This commit is contained in:
James Wood 2021-11-02 20:37:06 +11:00
parent 72e4cf445b
commit 35634441c7
2 changed files with 132 additions and 70 deletions

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@ -15,6 +15,7 @@ framework = arduino
lib_deps =
mheironimus/Joystick @ ^2.0.7
paulstoffregen/Encoder @ ^1.4.1
thomasfredericks/Bounce2 @ ^2.56
; nicohood/HID-Project @ ^2.6.1
monitor_speed = 115200
; monitor_port = /dev/tty.usbmodemHIDPE1

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@ -1,94 +1,155 @@
#include <Arduino.h>
#include <Encoder.h>
#include <Joystick.h>
#include <Bounce2.h>
#define MAXLAG 5
#define NUMBEROFENCODERS 5
#define NUMBEROFBUTTONS 6
#define BUTTONPRESSTIME 50
#define BUTTONRELEASETIME 25
#define ENCODERS 5
#define SWITCHES 20
#define KNOBPOSITIONS 5
#define BUTTONS 12
#define BOUNCEINTERVAL 25
#define PRESSDURATION 50
#define RELEASEDURATION 25
#define SWITCHBUTTONS 2 * SWITCHES
#define ENCODERBUTTONS 2 * ENCODERS
//button order: buttons, switches, encoders
#define SWITCHVBUTTONOFFSET BUTTONS
#define ENCODERVBUTTONOFFSET BUTTONS + SWITCHBUTTONS
const int dataPins[]={28,31,33,35,37};
const int clockPins[]={29,30,32,34,36};
const int encButtonPins[]={38,40,42,44,46};
const int buttonPins[]={2,3,4,5,6,7};
const int encoderPins[][2] = {{28,29},{30,31},{33,32},{35,34},{37,36}}; //data, clock
const int buttonPins[] = {2,3,4,5,6,7,8,38,40,42,44,46};
const int switchPins[] = {1,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27};
const int analogSwitchPin = A0;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
JOYSTICK_TYPE_GAMEPAD, (NUMBEROFENCODERS * 3) + NUMBEROFBUTTONS, 0,
false, false, false, false, false, false,
false, false, false, false, false);
const long speedLimit = 10;
const long holdTime = 100;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, BUTTONS + SWITCHBUTTONS + ENCODERBUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
Bounce * switches = new Bounce[SWITCHES];
enum buttonStates {ready, requested, active, hold};
buttonStates encButtonState[NUMBEROFENCODERS * 3];
unsigned long encButtonActiveTime[NUMBEROFENCODERS * 3];
long reportedPosition[NUMBEROFENCODERS];
// struct RGB {
// byte r;
// byte g;
// byte b;
// };
struct vbuttonStatus {
buttonStates state = ready;
unsigned long activeTime = 0;
};
// RGB variable = { 255 , 0 , 0 };
struct encoderStatus : vbuttonStatus {
long position = 0;
long reportedPosition = 0;
};
Encoder myEnc[NUMBEROFENCODERS] = {
Encoder(clockPins[0], dataPins[0]),
Encoder(clockPins[1], dataPins[1]),
Encoder(clockPins[2], dataPins[2]),
Encoder(clockPins[3], dataPins[3]),
Encoder(clockPins[4], dataPins[4])
encoderStatus encoderState[ENCODERS];
vbuttonStatus switchButtonState[SWITCHBUTTONS];
vbuttonStatus encoderButtonState[SWITCHBUTTONS];
Encoder encoder[ENCODERS] = {
Encoder(encoderPins[0][1], encoderPins[0][0]),
Encoder(encoderPins[1][1], encoderPins[1][0]),
Encoder(encoderPins[2][1], encoderPins[2][0]),
Encoder(encoderPins[3][1], encoderPins[3][0]),
Encoder(encoderPins[4][1], encoderPins[4][0])
};
void setup() {
for(int i = 0; i<NUMBEROFENCODERS; i++) pinMode(encButtonPins[i], INPUT_PULLUP);
for(int i = 0; i<NUMBEROFBUTTONS; i++) pinMode(buttonPins[i], INPUT_PULLUP);
for(int i = 0; i<BUTTONS; i++) pinMode(buttonPins[i], INPUT_PULLUP);
for(int i = 0; i<SWITCHES; i++){
switches[i].attach( switchPins[i], INPUT_PULLUP );
switches[i].interval(BOUNCEINTERVAL);
}
pinMode(analogSwitchPin, INPUT);
Joystick.begin();
}
};
void pushEncButton(int buttonNumber){
encButtonActiveTime[buttonNumber] = millis();
encButtonState[buttonNumber] = active;
Joystick.pressButton(buttonNumber);
}
void updateKnob(){
int8_t knobPosition = analogRead(analogSwitchPin) / 205;
knobPosition--;
if (knobPosition > -1) knobPosition = knobPosition * 90;
Joystick.setHatSwitch(0, knobPosition);
};
void releaseEncButton(int buttonNumber){
encButtonState[buttonNumber] = hold;
encButtonActiveTime[buttonNumber] = millis();
Joystick.releaseButton(buttonNumber);
}
void checkRotary(uint8_t encoderNumber){
uint8_t dnBtn = (encoderNumber * 3) + 1;
uint8_t upBtn = dnBtn + 1;
long encoderPosition = myEnc[encoderNumber].read() / 4;
if((encButtonState[upBtn] == ready) && (encoderPosition > reportedPosition[encoderNumber])) {
encButtonState[upBtn] = requested;
encoderPosition - reportedPosition[encoderNumber] > MAXLAG ? reportedPosition[encoderNumber] = encoderPosition - MAXLAG : reportedPosition[encoderNumber]++;
void readSwitch(int switchNumber){
switches[switchNumber].update();
if (switches[switchNumber].rose()) {
vbuttonState[switchNumber].state = requested; // start clock for hold
} else if (switches[switchNumber].fell()){
