Simplified, streamlined. Structs!!
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2d83920631
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36381f628c
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src/main.cpp
209
src/main.cpp
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@ -4,143 +4,148 @@
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#include <Bounce2.h>
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#define MAXLAG 5
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#define ENCODERS 5
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#define SWITCHES 15 // max 16 (32 overall)
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#define KNOBPOSITIONS 5
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#define BUTTONS 12
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#define PRESSDURATION 40
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#define RELEASEDURATION 20
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#define BOUNCEINTERVAL PRESSDURATION
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#define SWITCHBUTTONS 2 * SWITCHES
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#define ENCODERBUTTONS 2 * ENCODERS
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#define ENCS 5
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#define SWTS 15 // max 16 (32 overall)
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#define KNBPOSS 5
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#define BUTS 12
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#define PRSDUR 40
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#define RLSDUR 20
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#define BNCINT PRSDUR
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#define SWTBUTS 2 * SWTS
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#define ENCBUTS 2 * ENCS
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const int encoderPins[ENCODERS][2] = {{28,29},{31,30},{33,32},{35,34},{37,36}}; //data, clock (swap #1 because it sucks)
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const int buttonPins[BUTTONS] = {2,3,4,5,6,7,8,38,40,42,44,46};
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const int switchPins[SWITCHES] = {9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
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const int analogSwitchPin = A0;
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const int encPins[ENCS][2]={{28,29},{31,30},{33,32},{35,34},{37,36}}; //data, clock (swap #1 because it sucks)
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const int swtPins[SWTS] = {9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
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const int butPins[BUTS] = {2,3,4,5,6,7,8,38,40,42,44,46};
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const int knbPin = A0;
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const long speedLimit = 10;
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const long holdTime = 100;
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Joystick_ joyBut(0x03, JOYSTICK_TYPE_GAMEPAD, BUTS + KNBPOSS, 0, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ joySwt(0x04, JOYSTICK_TYPE_GAMEPAD, SWTBUTS, 0, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ joyEnc(0x05, JOYSTICK_TYPE_GAMEPAD, ENCBUTS, 0, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ JoystickButtons(0x03, JOYSTICK_TYPE_GAMEPAD, BUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ JoystickSwitches(0x04, JOYSTICK_TYPE_GAMEPAD, SWITCHBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ JoystickEncoders(0x05, JOYSTICK_TYPE_GAMEPAD, ENCODERBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
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Bounce * switches = new Bounce[SWITCHES];
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Bounce * switches = new Bounce[SWTS];
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struct vbuttonStatus {
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unsigned long releaseTime = 0;
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unsigned long relTime = 0;
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unsigned long freeTime = 0;
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void update(){
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relTime = millis() + PRSDUR;
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freeTime = relTime + RLSDUR;
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};
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};
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struct knobStatus : vbuttonStatus {
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uint8_t selected = 0;
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};
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struct encoderStatus {
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long position = 0;
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long reportedPosition = 0;
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long pos = 0;
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long repPos = 0;
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};
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encoderStatus encoderState[ENCODERS];
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vbuttonStatus switchButtonState[SWITCHBUTTONS];
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vbuttonStatus encoderButtonState[SWITCHBUTTONS];
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encoderStatus encStat[ENCS];
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vbuttonStatus swtButStat[SWTBUTS];
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vbuttonStatus encButStat[SWTBUTS];
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knobStatus knbStat;
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Encoder encoder[ENCODERS] = {
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Encoder(encoderPins[0][1], encoderPins[0][0]),
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Encoder(encoderPins[1][1], encoderPins[1][0]),
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Encoder(encoderPins[2][1], encoderPins[2][0]),
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Encoder(encoderPins[3][1], encoderPins[3][0]),
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Encoder(encoderPins[4][1], encoderPins[4][0])
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Encoder encoder[ENCS] = {
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Encoder(encPins[0][1], encPins[0][0]),
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Encoder(encPins[1][1], encPins[1][0]),
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Encoder(encPins[2][1], encPins[2][0]),
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Encoder(encPins[3][1], encPins[3][0]),
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Encoder(encPins[4][1], encPins[4][0])
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};
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void setup() {
