Initial commit
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commit
d71e82081c
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:due]
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platform = atmelsam
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board = dueUSB
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framework = arduino
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lib_deps =
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mheironimus/Joystick @ ^2.0.7
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paulstoffregen/Encoder @ ^1.4.1
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; nicohood/HID-Project @ ^2.6.1
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monitor_speed = 115200
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; monitor_port = /dev/tty.usbmodemHIDPE1
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upload_port = /dev/tty.usbmodem22301
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monitor_port = /dev/tty.usbmodem22301
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; upload_port = /dev/tty.usbmodem22301
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; monitor_port = /dev/cu.usbmodemHIDAF1
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; upload_port = /dev/cu.usbmodemHIDAF1
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#include <Arduino.h>
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#include <Encoder.h>
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#include <Joystick.h>
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#define MAXLAG 5
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#define NUMBEROFENCODERS 5
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#define NUMBEROFBUTTONS 6
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#define BUTTONPRESSTIME 50
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#define BUTTONRELEASETIME 25
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const int dataPins[]={28,31,33,35,37};
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const int clockPins[]={29,30,32,34,36};
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const int encButtonPins[]={38,40,42,44,46};
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const int buttonPins[]={2,3,4,5,6,7};
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
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JOYSTICK_TYPE_GAMEPAD, (NUMBEROFENCODERS * 3) + NUMBEROFBUTTONS, 0,
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false, false, false, false, false, false,
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false, false, false, false, false);
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enum buttonStates {ready, requested, active, hold};
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buttonStates encButtonState[NUMBEROFENCODERS * 3];
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unsigned long encButtonActiveTime[NUMBEROFENCODERS * 3];
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long reportedPosition[NUMBEROFENCODERS];
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// struct RGB {
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// byte r;
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// byte g;
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// byte b;
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// };
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// RGB variable = { 255 , 0 , 0 };
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Encoder myEnc[NUMBEROFENCODERS] = {
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Encoder(clockPins[0], dataPins[0]),
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Encoder(clockPins[1], dataPins[1]),
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Encoder(clockPins[2], dataPins[2]),
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Encoder(clockPins[3], dataPins[3]),
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Encoder(clockPins[4], dataPins[4])
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};
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void setup() {
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for(int i = 0; i<NUMBEROFENCODERS; i++) pinMode(encButtonPins[i], INPUT_PULLUP);
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for(int i = 0; i<NUMBEROFBUTTONS; i++) pinMode(buttonPins[i], INPUT_PULLUP);
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Joystick.begin();
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}
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void pushEncButton(int buttonNumber){
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encButtonActiveTime[buttonNumber] = millis();
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encButtonState[buttonNumber] = active;
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Joystick.pressButton(buttonNumber);
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}
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void releaseEncButton(int buttonNumber){
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encButtonState[buttonNumber] = hold;
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encButtonActiveTime[buttonNumber] = millis();
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Joystick.releaseButton(buttonNumber);
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}
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void checkRotary(uint8_t encoderNumber){
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uint8_t dnBtn = (encoderNumber * 3) + 1;
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uint8_t upBtn = dnBtn + 1;
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long encoderPosition = myEnc[encoderNumber].read() / 4;
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if((encButtonState[upBtn] == ready) && (encoderPosition > reportedPosition[encoderNumber])) {
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encButtonState[upBtn] = requested;
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encoderPosition - reportedPosition[encoderNumber] > MAXLAG ? reportedPosition[encoderNumber] = encoderPosition - MAXLAG : reportedPosition[encoderNumber]++;
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}
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if((encButtonState[dnBtn] == ready) && (reportedPosition[encoderNumber] > encoderPosition)) {
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encButtonState[dnBtn] = requested;
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reportedPosition[encoderNumber] - encoderPosition > MAXLAG ? reportedPosition[encoderNumber] = encoderPosition + MAXLAG : reportedPosition[encoderNumber]--;
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}
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}
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void performPresses(int buttonNumber){
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if(encButtonState[buttonNumber] == requested) pushEncButton(buttonNumber);
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if((encButtonState[buttonNumber] == active) && (millis() - encButtonActiveTime[buttonNumber] > BUTTONPRESSTIME)) releaseEncButton(buttonNumber);
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if((encButtonState[buttonNumber] == hold) && (millis() - encButtonActiveTime[buttonNumber] > BUTTONRELEASETIME)) encButtonState[buttonNumber] = ready;
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}
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void loop() {
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for(int buttonNumber = 0; buttonNumber<NUMBEROFBUTTONS; buttonNumber++){
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uint8_t buttonOutputNumber = buttonNumber + (NUMBEROFENCODERS * 3);
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digitalRead(buttonPins[buttonNumber]) ? Joystick.releaseButton(buttonOutputNumber) : Joystick.pressButton(buttonOutputNumber);
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}
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for(int encoderNumber = 0; encoderNumber<NUMBEROFENCODERS; encoderNumber++){
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uint8_t encButtonOutputNumber = encoderNumber * 3;
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digitalRead(encButtonPins[encoderNumber]) ? Joystick.releaseButton(encButtonOutputNumber) : Joystick.pressButton(encButtonOutputNumber);
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checkRotary(encoderNumber);
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performPresses((encoderNumber * 3) + 1);
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performPresses((encoderNumber * 3) + 2);
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Joystick.sendState();
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}
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}
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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