vbuttonState[switchNumber + SWITCHES].state = requested;
}
}
if((encButtonState[dnBtn] == ready) && (reportedPosition[encoderNumber] > encoderPosition)) {
encButtonState[dnBtn] = requested;
reportedPosition[encoderNumber] - encoderPosition > MAXLAG ? reportedPosition[encoderNumber] = encoderPosition + MAXLAG : reportedPosition[encoderNumber]--;
uint32_t buttonStateNow = 0;
for (int i=0; i < BUTTONS * 2; i++) { // if button was activated within holdtime, set it as 1
if (millis() - pressedTime[i] < holdTime) bitWrite(buttonStateNow, i, 1);
}
}
};
void performPresses(int buttonNumber){
if(encButtonState[buttonNumber] == requested) pushEncButton(buttonNumber);
if((encButtonState[buttonNumber] == active) && (millis() - encButtonActiveTime[buttonNumber] > BUTTONPRESSTIME)) releaseEncButton(buttonNumber);
if((encButtonState[buttonNumber] == hold) && (millis() - encButtonActiveTime[buttonNumber] > BUTTONRELEASETIME)) encButtonState[buttonNumber] = ready;
}
void updateSwitch(int switchNumber){
const uint8_t downButton = switchNumber + SWITCHVBUTTONOFFSET;
const uint8_t upButton = downButton + 1;
};
void updateEncoder(int encoderNumber){
const uint8_t downButton = encoderNumber + ENCODERVBUTTONOFFSET;
const uint8_t upButton = downButton + 1;
if((vbuttonState[upButton].state == ready) && (encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition)) {
vbuttonState[upButton].state = requested;
if (encoderState[encoderNumber].position - encoderState[encoderNumber].reportedPosition > MAXLAG){
encoderState[encoderNumber].reportedPosition = encoderState[encoderNumber].position - MAXLAG;
} else {
encoderState[encoderNumber].reportedPosition++;
}
}
if((vbuttonState[downButton].state == ready) && (encoderState[encoderNumber].reportedPosition > encoderState[encoderNumber].position)) {
vbuttonState[downButton].state = requested;
if (encoderState[encoderNumber].reportedPosition - encoderState[encoderNumber].position > MAXLAG){
encoderState[encoderNumber].reportedPosition = encoderState[encoderNumber].position + MAXLAG
} else {
encoderState[encoderNumber].reportedPosition--;
}
}
};
};
void performPresses(int vButtonNumber){
if(vbuttonState[vButtonNumber].state == requested) pushVButton(vButtonNumber);
if((vbuttonState[vButtonNumber].state == active) && (millis() - vbuttonState[vButtonNumber].activeTime > PRESSDURATION)) releaseVButton(vButtonNumber);
if((vbuttonState[vButtonNumber].state == hold) && (millis() - vbuttonState[vButtonNumber].activeTime > RELEASEDURATION)) vbuttonState[vButtonNumber].state = ready;
};
void pushVButton(int vButtonNumber){
vbuttonState[vButtonNumber].pressTime = millis();
vbuttonState[vButtonNumber].releaseTime = millis() + PRESSDURATION;
vbuttonState[vButtonNumber].nextAvailablePress = millis() + PRESSDURATION + RELEASEDURATION;
vbuttonState[vButtonNumber].state = active;
Joystick.pressButton(vButtonNumber);
};
void releaseVButton(int vButtonNumber){
vbuttonState[vButtonNumber].state = hold;
vbuttonState[vButtonNumber].activeTime = millis();
Joystick.releaseButton(vButtonNumber);
};
void loop() {
for(int buttonNumber = 0; buttonNumber<NUMBEROFBUTTONS; buttonNumber++){
uint8_t buttonOutputNumber = buttonNumber + (NUMBEROFENCODERS * 3);
digitalRead(buttonPins[buttonNumber]) ? Joystick.releaseButton(buttonOutputNumber) : Joystick.pressButton(buttonOutputNumber);
}
//button order: buttons, switches, encoders
static uint8_t switchNumber = 0;
static uint8_t buttonNumber = 0;
static uint8_t encoderNumber = 0;
static uint8_t switchButtonNumber = 0;
static uint8_t encoderButtonNumber = 0;
updateKnob();
digitalRead(buttonPins[buttonNumber]) ? Joystick.releaseButton(buttonNumber) : Joystick.pressButton(buttonNumber);
for(int encoderNumber = 0; encoderNumber<NUMBEROFENCODERS; encoderNumber++){
uint8_t encButtonOutputNumber = encoderNumber * 3;
digitalRead(encButtonPins[encoderNumber]) ? Joystick.releaseButton(encButtonOutputNumber) : Joystick.pressButton(encButtonOutputNumber);
checkRotary(encoderNumber);
performPresses((encoderNumber * 3) + 1);
performPresses((encoderNumber * 3) + 2);
Joystick.sendState();
}
}
readSwitch(switchNumber);
updateSwitch(switchNumber);
encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
updateEncoder(encoderNumber);
buttonNumber == BUTTONS-1 ? buttonNumber = 0 : buttonNumber++;
switchNumber == SWITCHES-1 ? switchNumber = 0 : switchNumber++;
encoderNumber == ENCODERS-1 ? encoderNumber = 0 : encoderNumber++;
switchButtonNumber == SWITCHBUTTONS-1 ? switchButtonNumber = 0 : switchButtonNumber++;
encoderButtonNumber == ENCODERBUTTONS-1 ? encoderButtonNumber = 0 : encoderButtonNumber++;
Joystick.sendState();
};