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for(int i = 0; i<BUTTONS; i++) pinMode(buttonPins[i], INPUT_PULLUP);
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for(int i = 0; i<SWITCHES; i++){
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switches[i].attach( switchPins[i], INPUT_PULLUP );
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switches[i].interval(BOUNCEINTERVAL);
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for(int i = 0; i<BUTS; i++) pinMode(butPins[i], INPUT_PULLUP);
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for(int i = 0; i<SWTS; i++){
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switches[i].attach( swtPins[i], INPUT_PULLUP );
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switches[i].interval(BNCINT);
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};
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pinMode(analogSwitchPin, INPUT);
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JoystickButtons.begin();
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JoystickSwitches.begin();
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JoystickEncoders.begin();
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pinMode(knbPin, INPUT);
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joyBut.begin();
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joySwt.begin();
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joyEnc.begin();
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};
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void updateKnob(){
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int8_t knobPosition = analogRead(analogSwitchPin) / 205;
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knobPosition--;
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if (knobPosition > -1) knobPosition = knobPosition * 90;
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JoystickButtons.setHatSwitch(0, knobPosition);
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void doKnb(){
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const int8_t knbPos = analogRead(knbPin) / 205;
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if ( knbPos != knbStat.selected ) {
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joyBut.releaseButton(knbStat.selected + BUTS);
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knbStat.update();
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joyBut.pressButton(knbPos + BUTS);
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knbStat.selected = knbPos;
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}
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};
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void doSwitches(int switchNumber){
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switches[switchNumber].update();
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if (switches[switchNumber].changed()){
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const uint8_t upButton = switchNumber;
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const uint8_t downButton = upButton + SWITCHES;
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if (switches[switchNumber].rose()) {
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switchButtonState[upButton].releaseTime = millis() + PRESSDURATION;
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switchButtonState[downButton].releaseTime = millis();
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JoystickSwitches.pressButton(upButton);
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void doSwt(const int swtNum){
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switches[swtNum].update();
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if (switches[swtNum].changed()){
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const uint8_t upBut = swtNum * 2;
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const uint8_t dnBut = upBut + 1;
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if (switches[swtNum].rose()) {
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swtButStat[upBut].update();
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joySwt.pressButton(upBut);
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} else {
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switchButtonState[downButton].releaseTime = millis() + PRESSDURATION;
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switchButtonState[upButton].releaseTime = millis();
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JoystickSwitches.pressButton(downButton);
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swtButStat[dnBut].update();
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joySwt.pressButton(dnBut);
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}
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}
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};
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void interpretEncoder(int encoderNumber){
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const uint8_t downButton = encoderNumber * 2;
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const uint8_t upButton = downButton + 1;
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encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
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if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition) {
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if (encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) {
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if (encoderButtonState[upButton].freeTime <= millis()) {
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encoderButtonState[upButton].releaseTime = millis() + PRESSDURATION;
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encoderButtonState[upButton].freeTime = encoderButtonState[upButton].releaseTime + RELEASEDURATION;
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encoderButtonState[downButton].releaseTime = millis();
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encoderButtonState[downButton].freeTime = millis() + RELEASEDURATION;
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JoystickEncoders.pressButton(upButton);
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encoderState[encoderNumber].reportedPosition ++;
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void doEnc(const int encNum){
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const uint8_t dnBut = encNum * 2;
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const uint8_t upBut = dnBut + 1;
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encStat[encNum].pos = encoder[encNum].read() / 4;
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if (encStat[encNum].pos != encStat[encNum].repPos) {
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if (encStat[encNum].pos > encStat[encNum].repPos) {
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if (encButStat[upBut].freeTime <= millis()) {
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encButStat[upBut].update();
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joyEnc.pressButton(upBut);
