upload and move to windows

This commit is contained in:
James Wood 2021-11-02 21:56:52 +11:00
parent 35634441c7
commit c95988060f
2 changed files with 50 additions and 69 deletions

View File

@ -19,8 +19,8 @@ lib_deps =
; nicohood/HID-Project @ ^2.6.1
monitor_speed = 115200
; monitor_port = /dev/tty.usbmodemHIDPE1
upload_port = /dev/tty.usbmodem22301
monitor_port = /dev/tty.usbmodem22301
; upload_port = /dev/tty.usbmodem22301
; monitor_port = /dev/tty.usbmodem22301
; upload_port = /dev/tty.usbmodem22301
; monitor_port = /dev/cu.usbmodemHIDAF1
; upload_port = /dev/cu.usbmodemHIDAF1

View File

@ -8,14 +8,14 @@
#define SWITCHES 20
#define KNOBPOSITIONS 5
#define BUTTONS 12
#define BOUNCEINTERVAL 25
#define PRESSDURATION 50
#define RELEASEDURATION 25
#define BOUNCEINTERVAL PRESSDURATION
#define SWITCHBUTTONS 2 * SWITCHES
#define ENCODERBUTTONS 2 * ENCODERS
//button order: buttons, switches, encoders
#define SWITCHVBUTTONOFFSET BUTTONS
#define ENCODERVBUTTONOFFSET BUTTONS + SWITCHBUTTONS
#define SWITCHBUTTONOFFSET BUTTONS
#define ENCODERBUTTONOFFSET BUTTONS + SWITCHBUTTONS
const int encoderPins[][2] = {{28,29},{30,31},{33,32},{35,34},{37,36}}; //data, clock
const int buttonPins[] = {2,3,4,5,6,7,8,38,40,42,44,46};
@ -28,14 +28,16 @@ const long holdTime = 100;
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, BUTTONS + SWITCHBUTTONS + ENCODERBUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
Bounce * switches = new Bounce[SWITCHES];
enum buttonStates {ready, requested, active, hold};
// enum buttonStates {ready, requested, active, hold};
struct vbuttonStatus {
buttonStates state = ready;
unsigned long activeTime = 0;
// buttonStates state = ready;
// unsigned long pressTime = 0;
unsigned long releaseTime = 0;
unsigned long freeTime = 0;
};
struct encoderStatus : vbuttonStatus {
struct encoderStatus {
long position = 0;
long reportedPosition = 0;
};
@ -57,7 +59,7 @@ void setup() {
for(int i = 0; i<SWITCHES; i++){
switches[i].attach( switchPins[i], INPUT_PULLUP );
switches[i].interval(BOUNCEINTERVAL);
}
};
pinMode(analogSwitchPin, INPUT);
Joystick.begin();
};
@ -69,68 +71,47 @@ void updateKnob(){
Joystick.setHatSwitch(0, knobPosition);
};
void readSwitch(int switchNumber){
switches[switchNumber].update();
void doSwitches(int switchNumber){
switches[switchNumber].update();
if (switches[switchNumber].changed()){
const uint8_t upButton = switchNumber + SWITCHBUTTONOFFSET;
const uint8_t downButton = upButton + SWITCHES;
if (switches[switchNumber].rose()) {
vbuttonState[switchNumber].state = requested; // start clock for hold
} else if (switches[switchNumber].fell()){
vbuttonState[switchNumber + SWITCHES].state = requested;
}
}
uint32_t buttonStateNow = 0;
for (int i=0; i < BUTTONS * 2; i++) { // if button was activated within holdtime, set it as 1
if (millis() - pressedTime[i] < holdTime) bitWrite(buttonStateNow, i, 1);
}
};
void updateSwitch(int switchNumber){
const uint8_t downButton = switchNumber + SWITCHVBUTTONOFFSET;
const uint8_t upButton = downButton + 1;
};
void updateEncoder(int encoderNumber){
const uint8_t downButton = encoderNumber + ENCODERVBUTTONOFFSET;
const uint8_t upButton = downButton + 1;
if((vbuttonState[upButton].state == ready) && (encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition)) {
vbuttonState[upButton].state = requested;
if (encoderState[encoderNumber].position - encoderState[encoderNumber].reportedPosition > MAXLAG){
encoderState[encoderNumber].reportedPosition = encoderState[encoderNumber].position - MAXLAG;
switchButtonState[upButton].releaseTime = millis() + PRESSDURATION;
switchButtonState[downButton].releaseTime = millis();
Joystick.pressButton(upButton);
