Working
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src/main.cpp
62
src/main.cpp
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@ -8,16 +8,13 @@
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#define SWITCHES 20
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#define KNOBPOSITIONS 5
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#define BUTTONS 12
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#define PRESSDURATION 50
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#define RELEASEDURATION 25
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#define PRESSDURATION 40
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#define RELEASEDURATION 20
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#define BOUNCEINTERVAL PRESSDURATION
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#define SWITCHBUTTONS 2 * SWITCHES
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#define ENCODERBUTTONS 2 * ENCODERS
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//button order: buttons, switches, encoders
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#define SWITCHBUTTONOFFSET BUTTONS
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#define ENCODERBUTTONOFFSET BUTTONS + SWITCHBUTTONS
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const int encoderPins[][2] = {{28,29},{30,31},{33,32},{35,34},{37,36}}; //data, clock
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const int encoderPins[][2] = {{28,29},{31,30},{33,32},{35,34},{37,36}}; //data, clock (swap #1 because it sucks)
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const int buttonPins[] = {2,3,4,5,6,7,8,38,40,42,44,46};
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const int switchPins[] = {1,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27};
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const int analogSwitchPin = A0;
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@ -25,14 +22,13 @@ const int analogSwitchPin = A0;
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const long speedLimit = 10;
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const long holdTime = 100;
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, BUTTONS + SWITCHBUTTONS + ENCODERBUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ JoystickButtons(0x03, JOYSTICK_TYPE_GAMEPAD, BUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ JoystickSwitches(0x04, JOYSTICK_TYPE_GAMEPAD, SWITCHBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
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Joystick_ JoystickEncoders(0x05, JOYSTICK_TYPE_GAMEPAD, ENCODERBUTTONS, 0, false, false, false, false, false, false, false, false, false, false, false);
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Bounce * switches = new Bounce[SWITCHES];
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// enum buttonStates {ready, requested, active, hold};
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struct vbuttonStatus {
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// buttonStates state = ready;
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// unsigned long pressTime = 0;
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unsigned long releaseTime = 0;
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unsigned long freeTime = 0;
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};
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@ -61,53 +57,65 @@ void setup() {
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switches[i].interval(BOUNCEINTERVAL);
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};
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pinMode(analogSwitchPin, INPUT);
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Joystick.begin();
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JoystickButtons.begin();
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JoystickSwitches.begin();
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JoystickEncoders.begin();
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};
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void updateKnob(){
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int8_t knobPosition = analogRead(analogSwitchPin) / 205;
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knobPosition--;
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if (knobPosition > -1) knobPosition = knobPosition * 90;
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Joystick.setHatSwitch(0, knobPosition);
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JoystickButtons.setHatSwitch(0, knobPosition);
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};
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void doSwitches(int switchNumber){
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switches[switchNumber].update();
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if (switches[switchNumber].changed()){
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const uint8_t upButton = switchNumber + SWITCHBUTTONOFFSET;
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const uint8_t upButton = switchNumber;
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const uint8_t downButton = upButton + SWITCHES;
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if (switches[switchNumber].rose()) {
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switchButtonState[upButton].releaseTime = millis() + PRESSDURATION;
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switchButtonState[downButton].releaseTime = millis();
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Joystick.pressButton(upButton);
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JoystickSwitches.pressButton(upButton);
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} else {
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switchButtonState[downButton].releaseTime = millis() + PRESSDURATION;
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switchButtonState[upButton].releaseTime = millis();
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Joystick.pressButton(downButton);
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JoystickSwitches.pressButton(downButton);
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}
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}
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};
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void interpretEncoder(int encoderNumber){
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const uint8_t downButton = encoderNumber + ENCODERBUTTONOFFSET;
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const uint8_t downButton = encoderNumber * 2;
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const uint8_t upButton = downButton + 1;
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encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
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if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition){
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if((encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) && (encoderButtonState[upButton].freeTime <= millis())) {
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if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition) {
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if (encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) {
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if (encoderButtonState[upButton].freeTime <= millis()) {
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encoderButtonState[upButton].releaseTime = millis() + PRESSDURATION;
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encoderButtonState[upButton].freeTime = encoderButtonState[upButton].releaseTime + RELEASEDURATION;
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encoderButtonState[downButton].releaseTime = millis();
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encoderButtonState[downButton].freeTime = millis() + RELEASEDURATION;
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Joystick.pressButton(upButton);
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JoystickEncoders.pressButton(upButton);
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encoderState[encoderNumber].reportedPosition ++;
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} else if((encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) && (encoderButtonState[downButton].freeTime <= millis())) {
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}
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if (encoderState[encoderNumber].position - encoderState[encoderNumber].reportedPosition > MAXLAG) {
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encoderState[encoderNumber].reportedPosition += MAXLAG;
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}
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} else if (encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) {
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if (encoderButtonState[downButton].freeTime <= millis()) {
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encoderButtonState[downButton].releaseTime = millis() + PRESSDURATION;
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encoderButtonState[downButton].freeTime = encoderButtonState[downButton].releaseTime + RELEASEDURATION;
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encoderButtonState[upButton].releaseTime = millis();
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encoderButtonState[upButton].freeTime = millis() + RELEASEDURATION;
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Joystick.pressButton(downButton);
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JoystickEncoders.pressButton(downButton);
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encoderState[encoderNumber].reportedPosition --;
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}
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if (encoderState[encoderNumber].reportedPosition - encoderState[encoderNumber].position > MAXLAG) {
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encoderState[encoderNumber].reportedPosition -= MAXLAG;
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}
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}
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}
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};
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@ -119,18 +127,20 @@ void loop(){
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static uint8_t switchButtonNumber = 0;
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static uint8_t encoderButtonNumber = 0;
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updateKnob();
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digitalRead(buttonPins[buttonNumber]) ? Joystick.releaseButton(buttonNumber) : Joystick.pressButton(buttonNumber);
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digitalRead(buttonPins[buttonNumber]) ? JoystickButtons.releaseButton(buttonNumber) : JoystickButtons.pressButton(buttonNumber);
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doSwitches(switchNumber);
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interpretEncoder(encoderNumber);
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if (switchButtonState[switchButtonNumber].releaseTime <= millis()) Joystick.releaseButton(switchButtonNumber + SWITCHBUTTONOFFSET);
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if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) Joystick.releaseButton(encoderButtonNumber + ENCODERBUTTONOFFSET);
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if (switchButtonState[switchButtonNumber].releaseTime <= millis()) JoystickSwitches.releaseButton(switchButtonNumber);
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if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) JoystickEncoders.releaseButton(encoderButtonNumber);
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buttonNumber == BUTTONS-1 ? buttonNumber = 0 : buttonNumber++;
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switchNumber == SWITCHES-1 ? switchNumber = 0 : switchNumber++;
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encoderNumber == ENCODERS-1 ? encoderNumber = 0 : encoderNumber++;
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switchButtonNumber == SWITCHBUTTONS-1 ? switchButtonNumber = 0 : switchButtonNumber++;
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encoderButtonNumber == ENCODERBUTTONS-1 ? encoderButtonNumber = 0 : encoderButtonNumber++;
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Joystick.sendState();
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JoystickButtons.sendState();
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JoystickSwitches.sendState();
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JoystickEncoders.sendState();
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};
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