upload and move to windows
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35634441c7
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c95988060f
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@ -19,8 +19,8 @@ lib_deps =
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; nicohood/HID-Project @ ^2.6.1
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monitor_speed = 115200
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; monitor_port = /dev/tty.usbmodemHIDPE1
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upload_port = /dev/tty.usbmodem22301
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monitor_port = /dev/tty.usbmodem22301
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; upload_port = /dev/tty.usbmodem22301
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; monitor_port = /dev/tty.usbmodem22301
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; upload_port = /dev/tty.usbmodem22301
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; monitor_port = /dev/cu.usbmodemHIDAF1
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; upload_port = /dev/cu.usbmodemHIDAF1
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113
src/main.cpp
113
src/main.cpp
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@ -8,14 +8,14 @@
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#define SWITCHES 20
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#define KNOBPOSITIONS 5
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#define BUTTONS 12
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#define BOUNCEINTERVAL 25
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#define PRESSDURATION 50
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#define RELEASEDURATION 25
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#define BOUNCEINTERVAL PRESSDURATION
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#define SWITCHBUTTONS 2 * SWITCHES
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#define ENCODERBUTTONS 2 * ENCODERS
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//button order: buttons, switches, encoders
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#define SWITCHVBUTTONOFFSET BUTTONS
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#define ENCODERVBUTTONOFFSET BUTTONS + SWITCHBUTTONS
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#define SWITCHBUTTONOFFSET BUTTONS
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#define ENCODERBUTTONOFFSET BUTTONS + SWITCHBUTTONS
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const int encoderPins[][2] = {{28,29},{30,31},{33,32},{35,34},{37,36}}; //data, clock
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const int buttonPins[] = {2,3,4,5,6,7,8,38,40,42,44,46};
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@ -28,14 +28,16 @@ const long holdTime = 100;
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, BUTTONS + SWITCHBUTTONS + ENCODERBUTTONS, 1, false, false, false, false, false, false, false, false, false, false, false);
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Bounce * switches = new Bounce[SWITCHES];
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enum buttonStates {ready, requested, active, hold};
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// enum buttonStates {ready, requested, active, hold};
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struct vbuttonStatus {
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buttonStates state = ready;
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unsigned long activeTime = 0;
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// buttonStates state = ready;
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// unsigned long pressTime = 0;
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unsigned long releaseTime = 0;
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unsigned long freeTime = 0;
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};
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struct encoderStatus : vbuttonStatus {
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struct encoderStatus {
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long position = 0;
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long reportedPosition = 0;
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};
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@ -57,7 +59,7 @@ void setup() {
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for(int i = 0; i<SWITCHES; i++){
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switches[i].attach( switchPins[i], INPUT_PULLUP );
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switches[i].interval(BOUNCEINTERVAL);
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}
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};
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pinMode(analogSwitchPin, INPUT);
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Joystick.begin();
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};
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@ -69,68 +71,47 @@ void updateKnob(){
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Joystick.setHatSwitch(0, knobPosition);
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};
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void readSwitch(int switchNumber){
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void doSwitches(int switchNumber){
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switches[switchNumber].update();
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if (switches[switchNumber].changed()){
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const uint8_t upButton = switchNumber + SWITCHBUTTONOFFSET;
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const uint8_t downButton = upButton + SWITCHES;
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if (switches[switchNumber].rose()) {
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vbuttonState[switchNumber].state = requested; // start clock for hold
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} else if (switches[switchNumber].fell()){
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vbuttonState[switchNumber + SWITCHES].state = requested;
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}
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}
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uint32_t buttonStateNow = 0;
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for (int i=0; i < BUTTONS * 2; i++) { // if button was activated within holdtime, set it as 1
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if (millis() - pressedTime[i] < holdTime) bitWrite(buttonStateNow, i, 1);
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}
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};
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void updateSwitch(int switchNumber){
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const uint8_t downButton = switchNumber + SWITCHVBUTTONOFFSET;
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const uint8_t upButton = downButton + 1;
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};
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void updateEncoder(int encoderNumber){
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const uint8_t downButton = encoderNumber + ENCODERVBUTTONOFFSET;
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const uint8_t upButton = downButton + 1;
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if((vbuttonState[upButton].state == ready) && (encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition)) {
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vbuttonState[upButton].state = requested;
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if (encoderState[encoderNumber].position - encoderState[encoderNumber].reportedPosition > MAXLAG){
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encoderState[encoderNumber].reportedPosition = encoderState[encoderNumber].position - MAXLAG;
