0,0,0,0,0,0,0,0]; // required for double_sculpted_column row_length = len(preonic_default_layout[0]); simple_layout(preonic_default_layout) { // this union is here because, for some reason, you cannot modify special variables // that are modified in the scope directly above. union() { // row declarations treat column 0 as perfectly center, so if we just used // $column we'd have a ridiculously looking left-leaning keyboard. // this function transforms the actual column value into a "2hands" column // value, aka for a board with 2 "keywells", one for each hand column_value = double_sculpted_column($column, row_length, "2hands"); /* echo("column value", column_value); */ sa_row($row+1, column_value){ // uh oh, now I need two of them... union() { // uncomment when prototyping for faster prototypes! /* $dish_type = "disable"; */ /* $stem_support_type = "disable"; */ // here's where the magic happens and we actually add the extra column height $total_depth = $total_depth + extra_column_height[$column]; key(); // this generates separate legends for the keys /* legend(preonic_default_legends[$row][$column]) legends(); */ } } } }