} else {
encoderState[encoderNumber].reportedPosition++;
}
}
if((vbuttonState[downButton].state == ready) && (encoderState[encoderNumber].reportedPosition > encoderState[encoderNumber].position)) {
vbuttonState[downButton].state = requested;
if (encoderState[encoderNumber].reportedPosition - encoderState[encoderNumber].position > MAXLAG){
encoderState[encoderNumber].reportedPosition = encoderState[encoderNumber].position + MAXLAG
} else {
encoderState[encoderNumber].reportedPosition--;
switchButtonState[downButton].releaseTime = millis() + PRESSDURATION;
switchButtonState[upButton].releaseTime = millis();
Joystick.pressButton(downButton);
}
}
};
void interpretEncoder(int encoderNumber){
const uint8_t downButton = encoderNumber + ENCODERBUTTONOFFSET;
const uint8_t upButton = downButton + 1;
encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition){
if((encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) && (encoderButtonState[upButton].freeTime <= millis())) {
encoderButtonState[upButton].releaseTime = millis() + PRESSDURATION;
encoderButtonState[upButton].freeTime = encoderButtonState[upButton].releaseTime + RELEASEDURATION;
encoderButtonState[downButton].releaseTime = millis();
encoderButtonState[downButton].freeTime = millis() + RELEASEDURATION;
Joystick.pressButton(upButton);
encoderState[encoderNumber].reportedPosition ++;
} else if((encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) && (encoderButtonState[downButton].freeTime <= millis())) {
encoderButtonState[downButton].releaseTime = millis() + PRESSDURATION;
encoderButtonState[downButton].freeTime = encoderButtonState[downButton].releaseTime + RELEASEDURATION;
encoderButtonState[upButton].releaseTime = millis();
encoderButtonState[upButton].freeTime = millis() + RELEASEDURATION;
Joystick.pressButton(downButton);
encoderState[encoderNumber].reportedPosition --;
}
}
};
void performPresses(int vButtonNumber){
if(vbuttonState[vButtonNumber].state == requested) pushVButton(vButtonNumber);
if((vbuttonState[vButtonNumber].state == active) && (millis() - vbuttonState[vButtonNumber].activeTime > PRESSDURATION)) releaseVButton(vButtonNumber);
if((vbuttonState[vButtonNumber].state == hold) && (millis() - vbuttonState[vButtonNumber].activeTime > RELEASEDURATION)) vbuttonState[vButtonNumber].state = ready;
};
void pushVButton(int vButtonNumber){
vbuttonState[vButtonNumber].pressTime = millis();
vbuttonState[vButtonNumber].releaseTime = millis() + PRESSDURATION;
vbuttonState[vButtonNumber].nextAvailablePress = millis() + PRESSDURATION + RELEASEDURATION;
vbuttonState[vButtonNumber].state = active;
Joystick.pressButton(vButtonNumber);
};
void releaseVButton(int vButtonNumber){
vbuttonState[vButtonNumber].state = hold;
vbuttonState[vButtonNumber].activeTime = millis();
Joystick.releaseButton(vButtonNumber);
};
void loop() {
void loop(){
//button order: buttons, switches, encoders
static uint8_t switchNumber = 0;
static uint8_t buttonNumber = 0;
@ -140,11 +121,11 @@ void loop() {
updateKnob();
digitalRead(buttonPins[buttonNumber]) ? Joystick.releaseButton(buttonNumber) : Joystick.pressButton(buttonNumber);
readSwitch(switchNumber);
updateSwitch(switchNumber);
doSwitches(switchNumber);
interpretEncoder(encoderNumber);
encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
updateEncoder(encoderNumber);
if (switchButtonState[switchButtonNumber].releaseTime <= millis()) Joystick.releaseButton(switchButtonNumber);
if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) Joystick.releaseButton(encoderButtonNumber);
buttonNumber == BUTTONS-1 ? buttonNumber = 0 : buttonNumber++;
switchNumber == SWITCHES-1 ? switchNumber = 0 : switchNumber++;