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switchButtonState[upButton].releaseTime = millis() + PRESSDURATION;
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switchButtonState[downButton].releaseTime = millis();
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Joystick.pressButton(upButton);
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} else {
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encoderState[encoderNumber].reportedPosition++;
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}
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}
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if((vbuttonState[downButton].state == ready) && (encoderState[encoderNumber].reportedPosition > encoderState[encoderNumber].position)) {
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vbuttonState[downButton].state = requested;
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if (encoderState[encoderNumber].reportedPosition - encoderState[encoderNumber].position > MAXLAG){
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encoderState[encoderNumber].reportedPosition = encoderState[encoderNumber].position + MAXLAG
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} else {
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encoderState[encoderNumber].reportedPosition--;
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switchButtonState[downButton].releaseTime = millis() + PRESSDURATION;
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switchButtonState[upButton].releaseTime = millis();
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Joystick.pressButton(downButton);
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}
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}
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};
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void interpretEncoder(int encoderNumber){
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const uint8_t downButton = encoderNumber + ENCODERBUTTONOFFSET;
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const uint8_t upButton = downButton + 1;
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encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
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if (encoderState[encoderNumber].position != encoderState[encoderNumber].reportedPosition){
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if((encoderState[encoderNumber].position > encoderState[encoderNumber].reportedPosition) && (encoderButtonState[upButton].freeTime <= millis())) {
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encoderButtonState[upButton].releaseTime = millis() + PRESSDURATION;
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encoderButtonState[upButton].freeTime = encoderButtonState[upButton].releaseTime + RELEASEDURATION;
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encoderButtonState[downButton].releaseTime = millis();
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encoderButtonState[downButton].freeTime = millis() + RELEASEDURATION;
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Joystick.pressButton(upButton);
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encoderState[encoderNumber].reportedPosition ++;
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} else if((encoderState[encoderNumber].position < encoderState[encoderNumber].reportedPosition) && (encoderButtonState[downButton].freeTime <= millis())) {
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encoderButtonState[downButton].releaseTime = millis() + PRESSDURATION;
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encoderButtonState[downButton].freeTime = encoderButtonState[downButton].releaseTime + RELEASEDURATION;
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encoderButtonState[upButton].releaseTime = millis();
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encoderButtonState[upButton].freeTime = millis() + RELEASEDURATION;
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Joystick.pressButton(downButton);
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encoderState[encoderNumber].reportedPosition --;
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}
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}
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};
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void performPresses(int vButtonNumber){
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if(vbuttonState[vButtonNumber].state == requested) pushVButton(vButtonNumber);
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if((vbuttonState[vButtonNumber].state == active) && (millis() - vbuttonState[vButtonNumber].activeTime > PRESSDURATION)) releaseVButton(vButtonNumber);
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if((vbuttonState[vButtonNumber].state == hold) && (millis() - vbuttonState[vButtonNumber].activeTime > RELEASEDURATION)) vbuttonState[vButtonNumber].state = ready;
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};
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void pushVButton(int vButtonNumber){
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vbuttonState[vButtonNumber].pressTime = millis();
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vbuttonState[vButtonNumber].releaseTime = millis() + PRESSDURATION;
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vbuttonState[vButtonNumber].nextAvailablePress = millis() + PRESSDURATION + RELEASEDURATION;
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vbuttonState[vButtonNumber].state = active;
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Joystick.pressButton(vButtonNumber);
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};
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void releaseVButton(int vButtonNumber){
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vbuttonState[vButtonNumber].state = hold;
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vbuttonState[vButtonNumber].activeTime = millis();
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Joystick.releaseButton(vButtonNumber);
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};
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void loop() {
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void loop(){
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//button order: buttons, switches, encoders
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static uint8_t switchNumber = 0;
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static uint8_t buttonNumber = 0;
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@ -140,11 +121,11 @@ void loop() {
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updateKnob();
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digitalRead(buttonPins[buttonNumber]) ? Joystick.releaseButton(buttonNumber) : Joystick.pressButton(buttonNumber);
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readSwitch(switchNumber);
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updateSwitch(switchNumber);
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doSwitches(switchNumber);
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interpretEncoder(encoderNumber);
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encoderState[encoderNumber].position = encoder[encoderNumber].read() / 4;
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updateEncoder(encoderNumber);
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if (switchButtonState[switchButtonNumber].releaseTime <= millis()) Joystick.releaseButton(switchButtonNumber);
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if (encoderButtonState[encoderButtonNumber].releaseTime <= millis()) Joystick.releaseButton(encoderButtonNumber);
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buttonNumber == BUTTONS-1 ? buttonNumber = 0 : buttonNumber++;
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switchNumber == SWITCHES-1 ? switchNumber = 0 : switchNumber++;
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