Simplified, streamlined. Structs!!

This commit is contained in:
jameswood 2021-11-03 00:40:12 +11:00
parent 2d83920631
commit 36381f628c
1 changed files with 107 additions and 102 deletions

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@ -4,143 +4,148 @@
#include <Bounce2.h> #include <Bounce2.h>
#define MAXLAG 5 #define MAXLAG 5
#define ENCODERS 5 #define ENCS 5
#define SWITCHES 15 // max 16 (32 overall) #define SWTS 15 // max 16 (32 overall)
#define KNOBPOSITIONS 5 #define KNBPOSS 5
#define BUTTONS 12 #define BUTS 12
#define PRESSDURATION 40 #define PRSDUR 40
#define RELEASEDURATION 20 #define RLSDUR 20
#define BOUNCEINTERVAL PRESSDURATION #define BNCINT PRSDUR
#define SWITCHBUTTONS 2 * SWITCHES #define SWTBUTS 2 * SWTS
#define ENCODERBUTTONS 2 * ENCODERS #define ENCBUTS 2 * ENCS
const int encoderPins[ENCODERS][2] = {{28,29},{31,30},{33,32},{35,34},{37,36}}; //data, clock (swap #1 because it sucks) const int encPins[ENCS][2]={{28,29},{31,30},{33,32},{35,34},{37,36}}; //data, clock (swap #1 because it sucks)
const int buttonPins[BUTTONS] = {2,3,4,5,6,7,8,38,40,42,44,46}; const int swtPins[SWTS] = {9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
const int switchPins[SWITCHES] = {9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; const int butPins[BUTS] = {2,3,4,5,6,7,8,38,40,42,44,46};
const int analogSwitchPin = A0; const int knbPin = A0;
const long speedLimit = 10; Joystick_ joyBut(0x03, JOYSTICK_TYPE_GAMEPAD, BUTS + KNBPOSS, 0, false, false, false, false, false, false, false, false, false, false, false);
const long holdTime = 100; Joystick_ joySwt(0x04, JOYSTICK_TYPE_GAMEPAD, SWTBUTS, 0, false, false, false, false, false, false, false, false, false, false, false);
Joystick_ joyEnc(0x05, JOYSTICK_TYPE_GAMEPAD, ENCBUTS, 0, false, false, false, false, false, false, false, false, false, false, false);
Joystick_ JoystickButtons(0x03, JOYSTICK_TYPE_GAMEPAD, BUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false); Bounce * switches = new Bounce[SWTS];
Joystick_ JoystickSwitches(0x04, JOYSTICK_TYPE_GAMEPAD, SWITCHBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
Joystick_ JoystickEncoders(0x05, JOYSTICK_TYPE_GAMEPAD, ENCODERBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
Bounce * switches = new Bounce[SWITCHES];
struct vbuttonStatus { struct vbuttonStatus {
unsigned long releaseTime = 0; unsigned long relTime = 0;
unsigned long freeTime = 0; unsigned long freeTime = 0;
void update(){
relTime = millis() + PRSDUR;
freeTime = relTime + RLSDUR;
};
};
struct knobStatus : vbuttonStatus {
uint8_t selected = 0;
}; };
struct encoderStatus { struct encoderStatus {
long position = 0; long pos = 0;
long reportedPosition = 0; long repPos = 0;
}; };
encoderStatus encoderState[ENCODERS]; encoderStatus encStat[ENCS];
vbuttonStatus switchButtonState[SWITCHBUTTONS]; vbuttonStatus swtButStat[SWTBUTS];
vbuttonStatus encoderButtonState[SWITCHBUTTONS]; vbuttonStatus encButStat[SWTBUTS];
knobStatus knbStat;
Encoder encoder[ENCODERS] = { Encoder encoder[ENCS] = {
Encoder(encoderPins[0][1], encoderPins[0][0]), Encoder(encPins[0][1], encPins[0][0]),
Encoder(encoderPins[1][1], encoderPins[1][0]), Encoder(encPins[1][1], encPins[1][0]),
Encoder(encoderPins[2][1], encoderPins[2][0]), Encoder(encPins[2][1], encPins[2][0]),