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encStat[encNum].repPos++;
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}
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if (encoderState[encoderNumber].position - encoderState[encoderNumber].reportedPosition > MAXLAG) {
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encoderState[encoderNumber].reportedPosition += MAXLAG;
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if (encStat[encNum].pos - encStat[encNum].repPos > MAXLAG) {
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encStat[encNum].repPos += MAXLAG;
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}
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} else if (encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) {
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if (encoderButtonState[downButton].freeTime <= millis()) {
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encoderButtonState[downButton].releaseTime = millis() + PRESSDURATION;
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encoderButtonState[downButton].freeTime = encoderButtonState[downButton].releaseTime + RELEASEDURATION;
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encoderButtonState[upButton].releaseTime = millis();
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encoderButtonState[upButton].freeTime = millis() + RELEASEDURATION;
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JoystickEncoders.pressButton(downButton);
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encoderState[encoderNumber].reportedPosition --;
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} else {
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if (encButStat[dnBut].freeTime <= millis()) {
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encButStat[dnBut].update();
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joyEnc.pressButton(dnBut);
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encStat[encNum].repPos--;
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}
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if (encoderState[encoderNumber].reportedPosition - encoderState[encoderNumber].position > MAXLAG) {
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encoderState[encoderNumber].reportedPosition -= MAXLAG;
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if (encStat[encNum].repPos - encStat[encNum].pos > MAXLAG) {
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encStat[encNum].repPos -= MAXLAG;
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}
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}
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}
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};
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void loop(){
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//button order: buttons, switches, encoders
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static uint8_t switchNumber = 0;
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static uint8_t buttonNumber = 0;
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static uint8_t encoderNumber = 0;
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static uint8_t switchButtonNumber = 0;
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static uint8_t encoderButtonNumber = 0;
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updateKnob();
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digitalRead(buttonPins[buttonNumber]) ? JoystickButtons.releaseButton(buttonNumber) : JoystickButtons.pressButton(buttonNumber);
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static uint8_t knbPos = 0;
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static uint8_t swtNum = 0;
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static uint8_t butNum = 0;
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static uint8_t encNum = 0;
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static uint8_t swtButNum = 0;
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static uint8_t encButNum = 0;
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doSwitches(switchNumber);
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interpretEncoder(encoderNumber);
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if (knbStat.freeTime <= millis()) doKnb();
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digitalRead(butPins[butNum]) ? joyBut.releaseButton(butNum) : joyBut.pressButton(butNum);
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if (switchButtonState[switchButtonNumber].releaseTime <= millis()) JoystickSwitches.releaseButton(switchButtonNumber);
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if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) JoystickEncoders.releaseButton(encoderButtonNumber);
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doSwt(swtNum);
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doEnc(encNum);
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buttonNumber == BUTTONS-1 ? buttonNumber = 0 : buttonNumber++;
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switchNumber == SWITCHES-1 ? switchNumber = 0 : switchNumber++;
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encoderNumber == ENCODERS-1 ? encoderNumber = 0 : encoderNumber++;
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switchButtonNumber == SWITCHBUTTONS-1 ? switchButtonNumber = 0 : switchButtonNumber++;
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encoderButtonNumber == ENCODERBUTTONS-1 ? encoderButtonNumber = 0 : encoderButtonNumber++;
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JoystickButtons.sendState();
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JoystickSwitches.sendState();
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JoystickEncoders.sendState();
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if (swtButStat[swtButNum].relTime <= millis()) joySwt.releaseButton(swtButNum);
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if (encButStat[encButNum].relTime <= millis()) joyEnc.releaseButton(encButNum);
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if (knbStat.relTime <= millis()) joyBut.releaseButton(knbPos + BUTS);
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butNum == BUTS-1 ? butNum = 0 : butNum++;
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swtNum == SWTS-1 ? swtNum = 0 : swtNum++;
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encNum == ENCS-1 ? encNum = 0 : encNum++;
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knbPos == KNBPOSS-1 ? knbPos = 0 : knbPos++;
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swtButNum == SWTBUTS-1 ? swtButNum = 0 : swtButNum++;
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encButNum == ENCBUTS-1 ? encButNum = 0 : encButNum++;
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joyBut.sendState();
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joySwt.sendState();
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joyEnc.sendState();
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};
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