This commit is contained in:
jameswood 2021-11-02 23:15:09 +11:00
parent 7060381063
commit 8deff7f064
1 changed files with 46 additions and 36 deletions

View File

@ -8,16 +8,13 @@
#define SWITCHES 20
#define KNOBPOSITIONS 5
#define BUTTONS 12
#define PRESSDURATION 50
#define RELEASEDURATION 25
#define PRESSDURATION 40
#define RELEASEDURATION 20
#define BOUNCEINTERVAL PRESSDURATION
#define SWITCHBUTTONS 2 * SWITCHES
#define ENCODERBUTTONS 2 * ENCODERS
//button order: buttons, switches, encoders
#define SWITCHBUTTONOFFSET BUTTONS
#define ENCODERBUTTONOFFSET BUTTONS + SWITCHBUTTONS
const int encoderPins[][2] = {{28,29},{30,31},{33,32},{35,34},{37,36}}; //data, clock
const int encoderPins[][2] = {{28,29},{31,30},{33,32},{35,34},{37,36}}; //data, clock (swap #1 because it sucks)
const int buttonPins[] = {2,3,4,5,6,7,8,38,40,42,44,46};
const int switchPins[] = {1,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27};
const int analogSwitchPin = A0;
@ -25,14 +22,13 @@ const int analogSwitchPin = A0;
const long speedLimit = 10;
const long holdTime = 100;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, BUTTONS + SWITCHBUTTONS + ENCODERBUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
Joystick_ JoystickButtons(0x03, JOYSTICK_TYPE_GAMEPAD, BUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
Joystick_ JoystickSwitches(0x04, JOYSTICK_TYPE_GAMEPAD, SWITCHBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
Joystick_ JoystickEncoders(0x05, JOYSTICK_TYPE_GAMEPAD, ENCODERBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
Bounce * switches = new Bounce[SWITCHES];
// enum buttonStates {ready, requested, active, hold};
struct vbuttonStatus {
// buttonStates state = ready;
// unsigned long pressTime = 0;
unsigned long releaseTime = 0;
unsigned long freeTime = 0;
};
@ -61,52 +57,64 @@ void setup() {
switches[i].interval(BOUNCEINTERVAL);
};
pinMode(analogSwitchPin, INPUT);
Joystick.begin();
JoystickButtons.begin();
JoystickSwitches.begin();
JoystickEncoders.begin();
};
void updateKnob(){
int8_t knobPosition = analogRead(analogSwitchPin) / 205;
knobPosition--;
if (knobPosition > -1) knobPosition = knobPosition * 90;
Joystick.setHatSwitch(0, knobPosition);
JoystickButtons.setHatSwitch(0, knobPosition);
};
void doSwitches(int switchNumber){
switches[switchNumber].update();
if (switches[switchNumber].changed()){
const uint8_t upButton = switchNumber + SWITCHBUTTONOFFSET;
const uint8_t upButton = switchNumber;
const uint8_t downButton = upButton + SWITCHES;
if (switches[switchNumber].rose()) {
switchButtonState[upButton].releaseTime = millis() + PRESSDURATION;
switchButtonState[downButton].releaseTime = millis();
Joystick.pressButton(upButton);
JoystickSwitches.pressButton(upButton);
} else {
switchButtonState[downButton].releaseTime = millis() + PRESSDURATION;
switchButtonState[upButton].releaseTime = millis();
Joystick.pressButton(downButton);
JoystickSwitches.pressButton(downButton);
}
}
};
void interpretEncoder(int encoderNumber){
const uint8_t downButton = encoderNumber + ENCODERBUTTONOFFSET;
const uint8_t downButton = encoderNumber * 2;
const uint8_t upButton = downButton + 1;
encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition){
if((encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) && (encoderButtonState[upButton].freeTime <= millis())) {
encoderButtonState[upButton].releaseTime = millis() + PRESSDURATION;
encoderButtonState[upButton].freeTime = encoderButtonState[upButton].releaseTime + RELEASEDURATION;