Encoder(encoderPins[3][1], encoderPins[3][0]), Encoder(encPins[3][1], encPins[3][0]),
Encoder(encoderPins[4][1], encoderPins[4][0]) Encoder(encPins[4][1], encPins[4][0])
}; };
void setup() { void setup() {
for(int i = 0; i<BUTTONS; i++) pinMode(buttonPins[i], INPUT_PULLUP); for(int i = 0; i<BUTS; i++) pinMode(butPins[i], INPUT_PULLUP);
for(int i = 0; i<SWITCHES; i++){ for(int i = 0; i<SWTS; i++){
switches[i].attach( switchPins[i], INPUT_PULLUP ); switches[i].attach( swtPins[i], INPUT_PULLUP );
switches[i].interval(BOUNCEINTERVAL); switches[i].interval(BNCINT);
}; };
pinMode(analogSwitchPin, INPUT); pinMode(knbPin, INPUT);
JoystickButtons.begin(); joyBut.begin();
JoystickSwitches.begin(); joySwt.begin();
JoystickEncoders.begin(); joyEnc.begin();
}; };
void updateKnob(){ void doKnb(){
int8_t knobPosition = analogRead(analogSwitchPin) / 205; const int8_t knbPos = analogRead(knbPin) / 205;
knobPosition--; if ( knbPos != knbStat.selected ) {
if (knobPosition > -1) knobPosition = knobPosition * 90; joyBut.releaseButton(knbStat.selected + BUTS);
JoystickButtons.setHatSwitch(0, knobPosition); knbStat.update();
joyBut.pressButton(knbPos + BUTS);
knbStat.selected = knbPos;
}
}; };
void doSwitches(int switchNumber){ void doSwt(const int swtNum){
switches[switchNumber].update(); switches[swtNum].update();
if (switches[switchNumber].changed()){ if (switches[swtNum].changed()){
const uint8_t upButton = switchNumber; const uint8_t upBut = swtNum * 2;
const uint8_t downButton = upButton + SWITCHES; const uint8_t dnBut = upBut + 1;
if (switches[switchNumber].rose()) { if (switches[swtNum].rose()) {
switchButtonState[upButton].releaseTime = millis() + PRESSDURATION; swtButStat[upBut].update();
switchButtonState[downButton].releaseTime = millis(); joySwt.pressButton(upBut);
JoystickSwitches.pressButton(upButton);
} else { } else {
switchButtonState[downButton].releaseTime = millis() + PRESSDURATION; swtButStat[dnBut].update();
switchButtonState[upButton].releaseTime = millis(); joySwt.pressButton(dnBut);
JoystickSwitches.pressButton(downButton);
} }
} }
}; };
void interpretEncoder(int encoderNumber){ void doEnc(const int encNum){
const uint8_t downButton = encoderNumber * 2; const uint8_t dnBut = encNum * 2;
const uint8_t upButton = downButton + 1; const uint8_t upBut = dnBut + 1;
encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4; encStat[encNum].pos = encoder[encNum].read() / 4;
if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition) { if (encStat[encNum].pos != encStat[encNum].repPos) {
if (encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) { if (encStat[encNum].pos > encStat[encNum].repPos) {
if (encoderButtonState[upButton].freeTime <= millis()) { if (encButStat[upBut].freeTime <= millis()) {
encoderButtonState[upButton].releaseTime = millis() + PRESSDURATION; encButStat[upBut].update();
encoderButtonState[upButton].freeTime = encoderButtonState[upButton].releaseTime + RELEASEDURATION; joyEnc.pressButton(upBut);
encoderButtonState[downButton].releaseTime = millis(); encStat[encNum].repPos++;
encoderButtonState[downButton].freeTime = millis() + RELEASEDURATION;
JoystickEncoders.pressButton(upButton);
encoderState[encoderNumber].reportedPosition ++;
