commit d71e82081c0a01db9dd0fdd53d141d8e3bab22ed Author: James Wood Date: Mon Nov 1 23:16:34 2021 +1100 Initial commit diff --git a/.DS_Store b/.DS_Store new file mode 100644 index 0000000..df6ccb1 Binary files /dev/null and b/.DS_Store differ diff --git a/.gitignore b/.gitignore new file mode 100755 index 0000000..89cc49c --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +.pio +.vscode/.browse.c_cpp.db* +.vscode/c_cpp_properties.json +.vscode/launch.json +.vscode/ipch diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100755 index 0000000..0f0d740 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,7 @@ +{ + // See http://go.microsoft.com/fwlink/?LinkId=827846 + // for the documentation about the extensions.json format + "recommendations": [ + "platformio.platformio-ide" + ] +} diff --git a/include/README b/include/README new file mode 100755 index 0000000..194dcd4 --- /dev/null +++ b/include/README @@ -0,0 +1,39 @@ + +This directory is intended for project header files. + +A header file is a file containing C declarations and macro definitions +to be shared between several project source files. You request the use of a +header file in your project source file (C, C++, etc) located in `src` folder +by including it, with the C preprocessing directive `#include'. + +```src/main.c + +#include "header.h" + +int main (void) +{ + ... +} +``` + +Including a header file produces the same results as copying the header file +into each source file that needs it. Such copying would be time-consuming +and error-prone. With a header file, the related declarations appear +in only one place. If they need to be changed, they can be changed in one +place, and programs that include the header file will automatically use the +new version when next recompiled. The header file eliminates the labor of +finding and changing all the copies as well as the risk that a failure to +find one copy will result in inconsistencies within a program. + +In C, the usual convention is to give header files names that end with `.h'. +It is most portable to use only letters, digits, dashes, and underscores in +header file names, and at most one dot. + +Read more about using header files in official GCC documentation: + +* Include Syntax +* Include Operation +* Once-Only Headers +* Computed Includes + +https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html diff --git a/lib/README b/lib/README new file mode 100755 index 0000000..6debab1 --- /dev/null +++ b/lib/README @@ -0,0 +1,46 @@ + +This directory is intended for project specific (private) libraries. +PlatformIO will compile them to static libraries and link into executable file. + +The source code of each library should be placed in a an own separate directory +("lib/your_library_name/[here are source files]"). + +For example, see a structure of the following two libraries `Foo` and `Bar`: + +|--lib +| | +| |--Bar +| | |--docs +| | |--examples +| | |--src +| | |- Bar.c +| | |- Bar.h +| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html +| | +| |--Foo +| | |- Foo.c +| | |- Foo.h +| | +| |- README --> THIS FILE +| +|- platformio.ini +|--src + |- main.c + +and a contents of `src/main.c`: +``` +#include +#include + +int main (void) +{ + ... +} + +``` + +PlatformIO Library Dependency Finder will find automatically dependent +libraries scanning project source files. + +More information about PlatformIO Library Dependency Finder +- https://docs.platformio.org/page/librarymanager/ldf.html diff --git a/platformio.ini b/platformio.ini new file mode 100755 index 0000000..539124f --- /dev/null +++ b/platformio.ini @@ -0,0 +1,25 @@ +; PlatformIO Project Configuration File +; +; Build options: build flags, source filter +; Upload options: custom upload port, speed and extra flags +; Library options: dependencies, extra library storages +; Advanced options: extra scripting +; +; Please visit documentation for the other options and examples +; https://docs.platformio.org/page/projectconf.html + +[env:due] +platform = atmelsam +board = dueUSB +framework = arduino +lib_deps = + mheironimus/Joystick @ ^2.0.7 + paulstoffregen/Encoder @ ^1.4.1 + ; nicohood/HID-Project @ ^2.6.1 +monitor_speed = 115200 +; monitor_port = /dev/tty.usbmodemHIDPE1 +upload_port = /dev/tty.usbmodem22301 +monitor_port = /dev/tty.usbmodem22301 +; upload_port = /dev/tty.usbmodem22301 +; monitor_port = /dev/cu.usbmodemHIDAF1 +; upload_port = /dev/cu.usbmodemHIDAF1 \ No newline at end of file diff --git a/src/main.cpp b/src/main.cpp new file mode 100755 index 0000000..27cc22c --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,94 @@ +#include +#include +#include + +#define MAXLAG 5 +#define NUMBEROFENCODERS 5 +#define NUMBEROFBUTTONS 6 +#define BUTTONPRESSTIME 50 +#define BUTTONRELEASETIME 25 + +const int dataPins[]={28,31,33,35,37}; +const int clockPins[]={29,30,32,34,36}; +const int encButtonPins[]={38,40,42,44,46}; +const int buttonPins[]={2,3,4,5,6,7}; + +Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, + JOYSTICK_TYPE_GAMEPAD, (NUMBEROFENCODERS * 3) + NUMBEROFBUTTONS, 0, + false, false, false, false, false, false, + false, false, false, false, false); + +enum buttonStates {ready, requested, active, hold}; +buttonStates encButtonState[NUMBEROFENCODERS * 3]; +unsigned long encButtonActiveTime[NUMBEROFENCODERS * 3]; +long reportedPosition[NUMBEROFENCODERS]; + +// struct RGB { +// byte r; +// byte g; +// byte b; +// }; + +// RGB variable = { 255 , 0 , 0 }; + +Encoder myEnc[NUMBEROFENCODERS] = { + Encoder(clockPins[0], dataPins[0]), + Encoder(clockPins[1], dataPins[1]), + Encoder(clockPins[2], dataPins[2]), + Encoder(clockPins[3], dataPins[3]), + Encoder(clockPins[4], dataPins[4]) +}; + +void setup() { + for(int i = 0; i reportedPosition[encoderNumber])) { + encButtonState[upBtn] = requested; + encoderPosition - reportedPosition[encoderNumber] > MAXLAG ? reportedPosition[encoderNumber] = encoderPosition - MAXLAG : reportedPosition[encoderNumber]++; + } + if((encButtonState[dnBtn] == ready) && (reportedPosition[encoderNumber] > encoderPosition)) { + encButtonState[dnBtn] = requested; + reportedPosition[encoderNumber] - encoderPosition > MAXLAG ? reportedPosition[encoderNumber] = encoderPosition + MAXLAG : reportedPosition[encoderNumber]--; + } +} + +void performPresses(int buttonNumber){ + if(encButtonState[buttonNumber] == requested) pushEncButton(buttonNumber); + if((encButtonState[buttonNumber] == active) && (millis() - encButtonActiveTime[buttonNumber] > BUTTONPRESSTIME)) releaseEncButton(buttonNumber); + if((encButtonState[buttonNumber] == hold) && (millis() - encButtonActiveTime[buttonNumber] > BUTTONRELEASETIME)) encButtonState[buttonNumber] = ready; +} + +void loop() { + for(int buttonNumber = 0; buttonNumber