encoderButtonState[downButton].releaseTime = millis();
encoderButtonState[downButton].freeTime = millis() + RELEASEDURATION;
Joystick.pressButton(upButton);
encoderState[encoderNumber].reportedPosition ++;
} else if((encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) && (encoderButtonState[downButton].freeTime <= millis())) {
encoderButtonState[downButton].releaseTime = millis() + PRESSDURATION;
encoderButtonState[downButton].freeTime = encoderButtonState[downButton].releaseTime + RELEASEDURATION;
encoderButtonState[upButton].releaseTime = millis();
encoderButtonState[upButton].freeTime = millis() + RELEASEDURATION;
Joystick.pressButton(downButton);
encoderState[encoderNumber].reportedPosition --;
if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition) {
if (encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) {
if (encoderButtonState[upButton].freeTime <= millis()) {
encoderButtonState[upButton].releaseTime = millis() + PRESSDURATION;
encoderButtonState[upButton].freeTime = encoderButtonState[upButton].releaseTime + RELEASEDURATION;
encoderButtonState[downButton].releaseTime = millis();
encoderButtonState[downButton].freeTime = millis() + RELEASEDURATION;
JoystickEncoders.pressButton(upButton);
encoderState[encoderNumber].reportedPosition ++;
}
if (encoderState[encoderNumber].position - encoderState[encoderNumber].reportedPosition > MAXLAG) {
encoderState[encoderNumber].reportedPosition += MAXLAG;
}
} else if (encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) {
if (encoderButtonState[downButton].freeTime <= millis()) {
encoderButtonState[downButton].releaseTime = millis() + PRESSDURATION;
encoderButtonState[downButton].freeTime = encoderButtonState[downButton].releaseTime + RELEASEDURATION;
encoderButtonState[upButton].releaseTime = millis();
encoderButtonState[upButton].freeTime = millis() + RELEASEDURATION;
JoystickEncoders.pressButton(downButton);
encoderState[encoderNumber].reportedPosition --;
}
if (encoderState[encoderNumber].reportedPosition - encoderState[encoderNumber].position > MAXLAG) {
encoderState[encoderNumber].reportedPosition -= MAXLAG;
}
}
}
};
@ -119,18 +127,20 @@ void loop(){
static uint8_t switchButtonNumber = 0;
static uint8_t encoderButtonNumber = 0;
updateKnob();
digitalRead(buttonPins[buttonNumber]) ? Joystick.releaseButton(buttonNumber) : Joystick.pressButton(buttonNumber);
digitalRead(buttonPins[buttonNumber]) ? JoystickButtons.releaseButton(buttonNumber) : JoystickButtons.pressButton(buttonNumber);
doSwitches(switchNumber);
interpretEncoder(encoderNumber);
if (switchButtonState[switchButtonNumber].releaseTime <= millis()) Joystick.releaseButton(switchButtonNumber + SWITCHBUTTONOFFSET);
if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) Joystick.releaseButton(encoderButtonNumber + ENCODERBUTTONOFFSET);
if (switchButtonState[switchButtonNumber].releaseTime <= millis()) JoystickSwitches.releaseButton(switchButtonNumber);
if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) JoystickEncoders.releaseButton(encoderButtonNumber);
buttonNumber == BUTTONS-1 ? buttonNumber = 0 : buttonNumber++;
switchNumber == SWITCHES-1 ? switchNumber = 0 : switchNumber++;
encoderNumber == ENCODERS-1 ? encoderNumber = 0 : encoderNumber++;
switchButtonNumber == SWITCHBUTTONS-1 ? switchButtonNumber = 0 : switchButtonNumber++;
encoderButtonNumber == ENCODERBUTTONS-1 ? encoderButtonNumber = 0 : encoderButtonNumber++;
Joystick.sendState();
JoystickButtons.sendState();
JoystickSwitches.sendState();
JoystickEncoders.sendState();
};