} }
if (encoderState[encoderNumber].position - encoderState[encoderNumber].reportedPosition > MAXLAG) { if (encStat[encNum].pos - encStat[encNum].repPos > MAXLAG) {
encoderState[encoderNumber].reportedPosition += MAXLAG; encStat[encNum].repPos += MAXLAG;
} }
} else if (encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) { } else {
if (encoderButtonState[downButton].freeTime <= millis()) { if (encButStat[dnBut].freeTime <= millis()) {
encoderButtonState[downButton].releaseTime = millis() + PRESSDURATION; encButStat[dnBut].update();
encoderButtonState[downButton].freeTime = encoderButtonState[downButton].releaseTime + RELEASEDURATION; joyEnc.pressButton(dnBut);
encoderButtonState[upButton].releaseTime = millis(); encStat[encNum].repPos--;
encoderButtonState[upButton].freeTime = millis() + RELEASEDURATION;
JoystickEncoders.pressButton(downButton);
encoderState[encoderNumber].reportedPosition --;
} }
if (encoderState[encoderNumber].reportedPosition - encoderState[encoderNumber].position > MAXLAG) { if (encStat[encNum].repPos - encStat[encNum].pos > MAXLAG) {
encoderState[encoderNumber].reportedPosition -= MAXLAG; encStat[encNum].repPos -= MAXLAG;
} }
} }
} }
}; };
void loop(){ void loop(){
//button order: buttons, switches, encoders static uint8_t knbPos = 0;
static uint8_t switchNumber = 0; static uint8_t swtNum = 0;
static uint8_t buttonNumber = 0; static uint8_t butNum = 0;
static uint8_t encoderNumber = 0; static uint8_t encNum = 0;
static uint8_t switchButtonNumber = 0; static uint8_t swtButNum = 0;
static uint8_t encoderButtonNumber = 0; static uint8_t encButNum = 0;
updateKnob();
digitalRead(buttonPins[buttonNumber]) ? JoystickButtons.releaseButton(buttonNumber) : JoystickButtons.pressButton(buttonNumber);
doSwitches(switchNumber); if (knbStat.freeTime <= millis()) doKnb();
interpretEncoder(encoderNumber); digitalRead(butPins[butNum]) ? joyBut.releaseButton(butNum) : joyBut.pressButton(butNum);
if (switchButtonState[switchButtonNumber].releaseTime <= millis()) JoystickSwitches.releaseButton(switchButtonNumber); doSwt(swtNum);
if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) JoystickEncoders.releaseButton(encoderButtonNumber); doEnc(encNum);
buttonNumber == BUTTONS-1 ? buttonNumber = 0 : buttonNumber++; if (swtButStat[swtButNum].relTime <= millis()) joySwt.releaseButton(swtButNum);
switchNumber == SWITCHES-1 ? switchNumber = 0 : switchNumber++; if (encButStat[encButNum].relTime <= millis()) joyEnc.releaseButton(encButNum);
encoderNumber == ENCODERS-1 ? encoderNumber = 0 : encoderNumber++; if (knbStat.relTime <= millis()) joyBut.releaseButton(knbPos + BUTS);
switchButtonNumber == SWITCHBUTTONS-1 ? switchButtonNumber = 0 : switchButtonNumber++;
encoderButtonNumber == ENCODERBUTTONS-1 ? encoderButtonNumber = 0 : encoderButtonNumber++; butNum == BUTS-1 ? butNum = 0 : butNum++;
JoystickButtons.sendState(); swtNum == SWTS-1 ? swtNum = 0 : swtNum++;
JoystickSwitches.sendState(); encNum == ENCS-1 ? encNum = 0 : encNum++;
JoystickEncoders.sendState(); knbPos == KNBPOSS-1 ? knbPos = 0 : knbPos++;
swtButNum == SWTBUTS-1 ? swtButNum = 0 : swtButNum++;
encButNum == ENCBUTS-1 ? encButNum = 0 : encButNum++;
joyBut.sendState();
joySwt.sendState();
joyEnc.sendState();
}; };