include //rounding factor. increase rounding on dishes $rounding_factor = 1; module cylindrical_dish(width, height, depth, inverted, tilt){ // .5 has problems starting around 3u $fa=.25; /* we do some funky math here * basically you want to have the dish "dig in" to the keycap x millimeters * in order to do that you have to solve a small (2d) system of equations * where the chord of the spherical cross section of the dish is * the width of the keycap. */ // the distance you have to move the dish so it digs in depth millimeters chord_length = (pow(width, 2) - 4 * pow(depth, 2)) / (8 * depth); //the radius of the dish rad = (pow(width, 2) + 4 * pow(depth, 2)) / (8 * depth); direction = inverted ? -1 : 1; rotate([90-tilt,0,0]){ translate([0,chord_length * direction,0]){ cylinder(h=height + 20, r=rad, center=true); } } } module spherical_dish(width, height, depth, inverted, tilt, txt=""){ // honestly 1 has problems around 6.25 but its already ridiculously slow $fa=3; //same thing as the cylindrical dish here, but we need the corners to just touch - so we have to find the hypotenuse of the top chord = pow((pow(width,2) + pow(height, 2)),0.5); //getting diagonal of the top // the distance you have to move the dish up so it digs in depth millimeters chord_length = (pow(chord, 2) - 4 * pow(depth, 2)) / (8 * depth); //the radius of the dish rad = (pow(chord, 2) + 4 * pow(depth, 2)) / (8 * depth); direction = inverted ? -1 : 1; /*intersection(){*/ rotate([-tilt,0,0]){ translate([0,0,chord_length * direction]){ //NOTE: if your dish is long at all you might need to increase $fn sphere(r=rad); } } // this line causes openscad to die. maybe re-enable when that doesn't happen instead of differencing the inside() when we add the dish to the shape() /*translate([0,0,0]) roundedRect([width, height, depth], 1.5);*/ /*}*/ } module sideways_cylindrical_dish(width, height, depth, inverted, tilt){ $fa=1; chord_length = (pow(height, 2) - 4 * pow(depth, 2)) / (8 * depth); rad = (pow(height, 2) + 4 * pow(depth, 2)) / (8 * depth); direction = inverted ? -1 : 1; rotate([90,tilt,90]){ translate([0,chord_length * direction,0]){ cylinder(h = width + 20,r=rad, center=true); // +20 for fudge factor } } }